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Gamer, full-time complainer, third nipple owner.

Cart [#45421#] | Code | 2017-10-23 | License: CC4-BY-NC-SA | Embed
2
Demonstration of player seeking orbs, score counter, smoke trail and pick-up notifications.

P#45422 2017-10-23 14:56 ( Edited 2017-10-27 12:54)

Cart [#45419#] | Code | 2017-10-23 | License: CC4-BY-NC-SA | Embed
Demo for a playable character used to try out animations and misc. particle effects.

P#45420 2017-10-23 14:52 ( Edited 2017-10-23 18:52)

Cart [#45416#] | Code | 2017-10-23 | License: CC4-BY-NC-SA | Embed
Simple test of GBA style menu system, ends with a dump of graphics to be used later in the port.

P#45417 2017-10-23 14:47 ( Edited 2017-10-23 18:47)

Cart [#25876#] | Code | 2016-07-25 | License: CC4-BY-NC-SA | Embed
16

Version 1.1 is now available!

Patch Notes 1.1

  • Slight edit to the mine on the title screen
  • Mouse support is now implemented
  • Left click or move the mouse to enable mouse controls
  • You can switch back to keyboard controls by pressing any of the usual buttons

Some finer details (like displaying the shocked face when clicking) are missing, but will be addressed in the next update.

EDIT: Known bug/glitch when right clicking on the web player, leading to the appearance of a "both pressed" message.

Cart [#25835#] | Code | 2016-07-24 | License: CC4-BY-NC-SA | Embed
16

Hi there! This is my first ever "finished" game, a simple port of minesweeper. The code behind this is by no means the most efficient/effective/simple, but it gets the job done.

By default the game just uses the "beginner" difficulty, but you can change this in the first few lines of the source code. Custom difficulties work, but the menu for selecting them is in the very early stages so I have disabled that for now. Anything with more rows or columns than will fit on the screen will still be generated, but scrolling around is not yet implemented. Similarly, mouse support currently only draws a mouse selector, and cannot be used to reveal or flag tiles. Difficulty select (including custom difficulties), scrolling, mouse support, high-scores, ? tiles and the "double click technique" will be added in time.

Until then, if you have any questions, find any bugs, or have any tips, let me know @TanThetaEquals2

I hope you enjoy!

P#25836 2016-07-24 19:42 ( Edited 2016-07-26 21:57)

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