ilkke [Lexaloffle Blog Feed] Caves of Izrod <p> <table><tr><td> <a href="/bbs/?pid=36175#p"> <img src="/bbs/thumbs/pico36174.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=36175#p"> Caves of Izrod 1.0</a><br><br> by <a href="/bbs/?uid=12773"> ilkke</a> <br><br><br> <a href="/bbs/?pid=36175#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Caves of Izrod</strong> is a puzzle/arcade hybrid spanning 8 levels</p> <p>Rescue your peeps (yellow) from the horrible monsters (red) by taking them to the exit (blinking space) !<br /> You can never run out of lives but dying will restart the level.<br /> If you find a level too hard just remember that monsters only move in a very specific manner &amp; there are a lot of spaces where they can never reach you.</p> <p>Good luck and have fun!</p> <p><table style="width:640px" cellspacing=0 cellpadding=10><tr><td bgcolor=#aaaaaa><span style="color: #101010;"><strong>Controls</strong></p> <p>TAB or SHIFT - turn computer on<br /> ANY KEY - start game<br /> CURSORS - move around<br></span></td></tr></table></p> Sat, 21 Jan 2017 04:41:57 UTC Matchy Matchy <p> <table><tr><td> <a href="/bbs/?pid=26580#p"> <img src="/bbs/thumbs/pico26579.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26580#p"> Matchy Matchy 1.0</a><br><br> by <a href="/bbs/?uid=12773"> ilkke</a> <br><br><br> <a href="/bbs/?pid=26580#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Welcome to MATCHY MATCHY, the puzzle game of animal love.</strong></p> <p>CONTROLS:</p> <p>O - confirm selection (in menus), make a match (in game), quit game (in pause menu)<br /> X - back (in menus), pause game (in game), resume game (in pause menu)<br /> CURSORS - select options (in menus), move cursor (in game)</p> <p>HOW TO PLAY:</p> <p>Connect pairs ( or more ) of matching animals to solve puzzles, get points, and make love not war.<br /> To make a match, move the cursor so that at least 2 matching animals are directly above, below or to the side of the cursor, then press O (Z on keyboard). Matching more than 2 animals yields more points:</p> <p>Pair ( 2 of a kind ) = 10 pts<br /> Love triangle ( 3 of a kind ) = 20 pts<br /> Double date ( 2 pairs ) = 30 pts<br /> Love rectangle ( 4 of a kind ) = 40 pts</p> <p>GAME MODES:</p> <p>There are two modes, the relaxed PUZZLE mode and the hectic TIME ATTACK mode.</p> <p>PUZZLE mode - The aim is to try to clear all the pieces form the board so that no animal is left behind. You don't have to clear the entire board to unlock the next level, though. There are 35 levels in total. Can you clear them all? This mode encourages forward thinking and careful planning. Beware of making Love Triangles as this might leave an odd number of animals behind.</p> <p>TIME ATTACK mode - The aim is to play as long as possible and get the highest score. As you play, new pieces are added to the board, faster and faster. If you run out of valid moves, several pieces will get added to the board at once! Also any wrong move will be punished by an extra piece.<br /> When you clear enough of the board with no moves left, you will level up. Levelling will generate a new board and slow down the timer a bit. The game is over when you run out of space on the board. This mode encourages quick thinking and changing strategy on the fly.</p> <p><em>DISCLAIMER:</p> <p>The author deeply regrets that due to gameplay considerations MATCHY MATCHY is not representative of inter-species love. The author acknowledges that love knows no limits and no man, animal, machine, deity or other entity should attempt to impose such limits.</em></p> Sat, 06 Aug 2016 11:57:37 UTC Pr&ouml;ng <p> <table><tr><td> <a href="/bbs/?pid=25436#p"> <img src="/bbs/thumbs/pico25435.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25436#p"> Pr&ouml;ng</a><br><br> by <a href="/bbs/?uid=12773"> ilkke</a> <br><br><br> <a href="/bbs/?pid=25436#p"> [Click to Play]</a> </td></tr></table> </p> <p>Pr&ouml;ng is a mutant game of pong. Also a techno-thriller dating sim. </p> <p>This was a bit of an experiment combining many different game mechanics together. It was a lot of fun to make. It was also my first pico-8 project ever so I learned quite a bit.