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Cart #cardhanddemo-0 | 2020-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


This is a demo on how to display the cards in a player's hand. Hope you find this useful!

--the amount of room for the cards to be in
hand_width = 96

--the size of the room in pixels
room_width = 128

--number of cards on screen
card_num = 0

--the width of the card in pixels
card_width = 12

--how many cards until they compress
card_fit_num = flr(hand_width/card_width)

function _update()

	--update card_num
	if btnp(❎) then
		card_num += 1
	end
	if btnp(🅾️) and card_num > 0 then
		card_num -= 1
	end
	--update hand_width
	if btn(⬆️) then
		hand_width += 1
	end
	if btn(⬇️) and hand_width > 12 then
		hand_width -= 1
	end
	card_fit_num = flr(hand_width/card_width)

end

function _draw()

	--draw stuff
	cls(1)
	print("card num:"..card_num,43,50,6)
	print("x to add card",37,58)
	print("c to retract card",29,64)
	print("⬆️⬇️ to change hand size",15,70)

	line(room_width/2-hand_width/2-2,98,room_width/2-hand_width/2-2,117)
	line(room_width/2-hand_width/2+hand_width+1,98,room_width/2-hand_width/2+hand_width+1,117)
	line(room_width/2-hand_width/2-2,98,room_width/2-hand_width/2+hand_width+1,98)
	line(room_width/2-hand_width/2-2,117,room_width/2-hand_width/2+hand_width+1,117)

	--where the magic happens
	if card_num > card_fit_num then
		for i=0,card_num-1 do
			spr(1,(room_width/2-hand_width/2)+(hand_width-card_width)*(i/(card_num-1)),100,2,2)
		end
	else
		for i=0,card_num-1 do
			spr(1,(room_width/2-hand_width/2)+hand_width/2-(card_width*(card_num/2))+(i*card_width),100,2,2)
		end
	end

end
3
0 comments



Cart #shopshop-4 | 2020-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

The cart is completed! There are a few bugs with the seed menu but I'm too tired to mess with it anymore. If there are any game-breaking bugs please report them in the comments.

The song is an 8-bit remix of Amazing Plan by Kevin Macleod.
This is a cart based on I'll Take You To Tomato Town for my major project in school.

Random Seed Time: 00:31
Set Seed Time : XX:XX
Can you beat my times?

Arrow keys to move
X to show menu
C to toggle with shelves
X+C to shop minimap

5
3 comments



Cart #react-0 | 2020-07-16 | Code ▽ | Embed ▽ | No License
1


Have to make my own experiment for a science assessment. I'm doing mine on how colour affects reaction time so I created this little cart to do so.

1
0 comments



Cart #getbit-0 | 2020-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


To know how to play this game, check the official website to the card game this is based on.
https://www.ultraboardgames.com/get-bit/game-rules.php

3
0 comments



Cart #dvdlogo-3 | 2019-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18


Made this game over the course of 2 days. I wanted to make something simple so I could familiarise myself with Lua so I made this. The best part is no matter where it spawns it will always hit the corner! Hope you guys enjoy. (Pls leave a star, I'd appreciate that :D)

Edit: Thank you so much for leaving such nice words about my game.
Update: Fixed a bug where if it spawned at x83 and moved right then it would clip out of the map.

18
7 comments



Cart #templetombs-2 | 2019-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

this is my first game that I'm working on inspired by Tomb of the Mask. So far there's only 3 levels but there's more I want to do with this such as moveable boxes for puzzles and some hazards too.

12
4 comments