Gruber [Lexaloffle Blog Feed] Pico &amp; Chill <p> <table><tr><td> <a href="/bbs/?pid=108652#p"> <img src="/bbs/thumbs/pico8_picochill-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108652#p"> picochill</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=108652#p"> [Click to Play]</a> </td></tr></table> </p> <p>From the album Pico &amp; Chill - a collection of seven ambient and lo-fi inspired tracks. (<a href="">Bandcamp</a>]</p> <p>The idea for this album started in February 2021, when I <a href="">posted</a> some lo-fi inspired music, originally written for a Pico-8 game. Comments were encouraging. I was also interested in exploring ambient structures in Pico-8, and thought they would pair nicely with lo-fi music.</p> <p>Thanks to Zep for the incredibly cute (and meta!) artwork and animation. I love everything about it. There's about 40mins of animation, which can be seen in the YouTube video:</p> <p><object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <p>(<a href=""></a>)</p> <p>Hope you enjoy!</p> Tue, 15 Mar 2022 12:47:11 UTC Gruber's Music Machine <p>I&rsquo;ve been building a kind of music-machine-cart to help new Pico-8 users get a head start in composing their own music. </p> <p> <iframe src="sfxp.php?id=11292_10" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_11292_10"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/11292_10.txt", function (retdata){ var el = document.getElementById("sfxcode_11292_10"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_11292_10" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> <p>Using this machine, I composed the above snippet in about 5mins using mostly finger wiggling and button mashing. Here's a tutorial on how to use it:</p> <p><object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <p>Feedback is appreciated! Some questions to consider:</p> <ul> <li>Is this a good/easier way to start a music composition (particularly for users with minimal music experience)?</li> <li>Do you like the variation in custom instruments (drums, melody, bass)?</li> <li>How would you improve this process?</li> <li>Is there a better name for this besides &ldquo;Music Machine?&rdquo;</li> </ul> <p>Download the cart here to try it (it's not playable)</p> <p> <table><tr><td> <a href="/bbs/?pid=81857#p"> <img src="/bbs/thumbs/pico8_musicmachine-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=81857#p"> musicmachine</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=81857#p"> [Click to Play]</a> </td></tr></table> </p> Tue, 15 Sep 2020 13:59:20 UTC Prologue from Celeste <p> <iframe src="sfxp.php?id=11292_9" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_11292_9"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/11292_9.txt", function (retdata){ var el = document.getElementById("sfxcode_11292_9"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_11292_9" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> <p>Prologue from the Celeste soundtrack!</p> <p>I remade the entire soundtrack in Pico8. You can hear it all on <a href="">YouTube</a>. I'll upload a few of the single cart tracks here on the forums over the next couple days. </p> <p>(artwork by <a href="">castpixel</a>)</p> <p><a href="" target=_view_image><img style="" border=0 src="" width=200 height=200 alt="" /></a></p> <p>Also, I was able to use some corruption in one of the songs (Confronting Myself). Big thanks to <a href=""> @JWinslow23</a> and <a href=""> @twotwos</a> for helping me with the code. I admit, my coding wasn't pretty, but it made the sounds I wanted!</p> Fri, 11 Oct 2019 12:34:04 UTC Giant Steps <p> <iframe src="sfxp.php?id=11292_7" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_11292_7"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/11292_7.txt", function (retdata){ var el = document.getElementById("sfxcode_11292_7"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_11292_7" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> <p>All the Giant Steps I could fit in a single Pico-8 cart. Includes three choruses of Coltrane's solo :)</p> Tue, 18 Jun 2019 13:52:50 UTC Pico-8 SFX Pack! <p> <iframe src="sfxp.php?id=11292_2" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_11292_2"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/11292_2.txt", function (retdata){ var el = document.getElementById("sfxcode_11292_2"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_11292_2" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> <p>Here&rsquo;s a pack to get you started making SFX for your games. I tried making it as varied as possible.</p> <p>If you&rsquo;re interested, I have even more SFX packs and tutorials on how to make your own SFX available on my <a href="">Patreon</a>.