<br /> I might do a write up in the future outlining the development process as I think it would be interesting to share.</p> <p>Hope you enjoy.</p> <p><a href="">You can also play it here</a></p> <p><img style="margin-bottom:16px" border=0 src="" alt="" /> <img style="margin-bottom:16px" border=0 src="" alt="" /></p> Sat, 16 Jul 2016 19:57:30 UTC 60Hz only - 32col Self Portrait <p> <table><tr><td> <a href="/bbs/?pid=23745#p"> <img src="/bbs/thumbs/pico23744.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=23745#p"> 60Hz only - 32col Self Portrait</a><br><br> by <a href="/bbs/?uid=12773"> ilkke</a> <br><br><br> <a href="/bbs/?pid=23745#p"> [Click to Play]</a> </td></tr></table> </p> <p>So this is just a little hack making use of the new 60Hz mode introduced in recenlty released 0.1.8</p> <p>It uses 60Hz interlace to display 32 colours on pico-8. The downside is that the HTML build will only show one of the two images, so please view this on a 'real' pico-8 :)</p> <p>Of course one can get a lot more than 32 colours using this method, but I opted to keep it simple and just use extra 16 colours that are halfway between the default ones. This also made it easier to write a custom export script that would convert a 32 col image to two pico-8 images.</p> <p>Enjoy :)</p> Mon, 27 Jun 2016 10:43:20 UTC R.I.P. Curl <p> <table><tr><td> <a href="/bbs/?pid=23619#p"> <img src="/bbs/thumbs/pico23940.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=23619#p"> R.I.P. Curl 1.1</a><br><br> by <a href="/bbs/?uid=12773"> ilkke</a> <br><br><br> <a href="/bbs/?pid=23619#p"> [Click to Play]</a> </td></tr></table> </p> <p>My first solo release, made entirely on the train during this week's commute.</p> <p>Hope you enjoy.</p> <p><img style="margin-bottom:16px" border=0 src=" selector.gif" width=256 height=256 alt="" /> <img style="margin-bottom:16px" border=0 src=" gameplay.gif" width=256 height=256 alt="" /></p> Sat, 25 Jun 2016 12:33:29 UTC Pico-8 Colour Study <p>I spent some time analyzing the palette and came up with some things that I find make it easier to use.<br /> I decided to share it here in case others find it useful as well, so here goes.</p> <p>First ting I did was map the colourspace. This makes it very easy to find nearby colours when shading or tinting.<br /> The colourspace wraps horizontally thru the spectrum as illustrated by the double width block.</p> <img style="margin-bottom:16px" border=0 src=" colorspace clusters.png" width=324 height=252 alt="" /> <p>Next I reduced the colourspace to use single pixels instead of clusters. Less accurate but more compact.</p> <img style="margin-bottom:16px" border=0 src=" colorspace pixels.png" width=168 height=252 alt="" /> <p>Based on this I came up with an comfortable order of the 16 colours (as I found the default colour order not very user friendly). Apart from making it easier to find the right colour quickly, I wanted to make sure it looks pleasing :)<br /> You can use this order regardless of your gfx software fo choice. I made sure the palette works whether it's presented in a single row, 2x8 or 4x4.</p> <p>An added bonus is that the this order also wraps around nicely, as illustrated by the 'ring' versions on the right.</p> <img style="margin-bottom:16px" border=0 src=" palette sort.png" width=336 height=204 alt="" /> <p>Lastly I set myself a challenge to make 16 'materials', using each of the 16 colours as the base colour.<br /> In essence this meant creating 16 colour ramps that all feel different. Of course, my personal artistic choices here might not mirror yours.</p> <img style="margin-bottom:16px" border=0 src=" color materials.png" width=708 height=384 alt="" /> <p>I found this to be a handy reference when looking for the perfect colour to shade with.</p> <p>Hopefully someone else finds this helpful.</p> <p>i</p> Wed, 18 May 2016 21:30:47 UTC