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Cart [#38440#] | Copy | Code | 2017-03-20 | Link
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Introducing Pico-8 Tunes Volume 1!

A collaboration between myself (@gruber_music) and @krajzeg, who did all the coding and animations.

The idea was to create a cart with music that others can use in their games, so please feel free to do so!

About the music: I wanted to challenge myself and see how much music I could pack into one cart. There are 12 tunes here. Each use only 2 channels, and take up 4-6 SFX slots.

Hope you enjoy!

music
P#38442 2017-03-20 08:59

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Aaaaaaah this is soooo goooooooooooooood!!! :O
Seriously, I love all the tracks and all the animations, amazing job to both of you, you rock!!

P#38447 2017-03-20 10:06

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Just to chime in: the code, sprites and everything else I did is also under the Creative Commons umbrella - so feel free to re-use, re-mix and rejigger any code or assets found on the cart :).

Have fun!

P#38450 2017-03-20 11:20

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nice job

P#38452 2017-03-20 11:49

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These are fantastic!

P#38464 2017-03-20 16:17

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Thank you so much! Can't wait to use them!
You're shaping the community!

P#38467 2017-03-20 18:11

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Again, top marks and thanks for this! ;)

P.S. That "Dungeon" effect is AWESOME! :D

P#38497 2017-03-21 02:49

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these are great! I like all the different demo effects too

P#38500 2017-03-21 06:41

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really creative! this is amazing!

P#38503 2017-03-21 07:28

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Inspiring!

P#38509 2017-03-21 13:05

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I love this. :D

"Sand" sounds very much like something out of Link's Awakening, but I can't put my finger on it...

P#38510 2017-03-21 16:28

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You'd have to ask @gruber to be sure, but I believe the inspiration for "Sand" was a Mario something something desert level ;).

P#38522 2017-03-21 20:38

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Really amazing work guys! My only complaint is that it doesn't auto-advance through the songs. I'd like to just listen to it in the background will working.

P#38529 2017-03-22 01:00

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@somnule - Krajzeg is right. From Mario 3. The songs are a bit different, but I was inspired by the harsh textures and the bluesy feel.

@mhughson - good point. I should have these tracks up on BandCamp in the next day or so. Kind of a work around, but at least you'll be able to listen to it at work :)

P#38544 2017-03-22 08:05

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This is pure, marvellous beauty.

How can I use one sone in my game?

Thanks a lot :)

P#38551 2017-03-22 10:04

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Gruber: will you put that music you did for Nanoman as well?

ltpitt: you're talking about re-using a song, right?

the easiest is probably to open the p8.png file, to erase all the code and graphics, and there you have the music part, ready to be used, save it as a new project, ofc.

P#38556 2017-03-22 11:15

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@ltpitt:

What @sax3 said works.

It's also easy to copy just the music using a text editor ona .p8 file. Each line under the sfx and music headings corresponds to one entry in the SFX or music tab. You can find which lines you need for a given track using PICO-8's editor, and then copy just that using a text editor to an empty cartridge.

Here is a tutorial by Robby Duguay that describes this in detail: http://www.robbyduguay.com/2015/11/sharing-music-between-pico-8-carts/

(In the code, there is a setlist table - you can scan through it to find where the song that interests you starts)

P#38616 2017-03-23 11:10

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Pastoral is the jam!

P#38620 2017-03-23 12:21

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Hi @sax3 and @krajzeg and thanks for your kind help :)

I would like to get a single song and paste it in my game but I fail doing that.

I tried downloading from this page the .8.png file and when I open it using simpletext I just see the cart image.
If I use notepad I see many gibberish characters...

What am I doing wrong?

P#38646 2017-03-23 15:48

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You'll have to convert the cartridge to the .p8 format first. Simply "load cartname.p8.png" and then "save cartname.p8" to convert it to text - then follow the steps in the tutorial.

I wish there was a simpler way to do it... I think there was a "music export/import" cart at some point, but can't find it now.

P#38662 2017-03-23 21:48

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> I wish there was a simpler way to do it...

This method works for me pretty well (from pico manual):

:: Copying music between or within cartridges

To select a range of patterns: click once on the first pattern in the pattern navigator, then shift-click on the last pattern. Selected patterns can be copied and pasted with CTRL-C and CTRL-V. When pasting into another cartridge, the SFX that each pattern points to will also be pasted (possibly with a different index) if it does not already exist.

P#38664 2017-03-23 22:14

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Those animals in the ice level / track are so cute. 🐧

P#38665 2017-03-23 23:29

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It worked!

Pure beauty :D

Thanks to krajzeg and Gyt for their great help.

Now I have, I hope, the last issue...
I play the music from a function called intro.
This function is run in the update loop.
When the game state is intro then intro is showed and this is the moment I'd like to hear some music.

Problem is that the intro function is called every time the update loop restarts and therefore the music restarts everytime producing a choppy noise.

How can I solve this issue?

P#38696 2017-03-24 19:15

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You said that everything in the cartridge is under the Creative Commons license umbrella. What are the specific licenses that you used? Each Creative Commons license has a range of restrictions.

P#38700 2017-03-24 23:12

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The music is now up on BandCamp!

https://gruber99.bandcamp.com/album/pico-8-tunes-vol-1

@Sax3 - Some of the NanoMan music may make it into Volume 2 :)

@ltpitt - sorry to be late to the conversation. Sometimes what I do to copy/paste music in between carts is copy the SFX (command-c) in one cart... (you can copy multiple by holding down shift and scrolling through them). Then I load the other cart, and paste it at the SFX slot, where I want them. Does that make sense? Believe this is the same method @Gyt mentioned.

@Tinglar - I've listed the music as "Attribution Share Alike"

Thanks for the comments everyone!

P#38719 2017-03-25 12:52

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> This method works for me pretty well (from pico manual):

Great! I swear this wasn't possible in previous versions, but maybe I just missed it in the manual :).

@Tinglar:
For the sprites/art, it's CC BY-SA (https://creativecommons.org/licenses/by-sa/3.0/deed.pl) - same as for the music. I thought the "CC" badge here on the BBS links to the specific license, but it doesn't.

Since CC doesn't work well for code, consider the code itself zlib licensed - basically "do what you will" :).

P#38776 2017-03-27 10:05

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I was finally able to add your magic music to my poor intro :D

Nobody will ever use my game but I feel guilty not mentioning the artists behind the music.

Should I point to a site / twitter / other in the game intro?
What would that be?

Thanks for such a marvel, again.

P#38917 2017-03-31 08:09

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@itpitt - Thanks alot - Twitter would be just fine!

P#38918 2017-03-31 13:50

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@Gruber
Thank you, a true pleasure :)

What would the account be?

P#39137 2017-04-06 15:54

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@itpitt - @gruber_music

(https://twitter.com/gruber_music)

:)

P#39157 2017-04-07 15:50

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