</p> <p>Here&rsquo;s the full list, including where they were originally used:</p> <p><strong>Jumps:</strong><br /> 00 <a href="">Bathos</a><br /> 01 <a href="">Bombers Run</a><br /> 02 <a href="">Kid Bludd</a><br /> 03 <a href="">Nanoman</a><br /> 04 <a href="">Shoot Stuff</a><br /> 05 <a href="">Witch n Wiz</a><br /> 06 <a href="">Secret Santa</a><br /> 07 <a href="">The Lair</a></p> <p><strong>UI Scroll</strong><br /> 08 <a href="">Alpine Alpaca</a><br /> 09 <a href="">Kid Bludd</a><br /> 10 <a href="">The Lair</a></p> <p><strong>UI Select</strong><br /> 11 <a href="">Alpine Alpaca</a><br /> 12 <a href="">Bombers Run</a><br /> 13 <a href="">Witch n Wiz</a><br /> 14 <a href="">Kid Bludd</a></p> <p><strong>UI Appearence</strong><br /> 15 Menu Open (<a href="">Low Mem Sky</a>)<br /> 16 Menu Closed (<a href="">Low Mem Sky</a>)<br /> 17 <a href="">Slipways</a></p> <p><strong>Explosions</strong><br /> 18 <a href="">Alpine Alpaca</a><br /> 19 <a href="">Bombers Run</a><br /> 20 <a href="">Bombers Run</a><br /> 21 <a href="">Low Mem Sky</a><br /> 22 <a href="">Shoot Stuff</a><br /> 23 <a href="">Shoot Stuff</a><br /> 24 <a href="">Shoot Stuff</a><br /> 25 <a href="">Witch n Wiz</a><br /> 26 <a href="">Spaceman Splorf</a><br /> 27 <a href="">Rey's Scavenger Run</a></p> <p><strong>Lasers, Guns and Projectiles</strong><br /> 28 Throw (<a href="">Bombers Run</a>)<br /> 29 Laser (<a href="">Bombers Run</a>)<br /> 30 Fire (<a href="">Dragon Dell</a>)<br /> 31 Shoot (<a href="">Low Mem Sky</a>)<br /> 32 Laser Loop (<a href="">Low Mem Sky</a>)<br /> 33 Shoot (<a href="">Shoot Stuff</a>)<br /> 34 Shoot(<a href="">Super Mario Bros</a>)<br /> 35 Shoot (<a href="">Nanoman</a>)<br /> 36 Shoot (<a href="">Omega Enforcer</a>) </p> <p><strong>Footsteps / Movement</strong><br /> 37 Footstep (<a href="">Bathos</a>)<br /> 38 Footstep (<a href="">Dank Tomb</a>)<br /> 39 Stairs down (<a href="">Curse of the Lich King</a>)<br /> 40 Movement blocked (<a href="">Curse of the Lich King</a>)<br /> 41 Movement blocked (<a href="">Dragon Dell</a>)<br /> 42 Level Up (<a href="">Curse of the Lich King</a>)<br /> 43 Consume Item (<a href="">Curse of the Lich King</a>)</p> <p><strong>Death</strong><br /> 44 Enemy Death (<a href="">Witch n Wiz</a>)<br /> 45 Enemy Death (<a href="">Curse of the Lich King</a>)<br /> 46 Enemy Death (<a href="">The Lair</a>)<br /> 47 Enemy Stomp (<a href="">Super Mario Bros</a>)<br /> 48 Player Death (<a href="">Bombers Run</a>)<br /> 49 Player Death (<a href="">Dragon Dell</a>)</p> <p><strong>Text</strong><br /> 50 Text / Dialogue (<a href="">Witch n Wiz</a>)</p> <p><strong>Error / Wrong</strong><br /> 51 Wrong (<a href="">Bathos</a>)<br /> 52 Nope (<a href="">Dragon Dell</a>)<br /> 53 Alarm Loop (<a href="">Secret Santa</a>) </p> <p><strong>Items / Chests</strong><br /> 54 Item Drop (<a href="">Bathos</a>)<br /> 55 Item Pickup (<a href="">Bathos</a>)<br /> 56 Item Pickup (<a href="">Bombers Run</a>)<br /> 57 Coin Pickup (<a href="">Super Mario Bros</a>)<br /> 58 Open Chest (<a href="">Dragon Dell</a>)<br /> 59 Open Chest (<a href="">Shoot Stuff</a>)</p> <p><strong>Attacks / Hits</strong><br /> 60 Attack (<a href="">Curse of the Lich King</a>)<br /> 61 Hit (<a href="">The Lair</a>)<br /> 62 Hit (<a href="">The Lair</a>)</p> <p><strong>Misc</strong><br /> 63 Dog bark (<a href="">Secret Santa</a>)</p> <p>You can copy and paste the snippets above, or, if you prefer to download the whole cart (not playable):</p> <p> <table><tr><td> <a href="/bbs/?pid=64837#p"> <img src="/bbs/thumbs/pico8_sfxpack-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=64837#p"> sfxpack</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=64837#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 29 May 2019 16:52:32 UTC Pico-8 Tunes Vol. 2 <p> <table><tr><td> <a href="/bbs/?pid=62911#p"> <img src="/bbs/thumbs/pico8_picotunes2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=62911#p"> picotunes2</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=62911#p"> [Click to Play]</a> </td></tr></table> </p> <p><a href=""> <a href=""> @krajzeg</a></a> and I released Vol. 1 <strong>EXACTLY TWO</strong> years ago! Vol. 2 has been in the works for a while, so we're excited to finally have this finished. </p> <p>If you're not familiar with Pico-8 Tunes, the idea was to fill a Pico-8 cart with music that devs can use in their games. Jakub coded some amazing doodles and animations to accompany the music and create a demoscene-like experience. We're also very happy that <a href=""> <a href=""> @castpixel</a></a> contributed her amazing artwork to Vol. 2. Thanks Christina!</p> <img style="" border=0 src="" alt="" /> <p>If you're making a Pico-8 game, please feel free to download this cart, use the music in your own games, and check out some of Jakub's wizardry. You can also download all the music from <a href="">BandCamp</a> (it's all free/pwyc!!)