Welcome to MATCHY MATCHY, the puzzle game of animal love.
O - confirm selection (in menus), make a match (in game), quit game (in pause menu)
X - back (in menus), pause game (in game), resume game (in pause menu)
CURSORS - select options (in menus), move cursor (in game)
HOW TO PLAY:
Connect pairs ( or more ) of matching animals to solve puzzles, get points, and make love not war.
To make a match, move the cursor so that at least 2 matching animals are directly above, below or to the side of the cursor, then press O (Z on keyboard). Matching more than 2 animals yields more points:
Pair ( 2 of a kind ) = 10 pts
Love triangle ( 3 of a kind ) = 20 pts
Double date ( 2 pairs ) = 30 pts
Love rectangle ( 4 of a kind ) = 40 pts
There are two modes, the relaxed PUZZLE mode and the hectic TIME ATTACK mode.
PUZZLE mode - The aim is to try to clear all the pieces form the board so that no animal is left behind. You don't have to clear the entire board to unlock the next level, though. There are 35 levels in total. Can you clear them all? This mode encourages forward thinking and careful planning. Beware of making Love Triangles as this might leave an odd number of animals behind.
TIME ATTACK mode - The aim is to play as long as possible and get the highest score. As you play, new pieces are added to the board, faster and faster. If you run out of valid moves, several pieces will get added to the board at once! Also any wrong move will be punished by an extra piece.
When you clear enough of the board with no moves left, you will level up. Levelling will generate a new board and slow down the timer a bit. The game is over when you run out of space on the board. This mode encourages quick thinking and changing strategy on the fly.
The author deeply regrets that due to gameplay considerations MATCHY MATCHY is not representative of inter-species love. The author acknowledges that love knows no limits and no man, animal, machine, deity or other entity should attempt to impose such limits.
Pröng is a mutant game of pong. Also a techno-thriller dating sim.
This was a bit of an experiment combining many different game mechanics together. It was a lot of fun to make. It was also my first pico-8 project ever so I learned quite a bit.
I might do a write up in the future outlining the development process as I think it would be interesting to share.
Hope you enjoy.
So this is just a little hack making use of the new 60Hz mode introduced in recenlty released 0.1.8
It uses 60Hz interlace to display 32 colours on pico-8. The downside is that the HTML build will only show one of the two images, so please view this on a 'real' pico-8 :)
Of course one can get a lot more than 32 colours using this method, but I opted to keep it simple and just use extra 16 colours that are halfway between the default ones. This also made it easier to write a custom export script that would convert a 32 col image to two pico-8 images.