I decided to start a library of scripts to help those transitioning from visual scripting to lua.
You should be able to copy and paste code into your new script object put object in the room and run it with "Crt+R"
If something doesn't work please let me know.
Feel free to ask questions.
Have fun
/Digital Monkey
Lua scrip to print.
place scrip object in the room.
function draw()
boxfill(0,0,63,128,128,63,3)
set_draw_slice(120, true)
print("printing", 48, 11, 7)
print("in voxatron 3.5b", 40, 20, 7)
end |
This is basic player controllers
control the box with arrows, z and x
x = 64 y = 64
updown = 30
function _update()
if (btn(0)) then x=x-1 end
if (btn(1)) then x=x+1 end
if (btn(2)) then y=y-1 end
if (btn(3)) then y=y+1 end
if (btn(4)) then updown=updown-1 end
if (btn(5)) then updown=updown+1 end
end
function _draw()
clv()
boxfill(x,y,updown,x+10,y+10,updown+10,14)
boxfill(0,0,63,128,128,63,3)
set_draw_slice(50)
print("control the box", 33, 10, 7)
print("using arrows, z and x keys", 10, 100, updown-1)
end |
Scrip to change rooms made with "function draw()"
on J and K button press
(It's a flip book to go back and forth between rooms)
I made this by looking at script from GARDENING by: PROGRAM_IX
thx PROGRAM_IX :)
function _init()
state = 0
debounce = 0
end
function draw()
if(state == 0) then
draw_title()
elseif(state == 1) then
draw_instructions()
elseif(state == 2) then
draw_monkeys()
elseif(state == 3) then
draw_apples()
elseif(state == 4) then
draw_game()
elseif(state <0) then
draw_game()
elseif(state >4) then
draw_title()
end
end
function draw_title()
set_display_camera(-1)
boxfill(0,0,63,128,128,63,3)
set_draw_slice(120, true)
print(state, 40, 20, 7)
print("press j or l", 52, 30, state+15)
state = 0
end
function draw_instructions()
set_display_camera(-1)
boxfill(0,0,63,128,128,63,14)
set_draw_slice(120, true)
print(state, 20, 11, 7)
print("press j or l", 52, 30, state+15)
end
function draw_monkeys()
set_display_camera(1)
boxfill(0,0,63,128,128,63,24)
set_draw_slice(60)
print(state, 20, 120, 7)
print("press j or l", 52, 30, state+15)
end
function draw_apples()
set_display_camera(1)
boxfill(0,0,63,128,128,63,28)
set_draw_slice(60)
print(state, 20, 120, 7)
print("press j or l", 52, 30, state+15)
end
function draw_game()
set_display_camera(-1)
boxfill(0,0,63,128,128,63,55)
set_draw_slice(120, true)
print(state, 52, 20, 7)
state = 4
print("press j or l", 52, 30, state+15)
end
function _update()
if(state < 5) then
if(btn(7) and debounce > 10) then
state += 1
debounce = 0
else
if(btn(6) and debounce > 10) then
state -= 1
debounce = 0
else
end
debounce += 1
end
end
end
|
This script spawns a player at the position of the entry platform at any room...
function draw()
local x,y,z = this:get_xyz()
spawn("ROBOT", x,y,z)
end
|
hi- not sure if possible via lua/shaders, but could say all blue voxels have "Water" property (ripple etc), all red voxels have "fire" attributes, all so on and so forth?
I would love to have a custom water scrip
There was discussion about it see the link below.
There was no follow up on it yet
I also like your idea of setting damage as a parameter :)
/Cheers
hi thanks yes i hope maybe the color matching idea will work- i dont know lua though- is there a place on this forum to offer someone to help (I can pay a bit). keep on voxing!
Try posting in pico-8 section since pico runs on Lua and pico-8 users are strong coders.
Voxatron and Pico-8 both have chat and colaboration sections.
/G
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