I've been remaking the gfx editor
currently you can draw sprites and set flags
I'm working on implementing the rest of the
features. To save your changes open hit enter
to open the pause menu and hit save, I'm not
sure how/if this works on the web version.
I'm trying to activate / deactivate an animation from a script, but regardless of what I do the animation only follows the activation rules set in the editor.
I have a animation for the character talking that I want to deactivate when they're not talking but, I can't get the animation to deactivate.
I have the following script attached.
function update () if (is_talking) then this:activate (557) else this:deactivate (557) move_with_buttons (this) end end
Has anyone encountered this problem / got any solutions ?