So, after the general fustercluckery of my Niblette codebase, I wanted to take a day to try and actually learn some better patterns in lua. This was quite a bit of looking through other people's games/code, doing some searching online.
In particular, I spent the better part of the day studying @anthonysavatar's game Heliopause, which had some really useful reference on how to actually create what i want out of classes. Thank youuu!!!
I'm still nominally more interested in working on the other project, i just wanted a smaller sandbox to learn in. Also, @deKay's cats and also dogs game made me want to make a little white cat with a derpy walk cycle :p
Got Pico yesterday, and was up all night hacking at it. Wanted to start out by not pushing the limits of pico too hard and working pretty close to the constraints the engine provides.
I wanted to dabble slightly in lighting effects via my little shadow function, though it definitely doesn't scale as is. Also messing with the perspective of the camera and hacking in a tile animation/some more interesting blending on the tile boundaries.
Code is seriously messy, so next step is to clean it up a bit.