Tweetcart- all source code is 280 characters or less.
Edit in Education edition here!
The blue lines indicate the trajectory of simulated particles as they are pulled by the planets' gravity. If a particle hits a planet (one of the colored outlines) it colors its originating pixel the color of that planet. If a particle doesn't hit a planet within a certain number of steps in the simulation, it colors the originating pixel black.
arrow keys to move, z to jump, x to dash.
you can change direction mid-dash!
a mod of Celeste by Maddy Thorson and Noel Berry:
https://www.lexaloffle.com/bbs/?tid=2145
"Tweetcart" which plays Piano Phase by the composer Steve Reich. The music is generated and played in the space of 280 characters (one tweet)!
Here's the code:
n="46bde64db6ed"d=#n j=12800 o={0,0}for i=0,31 do for e=0,1 do poke2(j+i*2+544+68*e,21120+i+e*64) end end g=0 function _update60()for i=1,d do g+=1 for e=1,2 do if g%(90-e)<1then w=o[e] o[e]=w%d+1 sfx(7+e,e,tonum("0x0"..sub(n,w,w)))end end end print("steve reich-piano phase") end |
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The Last Taxi is a crazy-taxi inspired game where players control the last human-driven car in an effort to save people from the apocalypse. Fit as many people in your car within 3 minutes while avoiding getting shot by creepy aliens.
This game was developed for cowboy8625's 100 Dollar Game Jam on itch.io
This was a project I developed for Kronbits' Demake Jam in August 2018. Multiple updates to gameplay and visuals have been made from the original submission to make the game more enjoyable. The game itself is a demake of Nitrome's flash game Hot Air.
Gameplay:
Control the propeller with the mouse, and click to blow the balloon around.
The goal of each stage is collect all the flowers. The number remaining is indicated by a counter on the top right.
DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!
How to play:
Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.
Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.
The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.
Although most plants do the same thing, there are two with alternate behaviors:
Melons- bounce across the ground
Banannas- function as boomerangs which go across the screen
Made in PICO-8 by @GunTurtle:
DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!
How to play:
Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.
Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.
The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.
Although most plants do the same thing, there are two with alternate behaviors:
Melons- bounce across the ground
Banannas- function as boomerangs which go across the screen
Made in PICO-8 by @GunTurtle:
DIG↑ WAR, the intense two-player action game oriented around defeating your opponent!
How to play:
Each player plays as a farmer, which either has a red (P1) or blue (P2) hat.
Players control their farmers by using the arrow keys/ESDF for movement, Z/tab to jump, and Q/X to throw or "dig up" plants.
The goal of the game is to kill your opponent. Each player starts with 3 health, and all plants deal 1 damage. Plants are gathered by digging up sprouts with X/Q, and are thrown with the same input. Health can be increased by gathering extra fruits; every three that players gather beyond the first three will increase their health by one (health boost progress is shown by the hearts displayed below the player). The lava at the bottom will rise every 20 seconds as well, increasing intensity the longer matches last.
Although most plants do the same thing, there are two with alternate behaviors:
Melons- bounce across the ground
Banannas- function as boomerangs which go across the screen
Made in PICO-8 by @GunTurtle:
Big update!
Basic concepts are still the same, but there's a few changes:
-Level order is different; some levels have been redone
-New night theme and music
-Particles & death animations
-Platforms that move down
-Moving spike obstacle
New game!
Here's the controls: left and right to move, Z to jump, X to launch when within range.
....That's about it! I'll add more content soon.
Here's my next project, Bubbill!
It's about a duck that shoots bubbles. That's about it.
My last project, Grapple Land, was horribly written, so I decided to start something new.
Controls:
Arrows to move,
Z to jump
X (while on ground) to shoot
Bubbles and enemies can be jumped off of, but you'll need to be holding Z for full height.
Almost done with this!
Major changes (that I can remember):
-Fixed grapple physics
-Added new turret
-Added boss enemy (Normally inaccessible... unless I left it on the map)
-Added thwomps
-Added a single collectible item that does nothing (It's in the top left of the stage)
-Added more music, areas, etc.
-Added cloud platforms
-Added cloud enemies
-Added particles
-Made death look cooler
Finished! Currently my only released game for Pico-8 hoper you enjoy!
Scrolling text was done by creating a timer variable, and placing the text at x-timer
Minor update for breakout, here's what's new:
-Level completion fanfare
-Slightly less buggy collision detection
Here's my entry for tinytvjam! Very primitive version of breakout, using sprites for level data. The collision's not perfect, and the levels are all identical to play, but whatevs.