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Cart [#59018#] | Code | 2018-11-15 | License: CC4-BY-NC-SA | Embed
1

A simple little game that fits in a single tweet, coming in at 271 characters. For the itch.io #TweetTweetJam (which actually allowed two tweets' worth of characters but what the hell, eh?).

P#59019 2018-11-15 10:52 ( Edited 2018-11-15 15:52)

Hi there,

Someone posted somewhere (here, the Slack channel, Twitter - who knows!) a single animated gif showing PICO-8 or PICO-8-like graphics demonstrating how to code jump and bounce physics. It covered speed and acceleration, the jump "arc", and as the ball moved showed the real values of variables.

I didn't dream this, did I?

Anyone have a copy or a link to it? I don't seem to be able to find the key search terms to get something useful from Google!

P#48024 2018-01-10 09:13 ( Edited 2018-01-10 14:13)

Does anyone know of a routine that lets you have a screen that's, say, 256x256, but scaled to fit the normal 128x128? I know it'll look pretty poor, but that won't matter for what I have in mind.

So I can pretend the screen is bigger than it is, then it's just magically squashed to fit.

P#42035 2017-06-30 07:11 ( Edited 2017-06-30 13:30)

Cart [#41976#] | Code | 2017-06-28 | License: CC4-BY-NC-SA | Embed
2

(See WIP thread here: https://www.lexaloffle.com/bbs/?tid=29464)

Well, it's done. I can already see ways to improve it, but the idea was more "can I make an invaders clone?", and I think I've shown that yes, yes I can.

I've learned a lot here. How to fling a million sprites around at once. Sound effects. Using tables in tables in tables to create level layouts. I used shortcuts (asset reuse) of course, but ultimately I've made a playable, if pretty simple, game.

Oh, and there's a Super Secret (not really - look at the code) cheat mode that gives you an extra life and reduces the fire rate of the catvaders. You might need it because the game is a bit hard. Too hard for me, anyway!

P#41977 2017-06-28 10:59 ( Edited 2017-06-28 14:59)

Cart [#41889#] | Code | 2017-06-23 | License: CC4-BY-NC-SA | Embed

Sound effects. All the terrible blips and bloops and crashes. No, the noise sort of crashes. Although potentially the other sort too.

I think I might need to fiddle with the difficulty though, as I can't get past level 5 now.

Cart [#41862#] | Code | 2017-06-22 | License: CC4-BY-NC-SA | Embed

And catufos are in!

Cart [#41849#] | Code | 2017-06-21 | License: CC4-BY-NC-SA | Embed

So there's still more to do, but I've now got an actually playable game! With different levels, different catvaders (some shoot faster and more frequently), and so on.

Cart [#41836#] | Code | 2017-06-21 | License: CC4-BY-NC-SA | Embed

I've dealt with what happens when catvaders reach the bottom of the screen (they don't move any further down) but I think I might change it. Instant Game Over if they hit the player?

I've also made the catvaders speed up every time you hit one.

Still to do: UFO thing, sound, better Game Over screen, maybe some music.

Toying with different catvader types - easy to do just to make each line a different sprite, but considering changing how often they fire based on type, and maybe get them to fire diagonally? This also opens up making levels more difficult as I can include more, "harder" catvaders on higher levels.

Thoughts?

Cart [#41666#] | Code | 2017-06-16 | License: CC4-BY-NC-SA | Embed

Added bullets! And bases! And collisions! And levels! How exciting!

Cart [#41465#] | Code | 2017-06-09 | License: CC4-BY-NC-SA | Embed

Yes, I'm reusing assets from my "Cats. And Sometimes, Dogs" game. No, I haven't got any collisions in there yet. Had a bit of a struggle getting the "invaders" to march properly, they were doing odd things when they bounced. Like this:

Anyway, that's fixed now.

The world needs one more Invaders clone, right?

P#41467 2017-06-09 11:15 ( Edited 2017-06-23 15:03)

Created for the My First Game Jam: Winter 2017 on itch.io. The theme was "Cats and/or dogs".

Cart [#35945#] | Code | 2017-01-17 | License: CC4-BY-NC-SA | Embed
2

P#35946 2017-01-17 16:44 ( Edited 2017-01-18 10:50)

Written in a few hours. Woo!

Cart [#34911#] | Code | 2017-01-04 | License: CC4-BY-NC-SA | Embed
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P#34912 2017-01-04 11:39 ( Edited 2017-01-05 03:25)

Working on a game with a scrolling overworld, with collisions. Not sure yet what it will become, so basics for now.

v0.20 (2016/12/13):

Cart [#33444#] | Code | 2016-12-13 | No License | Embed

P#32378 2016-11-10 11:44 ( Edited 2016-12-13 16:02)

Cart [#31232#] | Code | 2016-10-19 | License: CC4-BY-NC-SA | Embed
4

My first PICO-8 thing! Please be gentle as you rip my coding skills to shreds.

Yes, I know it isn't a proper game, that's the "joke" :) For more information on the game's origins, you can see here.

P#31233 2016-10-19 11:32 ( Edited 2016-10-26 09:20)

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