Tiny Tracks. Fast Laps
Driftmania is an arcade time trial racing game. Your goal is to get the fastest possible time on each of the 15 challenging tracks
Controls
- Up Arrow or Z: Accelerate
- Down Arrow: Brake + Reverse
- Left Arrow: Turn left
- Right Arrow: Turn right
- X: D-Brake
- R: Restart level
- P: Pause game + Options menu
Tips
- You turn faster when holding the D-Brake
- Take a good look at the minimap before starting a track. You need to anticipate the turns to get the best times
- Grass does not slow you down. It reduces traction, which you can use to your advantage for drifting!
- Driving over yellow tiles will activate boost. Boost works with whatever direction you're facing - it doesn't matter where the arrow on the ground is pointing
- Garage customizations do not change car handling. Make your car look however you want it to!
- An optional ghost can be enabled in the pause menu. Replays are lost when exiting a track
Changelog
1.0.1
- Reduced medal difficulty across most tracks
- Reduced medal requirements for unlocking new tracks
- Ghost now defaults to ON
1.1.0
- Revised D4: optional first jump pad, bigger second jump pad
- Arrow keys can now be used to change track selection and garage customization
- Additional medal tuning
Credits
- Created by Max Bize










Chain portals together to collect all the gold!
Portal Golf is a physics puzzle game with portals. Place portals around the level in order to get the ball to collect every gold bar. You have no control over the movement of the ball and can only place portals before you start the run. Try to use as few portals as possible to earn medals, or just fill the whole level with portals and have fun!
Detailed Instructions are in-game
Controls:
- Left click on any wall with a white edge to add a portal
- Left click and drag an existing portal to move it somewhere else
- Right click to delete an existing portal
- Press C to start or stop a run





Hello!
I'm curious if there's any (undocumented) way to play music starting from an offset in the pattern like you can for sfx(). My end-goal is to cross-fade between two different variations of a track. You can figure out the current music state with stat(16-26) but I haven't found any way to either start the music from a specified offset/row or a place to poke memory to move the pointer for the current music row to another row. Let me know if there's a way!
Play as an angry robot head stuck on a rail and hellbent on breaking every last brick! Bust your way through 22 unique levels, interact with 16 different types of bricks, and hop into the editor to make and share your creations!
Controls
In-game
- Left & Right Arrows - Move
- C | Z - Boost
- V | X - Launch glued balls
- Up Arrow - Reset balls
- Down Arrow - Restart level
- Ctrl + R - Return to Main Menu (your progress will be saved)
Level Editor (mouse required)
- Left Click - Place brick
- Right Click - Copy brick
- Middle Click - Erase brick
- Left & Right Arrows | Scroll wheel - Change brick
- C | Z - Copy level to clipboard (You can share this in a comment below!)


Chain portals together to collect all the gold!
How to Play
Hey, listen up! This game is tricky to get the hang of!
The objective of the game is to collect all the gold bars. You have a green collector that will grab them whenever it gets close. While you can't control it directly, you can place portals around the level to get it where you need.
The game is broken into two phases:
Setup Phase:
- Left click on any wall with a white edge to add a portal
- Add as many portals as you want. They chain together. For example, if you place three portals, portal one will lead to portal two which will lead to portal three which will loop back to portal one




Hey everyone! This is a Work-In-Progress of my first PICO-8 game, Super Breakout! It only comes with 8 simple levels, but features a fully-functional level editor so that you can create and share your own levels! I still need to add audio, create more levels, and generally polish things up before I'd call this "done." I'm looking for feedback on anything you want to comment on. I'd also love to play any levels you create! Just share the level code in a comment :)
Controls
In-game
- Left & Right Arrows - Move
- C | Z - Boost
- V | X - Launch glued balls
- Up Arrow - Reset balls
- Down Arrow - Restart level
Level Editor (mouse required)
