Hi,
just wanted to post this here ... pico8 could easily run in a console window (without sdl) ...
webcam in console window with color
gameboy in console window (b/w)
Think of it, ... typing in a fantasy console prints several characters in a real console ;)
Greetings,
movAX13h
I've made a little tool (Windows only) that helps saving time and keeping organized when working on bigger pico-8 projects. It might be useful to some of you so I'm sharing it here on my blog. To see what it does and does not do, please read the blog post before downloading.
UPDATE: P8Coder is now open source P8Coder on GitHub

Jetpack - PICO-8 edition, 30 hot levels and various enemies
Jetman does not know how to jump.
Jetman uses his jetpack if you press C.
Jetman can not have more than 4 lives.
Level restart (if you get stuck and can not die) - press X
That's me playing level 12:

Level 1 to 12 - if you get past level 12, it gets easier ;)
Have fun!
Controls: Arrows + Z/C (hold down for menu) |
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In Rambo - Prison Break you are playing John.
He gets support by a friend via phone who is teleporting items into Johns inventory.
The ordinary proximity mine ...
the automatic anti-personnel turret with 4 bullets ...
and a programmable biobot v0.1 ...
are those items available to John to escape from prison. He has only got 5 minutes ...
or his friend will no longer be waiting for him outside. Will he make it? |
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Watch the cops. Some are following a path, some are not. Some will run after you, some won't.

Inventory (hold down Z/C)

Thanks to connorses for the portrait of the hacker/geek/guy on the phone. I've made some small alterations.

Biobot programming: hold down arrow key(s) and select with Z/C
If you ever manage to escape, take a screenshot and post it below!
Have fun!
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PS: I'm not a Rambo fan but there are some aspects in Rambo 1 that were interesting.
... would make the internal code editor much more usable!
Could be done by clicking the function keyword (toggle) for example.
Keys: Arrows move brick, C drops it, X restarts level (after confirm)
GFX improved
new levels
new in-game music, 4 songs by pizza
new intro music by movAX13h
extra life items
NOTE: If you have played version 1 (wip) please note that maximum fall height has increased by 1 unit.
Have fun!
Hi zep!
pget seems to use the camera which is kind of strange I think...
This does not do what it looks like it does if camera() is used:
col=pget(x,y) pset(x,y,col) |
Manual correction (if cx and cy are camera position):
col=pget(x-cx,y-cy) pset(x,y,col) |
Is this a known issue or am I misinterpreting something here?
Thanks!
Mouse click handling of the editor is not blocked when in console or run state.
(A click where the editor buttons are, shows the editor)
It's not bad but sometimes confusing :)
Another 'bug' I found yesterday:
print("text",0,-8,7) crashes Pico-8 (Windows) as soon as the programm is stopped (by hitting ESC).
No errors shown.
UPDATE: final version
Goal is to get the Lemming to the small green tree (to the next screen).
He is able to climb 1 block unit.
Since he has no parachute, he dies if the cliff is higher than 2 units.
Buttons:
arrows .. move/rotate block
c .. drop block
x .. restart level (if no chance of winning)
3 Levels for now.
Keys: c,x,arrows
Don't touch anything.
Watch your fuel meter (hit fuel tanks).
Rewards: rocket 1000pts, ufo 500pts
This was my first Pico-8 cartridge.