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booyaa

hai. still newb. stay safe! http://www.onegameamonth.com/booyaa

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so i started to have a look at carts i could adapt for my own purpose and i've taken zep's collide demo as the basis of my new game: apescape.

here's the story behind the game:

you are an alien (betsigutgrrl) from the planet futon who has come to earth to study humans. you've taken the form of an orangutan, and inadvertently got yourself caught and are now trapped in a zoo.

meanwhile another race of aliens from planet sofa have started to invade earth. can you escape the zoo whilst avoiding the sofarians?

the game is mostly a reskin of the demo, but i've started to keep track collisions between betsigutgrrl and sofarians. this will eventually form the health bar.

power ups will be in the form of fruit and random food left behind in your habitat,

P#19801 2016-04-15 16:25 ( Edited 2016-04-15 20:26)

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after a few false starts, i've decided to resume game making and allocate my friday commute as my day to do this.

since using pico-8 i've learnt the following:

  • writing stuff from scratch is hard
  • making graphics from scratch is not so hard
  • i care more about game design rather than the coding

so with this in mind, i'm going to use other people's code rather than get bog down by how path finding, collision and ai work.

here's to getting back on the wagon. let's hope i don't die of dysentery.

P#19800 2016-04-15 04:56 ( Edited 2016-04-15 14:23)

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Cart #17616 | 2015-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Quick update to remove the need to use cursor keys and z to draw. The circles only draw on the X axis I think cos/sin to do those pretty curves you see in graphs

Cart #17595 | 2015-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I was inspired by the last p8jam and wanted to simulate a pebble dropping in a calm pool of water.

You can imagine my surprise when I held down z and moved around :D

P#17597 2015-12-08 04:10 ( Edited 2015-12-09 09:04)

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I've been playing around with the map editor and I've even managed to stick Betsy at the bottom of the screen. I used some ball code from Squash code in pico-8 fanzine #1.

There's no collision detection, so raining on Betsy does nothing. She's also at a fixed y position so the platforms have no effect too.

Update: I've managed to make a pig's ear of the cart title!
Update #2: Wahey posted to the wrong user blog!

P#17444 2015-12-03 10:20 ( Edited 2015-12-04 22:46)

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I'm still learning my way around game development, so my progress was too slow to submit something on time. I have decided to continue working on my game that I planned to submit for the first pico-8 jam. This is it's dev log.

The premise of the game is that you are a cloud who is trying to protect a little puppy (Betsy) from the cruel world. Being a cloud kinda limits what you can do to achieve this. The game will be a puzzler with Betsy wondering around various hazards on the screen.

Controls are cursor keys and z to rain.

Update: I've worked out how to add a preview of the game. yay!

P#17391 2015-12-02 12:55 ( Edited 2015-12-03 08:55)

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