Hi again !
So, the next game i did to practice a bit was this flappy bird clone. Okay okay, it's not the best original design ever, but my objective in this one was to do a polished game (not an original one) so thats the reason it's a simple game with cloned mechanics.
Also, I have practiced to do some pixelart sprites and tilemaps, because it's one of the things I do worse (but it has been a great experience!).
At the end, I wanted so bad to finish this game so I rushed a LOT of things, like the user interface code, SFX, UI design, etc... but hey, it's finally finished.
I would have liked to add particles or new mechanics, like a experience/lvl system, achievements system, points/shop exchange system (skins, etc...) but i told myself to finish this on today sunday and not pushing away that deadline.
The game features the core gameplay (heh), a cute intro, title menu, settings menu (here you can configure the "procedural" aspect of the game as well as enable/disable the music, sfx or reset the savegame.
Music is made by @gruber_music from "pico-8 tunes volume 1" here https://www.lexaloffle.com/bbs/?tid=29008
Hope you enjoy it!
Hi, I'm starting to do some gamedev code experiments with pico8 and the first thing I made was this little platformer.
It's more like a "platform base" (or framework?) to build the game on top of it more like other thing really, the example map is very little and you can only jump and use ladders. It features wall jumping & sliding too.
Maybe in the future when I build a proper platform game I will extend this to do it faster.
Right now I want to make a bunch of little games rather than a big one (even if they are so minimal like this one) so that's why I consider this one is "finished".