</p> <p><em>(Note that if you ARE going to use this music in your games, some of the tracks use the instrument editor. For example, Autumn Wind uses seven SFX. 42, 43, 44, 45, 00, 01 and 02. Be sure to grab all seven, and paste SFX 00, 01 and 02 into those same slots).</em></p> <p>Play Vol. 1 <a href="">HERE</a></p> <h2><strong>Credits</strong></h2> <p>Compositions - Gruber (<a href=""> @Gruber</a>)<br /> Animations, Coding - Jakub Wasilewski (<a href=""> <a href=""> @krajzeg</a></a>)<br /> Album Artwork - Christina-Antoinette Neofotistou (<a href=""> <a href=""> @castpixel</a></a>)</p> Wed, 20 Mar 2019 14:00:31 UTC JS Bach's 2-Part Inventions <p>Hey friends,</p> <p>For your interest, in case you haven�t seen it on Twitter, <a href="">Trasevol_Dog</a> and I just finished a major collaboration on JS Bach�s Two-Part Inventions. </p> <p>I arranged all 15 of these compositions in Pico-8 (Each required 2-3 carts worth of SFX). And Trasevol_Dog created animated portraits for each. </p> <p>&#65532;<img style="" border=0 src="" width=4096 height=4096 alt="" /></p> <p>Write-ups on the how he did the portraits can be found on Trasevol_Dog�s <a href=""> Patreon Page</a></p> <p>And all of the music and portraits can be seen/heard in this <a href="">YouTube playlist</a></p> <p>Hope you enjoy!</p> Fri, 23 Mar 2018 16:41:16 UTC Pico-8 Tunes Volume 1 <p> <table><tr><td> <a href="/bbs/?pid=38442#p"> <img src="/bbs/thumbs/pico38440.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38442#p"> Pico-8 Tunes Volume 1</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=38442#p"> [Click to Play]</a> </td></tr></table> </p> <p>Introducing Pico-8 Tunes Volume 1!</p> <p>A collaboration between myself (@gruber_music) and <a href=""> @krajzeg</a>, who did all the coding and animations. </p> <p>The idea was to create a cart with music that others can use in their games, so please feel free to do so!</p> <p>About the music: I wanted to challenge myself and see how much music I could pack into one cart. There are 12 tunes here. Each use only 2 channels, and take up 4-6 SFX slots. </p> <p>Hope you enjoy!</p> Mon, 20 Mar 2017 08:59:32 UTC Music Editor Suggestion <p>The music editor in Pico-8 only works in groups of 32 counts. This makes using triplets, or writing in triple time (3/4) very inefficient. If you loop a 3-count pattern, the music editor will loop it up to 32-counts, then restart. The only workaround is to not use loops when composing in multiples of three, but this takes up way to much space. For a future update, maybe the ability to edit the number of counts in the music editor? If I could have changed the counts from 32 to say, 24 or 36, it would have saved lots of work and memory. Does that make sense?</p> <p>Another quick observation, though I don't think it has an easy fix: Gradual, linear tempo changes are also memory hogs. The title music from ALttP required 2/3 of the music allotment, even though it's only 20 seconds long (<a href=""></a>)</p> <p>Hope this is helpful!</p> Thu, 17 Dec 2015 18:06:59 UTC Hyrule Castle (Zelda ALttP) <p> <table><tr><td> <a href="/bbs/?pid=17890#p"> <img src="/bbs/thumbs/pico17888.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=17890#p"> Hyrule Castle (Zelda ALttP)</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=17890#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my Pico-8 remake of Hyrule Castle from Zelda ALttP (I recreated the entire soundtrack in Pico-8. <a href=""></a>)</p> <p>I'm happy to upload any other of the cartridges, just let me know! </p> Thu, 17 Dec 2015 17:42:11 UTC Gruber Jam #2 <p> <table><tr><td> <a href="/bbs/?pid=16681#p"> <img src="/bbs/thumbs/pico16677.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=16681#p"> Gruber Jam #2</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=16681#p"> [Click to Play]</a> </td></tr></table> </p> <p>Very different from my first one. Hope you enjoy! Thanks for listening!</p> <p>@gruber_music </p> Sun, 15 Nov 2015 18:26:22 UTC Gruber Jam #1 <p> <table><tr><td> <a href="/bbs/?pid=15669#p"> <img src="/bbs/thumbs/pico15666.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=15669#p"> Gruber Jam #1</a><br><br> by <a href="/bbs/?uid=11292"> Gruber</a> <br><br><br> <a href="/bbs/?pid=15669#p"> [Click to Play]</a> </td></tr></table> </p> <p>Having a blast writing tunes in Pico-8. I have a few more carts I'd like to share, but I don't want to overwhelm the forum with music-only carts. I'll wait a few weeks, or wait for a music only section. </p> <p>Thanks for listening!</p> <p><a href="">@gruber_music</a></p> Tue, 20 Oct 2015 20:41:15 UTC