I ported Shenzhen Solitaire to PICO-8. I made this a while ago but have only just now gotten around to posting it. It should handle all cases correctly, but please let me know if you run into any bugs.
I am not musically inclined at all, so if someone would like to help by translating the music to PICO-8 that'd be awesome.
Z: select/move card(s), press dragon buttons
X: swap between free cells and table
Left/Right: move cursor (wraps around screen)
Up/Down: grab multiple cards (if able)
Rules can be found here: https://shenzhen-io.fandom.com/wiki/Shenzhen_Solitaire
Here's my entry for the Tiny-TV contest.
It's a port of one of my other games, Boxman
Dpad to move, and down will make the box fall faster.
Pressing z or x on the death screen will restart.
A calculator forum I'm part of (cemetech.net, check 'em out!) was holding a programming contest recently.
The goal was to make a calculator game with the theme "trains".
My initial goal was to make my game in PICO-8 and then port it to the Nspire calculator, which also uses Lua.
I finished the PICO-8 part, but never got it ported :(
You can play the PICO-8 version though :D
There isn't any actual game, it's just a simple train sim.
The controls should be pretty intuitive, you can combine tracks by laying them on top of each other.
EDIT: Updated with smoke!
I ported a game originally for the TI-84+ CSE calculator to PICO-8!
Try to stay alive for as long as possible and climb high as crates fall from the sky.
Left - right and z - x move your character.
Credit goes to Botboy3000
I mentioned this issue a while ago, but it seems zep didn't see it. The color of the cursor is too similar to the background color of the editor, and makes it very hard for colorblind people such as myself to see where it actually is.
So, for anyone who didn't see on twitter, I recently bought a tiny 128x128 LCD, and got around to using it yesterday. https://twitter.com/NoahRosamilia/status/681585285013045252
When I first started it took around 85 seconds to transfer one full image, but with a bit of optimizing coughstealingotherpeoplescodecough I can now update the screen at ~50 FPS. I remember people talking about reading PICO-8's memory from another program (for networking stuff, I think). I was wondering if anybody had some clues for getting the PICO-8 screen data from a python script.
I made this program for a contest on CodeWalrus
The contest rules were to make something fun in <= 140 chars or tokens.
up+down: change bar size
left+right: change speed
It'd be nice if the BBS also showed the name of the last person to post, perhaps right under (or even instead of) the name of the person who started the thread. Every other forum I'm a part of does this, and it's really nice.
I decided that PICO-8 needed a nyan cat, so I made it. I still have to finish the cat part of nyan cat, but that'll come when I get home and have some decent tools.
Music courtesy of Juju
I was talking with zep on twitter about a possible Nspire CX (graphing calculator) port, but he said the hardware isn't powerful enough. What are the requirements? I would think that ~130 MHz would be plenty for a lua interpreter + extras. Even if an Nspire port is impossible, it'd be totally possible to get it running on an OpenPandora console. It's got a full querty keyboard, 1 GHz ARM CPU, and 512 MB of RAM. Any other platforms that it would be fun to have a port on?