deKay [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=14962 Avoidabubble <p> <table><tr><td> <a href="/bbs/?pid=59019#p"> <img src="/bbs/thumbs/pico59018.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59019#p"> Avoidabubble v1.0</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=59019#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple little game that fits in a single tweet, coming in at 271 characters. For the itch.io #TweetTweetJam (which actually allowed two tweets' worth of characters but what the hell, eh?).</p> https://www.lexaloffle.com/bbs/?tid=32248 https://www.lexaloffle.com/bbs/?tid=32248 Thu, 15 Nov 2018 10:52:56 UTC Where is that physics gif? <p>Hi there,</p> <p>Someone posted somewhere (here, the Slack channel, Twitter - who knows!) a single animated gif showing PICO-8 or PICO-8-like graphics demonstrating how to code jump and bounce physics. It covered speed and acceleration, the jump &quot;arc&quot;, and as the ball moved showed the real values of variables.</p> <p>I didn't dream this, did I?</p> <p>Anyone have a copy or a link to it? I don't seem to be able to find the key search terms to get something useful from Google!</p> https://www.lexaloffle.com/bbs/?tid=30585 https://www.lexaloffle.com/bbs/?tid=30585 Wed, 10 Jan 2018 09:13:25 UTC Scaling a larger screen to fit 128x128 <p>Does anyone know of a routine that lets you have a screen that's, say, 256x256, but scaled to fit the normal 128x128? I know it'll look pretty poor, but that won't matter for what I have in mind.</p> <p>So I can pretend the screen is bigger than it is, then it's just magically squashed to fit.</p> https://www.lexaloffle.com/bbs/?tid=29549 https://www.lexaloffle.com/bbs/?tid=29549 Fri, 30 Jun 2017 07:11:24 UTC Asset Reuse Invaders <p> <table><tr><td> <a href="/bbs/?pid=41977#p"> <img src="/bbs/thumbs/pico41976.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41977#p"> Asset Reuse Invaders v1.00</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41977#p"> [Click to Play]</a> </td></tr></table> </p> <p>(See WIP thread here: <a href="https://www.lexaloffle.com/bbs/?tid=29464">https://www.lexaloffle.com/bbs/?tid=29464</a>)</p> <p>Well, it's done. I can already see ways to improve it, but the idea was more &quot;can I make an invaders clone?&quot;, and I think I've shown that yes, yes I can.</p> <p>I've learned a lot here. How to fling a million sprites around at once. Sound effects. Using tables in tables in tables to create level layouts. I used shortcuts (asset reuse) of course, but ultimately I've made a playable, if pretty simple, game.</p> <p>Oh, and there's a Super Secret (not really - look at the code) cheat mode that gives you an extra life and reduces the fire rate of the catvaders. You might need it because the game is a bit hard. Too hard for me, anyway!</p> https://www.lexaloffle.com/bbs/?tid=29539 https://www.lexaloffle.com/bbs/?tid=29539 Wed, 28 Jun 2017 10:59:25 UTC Asset Reuse Invaders <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41889.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.15</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>Sound effects. All the terrible blips and bloops and crashes. No, the noise sort of crashes. Although potentially the other sort too.</p> <p>I think I might need to fiddle with the difficulty though, as I can't get past level 5 now.</p> <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41862.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.12</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>And catufos are in!</p> <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41849.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.11</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>So there's still more to do, but I've now got an actually playable game! With different levels, different catvaders (some shoot faster and more frequently), and so on.</p> <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41836.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.08</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>I've dealt with what happens when catvaders reach the bottom of the screen (they don't move any further down) but I think I might change it. Instant Game Over if they hit the player?</p> <p>I've also made the catvaders speed up every time you hit one.</p> <p>Still to do: UFO thing, sound, better Game Over screen, maybe some music.</p> <p>Toying with different catvader types - easy to do just to make each line a different sprite, but considering changing how often they fire based on type, and maybe get them to fire diagonally? This also opens up making levels more difficult as I can include more, &quot;harder&quot; catvaders on higher levels.</p> <p>Thoughts?</p> <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41666.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.07</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added bullets! And bases! And collisions! And levels! How exciting!</p> <p> <table><tr><td> <a href="/bbs/?pid=41467#p"> <img src="/bbs/thumbs/pico41465.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41467#p"> Asset Reuse Invaders 0.03</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=41467#p"> [Click to Play]</a> </td></tr></table> </p> <p>Yes, I'm reusing assets from my &quot;Cats. And Sometimes, Dogs&quot; game. No, I haven't got any collisions in there yet. Had a bit of a struggle getting the &quot;invaders&quot; to march properly, they were doing odd things when they bounced. Like this:</p> <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/14962/PICO-8_0.gif" width=256 height=256 alt="" /> <p>Anyway, that's fixed now.</p> <p>The world needs <em>one more</em> Invaders clone, right?</p> https://www.lexaloffle.com/bbs/?tid=29464 https://www.lexaloffle.com/bbs/?tid=29464 Fri, 09 Jun 2017 11:15:53 UTC Cats. And Sometimes, Dogs <p>Created for the <a href="https://itch.io/jam/my-first-game-jam-winter-2017">My First Game Jam: Winter 2017</a> on itch.io. The theme was &quot;Cats and/or dogs&quot;.</p> <p> <table><tr><td> <a href="/bbs/?pid=35946#p"> <img src="/bbs/thumbs/pico35945.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35946#p"> Cats. And Sometimes, Dogs v1.00</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=35946#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=28608 https://www.lexaloffle.com/bbs/?tid=28608 Tue, 17 Jan 2017 16:44:35 UTC David Has A Lot Of Problems He Is Trying To Run Away From <p>Written in a few hours. Woo!</p> <p> <table><tr><td> <a href="/bbs/?pid=34912#p"> <img src="/bbs/thumbs/pico34911.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=34912#p"> David Has A Lot Of Problems He Is Trying To Run Away From v0.10</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=34912#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=28428 https://www.lexaloffle.com/bbs/?tid=28428 Wed, 04 Jan 2017 11:39:12 UTC Scrolling world with collisions <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/14962/PICO-8_2.png" width=384 height=384 alt="" /> <p>Working on a game with a scrolling overworld, with collisions. Not sure yet what it will become, so basics for now.</p> <p>v0.20 (2016/12/13):</p> <p> <table><tr><td> <a href="/bbs/?pid=33445#p"> <img src="/bbs/thumbs/pico33444.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=33445#p"> Freeroam v0.20</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=33445#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=28047 https://www.lexaloffle.com/bbs/?tid=28047 Thu, 10 Nov 2016 11:44:29 UTC Advanced Lawnmower Simul8or <p> <table><tr><td> <a href="/bbs/?pid=31233#p"> <img src="/bbs/thumbs/pico31232.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31233#p"> Advanced Lawnmower Simul8or 1.0</a><br><br> by <a href="/bbs/?uid=14962"> deKay</a> <br><br><br> <a href="/bbs/?pid=31233#p"> [Click to Play]</a> </td></tr></table> </p> <p>My first PICO-8 thing! Please be gentle as you rip my coding skills to shreds.</p> <p>Yes, I know it isn't a proper game, that's the &quot;joke&quot; :) For more information on the game's origins, you can see <a href="http://www.yoursinclair.co.uk/wiki/Main/AdvancedLawnmowerSimulator">here</a>.</p> https://www.lexaloffle.com/bbs/?tid=27922 https://www.lexaloffle.com/bbs/?tid=27922 Wed, 19 Oct 2016 11:32:24 UTC