Log In  
webgl glsl shader (HTML template)
by ultrabrite
[ :: Read More :: ]

Cart #47122 | 2017-12-05 | Code ▽ | Embed ▽ | No License

This is a remake of the classic game, Return of the Jedi: Death Star Battle that was made for the Atari 2600 and a few other old consoles. It is still unfinished, but I figured that it was complete enough to feature on the BBS, so here it is! I have a Github page for it, avalable here and another place you can play it here, and its published on Kongregate here. Have fun!

Old versions for reference.

Cart #47044 | 2017-12-04 | Code ▽ | Embed ▽ | No License

P#47047 2017-12-04 14:34 ( Edited 2017-12-05 14:59)

[ :: Read More :: ]

I know there is plans in the future to add a leaderboard system to Pico-8, but I was wondering if there were plans to maybe add a really limited networking system, kind of like a 56K modem. This would allow for some pretty creative ways to interact with servers, websites, and even other carts. One idea of mine was you would host your own leaderboard system on a Heroku app and the distributed carts adding to the leaderboard system. Another idea would be an old-fashioned BBS that used Pico-8 as a frontend. Thoughts?

P#46737 2017-11-27 09:30 ( Edited 2017-12-04 03:12)

[ :: Read More :: ]

I noticed Pico-8 was missing one thing that isn't too major, but would be nice to have: a way to copy SFX between carts. Yes you can export the music as .wav files, but there is no way to import. I am quietly hoping that zep adds a way to import the .wav files or some format so that we can copy sfx between carts, but until we have that, here is a simple script that will accomplish just that. It just copies all the sfx from one cart and pastes it into another, not allowing for specific tracks yet (Though I may add that later to a separate script). All you have to is type

python sfxCopy.py <inputFile> <outputFile>

and it will quickly copy the sfx from the input file to the output file. Link to the script on Github Gist is here. It is licensed under the CC 3.0 license, so do with it whatever you want. Happy coding!

P#46439 2017-11-18 01:15 ( Edited 2017-11-18 22:27)

[ :: Read More :: ]

What if there was a followup to Pico-8, almost as like a next-gen version of the console, kind of like the NES to SNES. Since Pico-8 was meant to be 8bit, this would be 16bit, called Pico-16 Features would include:

  • Larger cart size, using .gif rather than .png for export and .p16 for the other format
  • Using the same easy to learn lua code
  • increasing cart limit from 32k compressed to 120k compressed
  • color palette increased from 16 colors to 64 colors
  • multiple maps
  • larger sprite size of 16x16
  • backwards compatible to load and play but not export pico-8 carts
P#44216 2017-09-15 14:28 ( Edited 2017-09-16 14:44)