P#26046 2016-07-28 19:00 ( Edited 2016-08-16 09:29)
P#25430 2016-07-16 18:00 ( Edited 2016-07-24 15:05)
P#14496 2015-09-22 16:35 ( Edited 2015-09-22 21:03)
previous versions :
New version of Tubular Craze, a clone of Pipe Mania.
The goal is to connect pipes from the Start tile (S) to the End tile (E) with at least a number of pipes (the number below "LEFT" in the lower left).
You can see the 5 next pipes to lay down on the left, the pipe with a red outline is the current one to place (it's the same as you cursor).
Still left to do
There are still some annoying bugs:
Here is a cartridge I was working on and forgot about. It's a happy surprise that it is more or less working!
Here is a fun math game, inspired by the game "24", where you have to make mental calculation to obtain a target number with only the 4 integers given to you.
You can use parenthesis and standard operators (+,-,*,/) to get to the result.
The fun part in this cartridge is the calculator which includes a parsing Shunting-yard algorithm to generate and evaluate an RPN expression.
1.4 Update :
1.3 Update :
1.2 Update :
1.1 Update :
I wrote a perl script to convert a cartridge spritesheet to png and back. This way, you can edit your sprites in your favorite software and update the cartridge when done.
Is there a way to make bitwise operations in pico8?
Otherwise, I don't understand how btnwe are supposed to use the bitfields returned by the functions btn() and fget(n).
Shouldn't we be able to do something like :
flag2_set = fget(tile) & 2
I know fget(tile, 2) would work, but I don't see how to use the bitfield. Am I missing something obvious?
Still a lot of work to do, the collisions seem a bit weird, the ball sometimes feels sticky when bouncing around.
0.03 - 14210