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Cart #26664 | 2016-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

previous versions :

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Cart #26640 | 2016-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Cart #26399 | 2016-08-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Cart #26283 | 2016-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Cart #26166 | 2016-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Cart #26045 | 2016-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

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14
23 comments



Cart #25818 | 2016-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

There are still some annoying bugs:

  • Anchors are sometimes overlapping, making them impossible to move
  • I'm not sure all the puzzles have a valid solution
  • There is an easy way to cheat
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1 comment



Cart #25484 | 2016-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Here is a cartridge I was working on and forgot about. It's a happy surprise that it is more or less working!

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4 comments



Cart #25816 | 2016-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #25464 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #25453 | 2016-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Cart #25429 | 2016-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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10 comments



Hi,

I wrote a perl script to convert a cartridge spritesheet to png and back. This way, you can edit your sprites in your favorite software and update the cartridge when done.

pico2png.pl

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2 comments



Hi,

Is there a way to make bitwise operations in pico8?
Otherwise, I don't understand how btnwe are supposed to use the bitfields returned by the functions btn() and fget(n).

Shouldn't we be able to do something like :

flag2_set = fget(tile) & 2

I know fget(tile, 2) would work, but I don't see how to use the bitfield. Am I missing something obvious?

2 comments



Cart #14482 | 2015-09-22 | Code ▽ | Embed ▽ | No License
5


0.05

  • Still bad collisions :)
  • Secret code for unlimited lives
  • some other stuff

Cart #14330 | 2015-09-18 | Code ▽ | Embed ▽ | No License
5


0.04

  • Rewrote the code nearly from scratch, levels are map are
  • redone collisions based on the Wall Collision Example cartridge
  • Splash screen with Arkanoid intro sequence (still WIP)
  • Double and Triple hit bricks
  • bricks score

[ Continue Reading.. ]

5
12 comments