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Retsyn

Visual Effects Technical Artist for film and TV, getting back into indie game making.

Super Poulet Poulet
by

Cart #34694 | 2017-01-02 | Code ▽ | Embed ▽ | No License
8


This is my latest work in progress.

Needs a lot of love at the moment, but some people in the community are dying to have a go at it.

It needs mostly to have the AI become more exciting.
Also, the many promised modes of the title screen aren't implemented, everything will be 1-player at the moment.

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2 comments



Cart #22377 | 2016-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
142

This game is now what I had hoped it would be! Big thanks to the community for the art advice, and code fixes, and honest opinions.

HOW TO PLAY:
Button 1 to jump
Button 2 to peck

The regular peck strikes at an angle and give Poulet greater velocity, to allow jumping father. HOLD UP while pecking to do a "soft" peck, where your regular jump arc is not changed, for precise and controlled attacks. HOLD DOWN while pecking to do a vertical peck, to avoid flying off a ledge during an attack.

Every third balloon popped has a prize-- the first prize is a TOQUE, which lets Poulet take one hit before defeat. If you have your Toque when you collect yet another prize, then you get [b]HOTSAUCE

[ Continue Reading.. ]

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52 comments