Color tetris variant. Use â—„ â–º â–² â–¼ [O] [X] for controls. Some weird things can happen, but it's not always a bug, it may be a feature.
1.12 - level 6/pico 0.1.12 bugfix, add menu items
1.11 - change a game over minigame, small code changes to cut some tokens
1.1 - add a minigame to game over screen, easier to get to the final stage
1.0 - save highscore only in normal mode, add junk after clear in loop mode
0.9 - pre-release version, added: final (boss?) stage to each level, loop mode for playing one level without progression, some cosmetic stuff; 8000 tokens used so no more features probably
0.71 - game over only on glass overflow, better "turn-based" movement
0.7 - rewrote new block function for better color randomization, made later levels easier and speed slower, added clear particle effect and few level goals
0.6 - show 4 next blocks (from big to small), make hold piece and goal smaller and show them on left side, try to move a block when no space exists after rotation
0.52 - allow replace block with hold piece by [x]+[o], add bonus for multiple clears, reduce by half level scores to fit in limit (32767.99) [sorry for so many small updates]
0.51 - move blocks by cells, allow to choose start level, allow to speed up blocks, better randomization, blocks can't rotate if not enough space there, can't hide blocks on top or bottom, show 2 next blocks, add more level goals.
0.4 - add black border to block cells, random block collors on restarts, add information about current goal to left side, reverse block movement to prevent needless lose, add secret win condition (need more work) + win screen with fireworks from this cool cart.
0.22 - reworked level 1 and 2 for the classic experience + small bugfix + stop blocks by cells
This is a strange ugly puzzle game for ludum dare 35. You can start with any figure and then move it to other one to transform its shape. Each shape has unique movement pattern and it can only takes 3 steps. Goal of the game is to transform/clear as many figures as possible. Levels are randomly generated and the perfect solution is no always avaliable.
26.04.16 - Levels should be solvable now. Also I quiet down sounds, make some graphics tweaks and add restart level button.
cursor keys: move selector/piece
Z: select the first piece
X: restart level
It's my first pico-8 game and I made a really basic version of Pong with double sided rocket. Use the right side for green balls and left for the red ones. Game starts with one ball and each level adds another one.
player 1: up/down;
player 2: S/F;
x: select mode/back to menu
11.04.16 - added menu and 2 new modes including 2 player co-op thing!