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Cart #red_barron_v2_3-0 | 2023-04-22 | Code ▽ | Embed ▽ | No License



  • fixed a bug where you could kill the bosses with the shield
  • added two extra levels


  • added shield collision with enemies, hitting an enemy with the shield will destroy both the shield and the enemy


  • more balanced lootdrops, they are now a lot less random.


  • fixed lvl 4 weapon on player 2 not working
  • fixed shields for player 2


  • added a supercharge pickup. this will give you a 50% bonus firerate
  • improved the game over and win screens to look more polished
  • made it so that killing a mini-boss will drop you 5 coins and one random pickup
  • adjusted the hud, score is now shown at the bottom center, this fixes the overlap with healthbars from bosses
  • improved the shield pickup, it now looks more like a forcefield and it blinks when it's about to run out. I also added a shockwave and soundfx on enemy projectile impact
  • removed score rendering on game over screen as it's already rendered inside the text window. this also allowed for me to move the enemy waves a tiny bit to the top of the screen giving more play-area


  • added a shield pickup. you will gain a shield for 15s that protects you from frontal projectile impact


  • Improved the visibility of the enemy aimed shot sprite
  • Depending on the level you're at, there will be 1 to 3 aimed shots per enemy
  • Redone the player muzzle flash, it now takes up less tokens and increases in size depending on your weapon level and looks nicer.
  • Added weapon level 4 (dual shot)
  • Made a story and some more info on my website


  • Fixed a bug in the healthbars


  • Added health bars to mini-bosses and boss


  • Merged Sup3rAw3som3Gam3rs contribution to lower token count


  • Increased difficulty on normal and hard
  • Fixed crashing issues with pickups
  • Fixed crashing issues with player 2's controls when only one player was selected
  • Removed help from menu to give me extra tokens to do the above

About Red Barron

Get ready to take on an intergalactic invasion in Red Barron, the modern take on classic shmup games like Galaga and Space Invaders! With its retro pixel graphics, CRT effect, and nostalgic soundtrack, Red Barron delivers an authentic 8-bit arcade experience.

As Red Barron, you'll pilot your fighter ship through wave after wave of enemy attacks, dodging and weaving to avoid incoming fire while blasting your foes out of the sky. Upgrade your ship with power-ups and wreak havock.

Now available on Android: Get Red Barron on the Google Playstore for free and ad free.


Player 1

  • movement: arrow keys - dpad or analog
  • shoot: X or V on keyboard - B on Xbox controller - O on Playstation controller
  • bombs: C on keyboard - A on Xbox controller - X on Playstation controller

Player 2

  • movement: up = e, down = d, left = s, right = f - dpad or analog
  • shoot: A or Q on keyboard - B on Xbox controller - O on Playstation controller
  • bombs: TAB of L Shift on keyboard - A on Xbox controller - X on Playstation controller


  • Pause: Enter
  • Select: shoot or bombs
  • Back: left arrow


Pickups and enemies

Player ships


Complete all 10 waves and beat the final boss at wave 11. Try to beak your highscore.


  • Weapon powerups help A LOT, try to get them
  • Use your bombs wisely, they do loads of damage and they destroy enemy bullets
  • Getting hit will decrease your life and powerup by one
  • Try killing attacking enemies, they give you extra points. They shake before attacking
  • Collect the gold coins for bonus points
  • If you want more points, try setting the difficulty to a higher level. (default is normal)
  • If you find the game to hard, set the difficulty to easy
  • If you want to play with a friend co-op, you'll need to set players to 2 in the settings.


Special thanks to: Krystian Majewski for making this possible, my 6 years old daughter Rosalie who drew some of the enemies and my wife for her support. Sup3rAw3som3Gam3r for saving me loads of tokens

Good luck and enjoy!
Feel free to leave a comment and tell me what you liked or disliked in the game.

P#127935 2023-03-31 20:28 ( Edited 2023-04-22 19:59)

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I'm wondering if the config file is exported to html/bin.
I would like the joystick_index to be exported

I was also wondering if there is a way to export your keyconfig along with the html exprort.
On the bin export that seems to be the case.

thanks in advance

P#127873 2023-03-30 20:54

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I was looking around to see if I could use the notifications that pop-up in my game.
I was unable to find anything.
Example: "high scores cleared", "game saved", ...
Does anyone know if this is achievable? And do you care to share? :)

thanks in advance

P#127300 2023-03-18 20:12