chand1012 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=25650 Pico Wars: Space Station Battle <p> <table><tr><td> <a href="/bbs/?pid=47047#p"> <img src="/bbs/thumbs/pico47122.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47047#p"> Pico Wars: Space Station Battle 0.2</a><br><br> by <a href="/bbs/?uid=25650"> chand1012</a> <br><br><br> <a href="/bbs/?pid=47047#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a remake of the classic game, <a href="https://en.wikipedia.org/wiki/Return_of_the_Jedi:_Death_Star_Battle">Return of the Jedi: Death Star Battle</a> that was made for the Atari 2600 and a few other old consoles. It is still unfinished, but I figured that it was complete enough to feature on the BBS, so here it is! I have a Github page for it, avalable <a href="https://github.com/chand1012/nanowars-spacestation">here</a> and another place you can play it <a href="https://chand1012.github.io/nanowars-spacestation/docs/index.html">here</a>, and its published on Kongregate <a href="https://www.kongregate.com/games/chand1012/picowars-6-space-station-battle">here</a>. Have fun!</p> <p>Old versions for reference.<br /> <table><tr><td> <a href="/bbs/?pid=47047#p"> <img src="/bbs/thumbs/pico47044.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47047#p"> Pico Wars: Space Station Battle 0.1</a><br><br> by <a href="/bbs/?uid=25650"> chand1012</a> <br><br><br> <a href="/bbs/?pid=47047#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=30383 https://www.lexaloffle.com/bbs/?tid=30383 Mon, 04 Dec 2017 14:34:20 UTC Leaderboards and Networking <p>I know there is plans in the future to add a leaderboard system to Pico-8, but I was wondering if there were plans to maybe add a really limited networking system, kind of like a 56K modem. This would allow for some pretty creative ways to interact with servers, websites, and even other carts. One idea of mine was you would host your own leaderboard system on a Heroku app and the distributed carts adding to the leaderboard system. Another idea would be an old-fashioned BBS that used Pico-8 as a frontend. Thoughts?</p> https://www.lexaloffle.com/bbs/?tid=30327 https://www.lexaloffle.com/bbs/?tid=30327 Mon, 27 Nov 2017 09:30:51 UTC Pico-8 SFX Copier <p>I noticed Pico-8 was missing one thing that isn't too major, but would be nice to have: a way to copy SFX between carts. Yes you can export the music as .wav files, but there is no way to import. I am quietly hoping that zep adds a way to import the .wav files or some format so that we can copy sfx between carts, but until we have that, here is a simple script that will accomplish just that. It just copies all the sfx from one cart and pastes it into another, not allowing for specific tracks yet (Though I may add that later to a separate script). All you have to is type </p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> python sfxCopy.py &lt;inputFile&gt; &lt;outputFile&gt; </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>and it will quickly copy the sfx from the input file to the output file. Link to the script on Github Gist is <a href="https://gist.github.com/chand1012/c7e9db3b3d36f760fd398c5d3ab14290">here</a>. It is licensed under the CC 3.0 license, so do with it whatever you want. Happy coding!</p> https://www.lexaloffle.com/bbs/?tid=30275 https://www.lexaloffle.com/bbs/?tid=30275 Sat, 18 Nov 2017 01:15:03 UTC Pico-16, Pico-8's 16bit brother <p>What if there was a followup to Pico-8, almost as like a next-gen version of the console, kind of like the NES to SNES. Since Pico-8 was meant to be 8bit, this would be 16bit, called Pico-16 Features would include:</p> <ul> <li>Larger cart size, using .gif rather than .png for export and .p16 for the other format</li> <li>Using the same easy to learn lua code</li> <li>increasing cart limit from 32k compressed to 120k compressed</li> <li>color palette increased from 16 colors to 64 colors</li> <li>multiple maps</li> <li>larger sprite size of 16x16</li> <li>backwards compatible to load and play but not export pico-8 carts</li> </ul> https://www.lexaloffle.com/bbs/?tid=29936 https://www.lexaloffle.com/bbs/?tid=29936 Fri, 15 Sep 2017 14:28:59 UTC