Retsyn [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=10830 Helium Heroes <p> <table><tr><td> <a href="/bbs/?pid=34695#p"> <img src="/bbs/thumbs/pico34694.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=34695#p"> Helium Heroes 0.58</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=34695#p"> [Click to Play]</a> </td></tr></table> <br /> This is my latest work in progress.</p> <p>Needs a lot of love at the moment, but some people in the community are dying to have a go at it. </p> <p>It needs mostly to have the AI become more exciting.<br /> Also, the many promised modes of the title screen aren't implemented, everything will be 1-player at the moment.</p> https://www.lexaloffle.com/bbs/?tid=28401 https://www.lexaloffle.com/bbs/?tid=28401 Sun, 01 Jan 2017 19:16:20 UTC Super Poulet Poulet <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico22377.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 1.0</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> </p> <p>This game is now what I had hoped it would be! Big thanks to the community for the art advice, and code fixes, and honest opinions.</p> <p><strong>HOW TO PLAY:</strong><br /> Button 1 to jump<br /> Button 2 to peck</p> <p>The regular peck strikes at an angle and give Poulet greater velocity, to allow jumping father. <strong>HOLD UP</strong> while pecking to do a &quot;soft&quot; peck, where your regular jump arc is not changed, for precise and controlled attacks. <strong>HOLD DOWN</strong> while pecking to do a vertical peck, to avoid flying off a ledge during an attack.</p> <p>Every third balloon popped has a prize-- the first prize is a <strong>TOQUE</strong>, which lets Poulet take one hit before defeat. If you have your Toque when you collect yet another prize, then you get <strong>HOTSAUCE</strong> which turns Poulet into <strong>HOTWINGS!</strong> who is an <strong>INVINCIBLE FLAMING DEATH BIRD</strong></p> <p>Killing blows struck consecutively without hitting the ground will give you a score multiplier. Same goes for when using Hotwings.</p> <p>Enjoy! Right now, the high score is 639200! </p> <p>Thanks again to Pizza and Innomin and of course Zep, and the whole community.</p> <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico22345.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 0.8</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> <br /> Fighting towards FINAL.<br /> Caught some bugs, made some level tweaks.</p> <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico22303.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 0.7</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> <br /> Update 2016-06-04<br /> Alright, here's my changelog. I'm about to finish this one for good this weekend I hope.</p> <p>Changelog:</p> <ul> <li>Extra zero added to score display to pad it against rolling.</li> <li>Max score multiplier is 200 x 64. Once a hit is worth 12800, all consecutive hits are capped at that.</li> <li>Some levels have minor tweaks to make them less frustrating. I still want input on this!</li> <li>If you beat all the &quot;Remixed&quot; levels, you enter the <strong></strong><em></em>NASTY<strong></strong><em></em> levels. These are designed for a truly cruel end to your score run.</li> </ul> <p>I'd like feedback on any parts of the level design that bug people. As I'd like to feel this is a finished game soon, and in all the hackin' the level design gets forgotten.</p> <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico22074.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 0.6</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> <br /> Update 01/06/16<br /> I'm fired up for some Pico8 Action. I've got to get my first ever game polished before I hack on something new. Here's a new pass.</p> <p>Changes and Fixes:</p> <ul> <li>Glitchy bees fixed</li> <li>Level two less prickish</li> <li>Weird slowdown dealt with</li> <li>Some graphical taste improvements.</li> </ul> <p>Left to do:</p> <ul> <li>Finish the &quot;dungeon&quot; music.</li> <li>Maybe make some stages more interesting.</li> <li>Some enemy physics is not as polished as player physics.</li> <li>A third type of &quot;level-remix&quot; after you beat the 8th.</li> <li>An attract mode explaining some controls and introducing some enemies.</li> <li>A delicious easter-egg I've got planned.</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico14034.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 0.5</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> <br /> Update 9/11/15:</p> <p>Yeah, so with all this work over the horizon, I just wanna take a final stab at completing this cart before I don't have any more time.</p> <p>Total physics re-vamp. Collisions are handled more sensibly thanks to Innomin's advice. The new physics system made the speed and ranges of things a little different, so constants have been tweaked, and levels have been adjusted. I think it's less slippery, more controllable, and I can't duplicate any embedding in tiles bugs at this point. (I bet one of you folks can though!)</p> <p>Feature changes:</p> <ul> <li>Toques now protect from spikes</li> <li>Baubles are worth a little more, hoping players won't ignore them as much</li> <li>Level &quot;remixing&quot; after you beat level 4.</li> </ul> <p>There's bound to be bugs with all the changes, so please let lose and break it!</p> <p> <table><tr><td> <a href="/bbs/?pid=13482#p"> <img src="/bbs/thumbs/pico13773.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13482#p"> Super Poulet Poulet 0.4</a><br><br> by <a href="/bbs/?uid=10830"> Retsyn</a> <br><br><br> <a href="/bbs/?pid=13482#p"> [Click to Play]</a> </td></tr></table> </p> <p>In response to the forum feedback, and watching someone else play it for a bit, I've decided it needed a lot of changes! Here they are...</p> <ul> <li> <p>There's four frames of &quot;skidding&quot; when a headbutt attack collides with the ground. That way, if you get driven face first into an enemy, you have a better chance of them getting hurt instead of you.</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/10830/PICO-8_5.gif" width=256 height=256 alt="" /> </li> <li>If you hold the down button while headbutting, you do a completely vertical smash, helping you air-break on a crazy headbutt.</li> <li> <p>If you hold the up button while headbutting, your velocity doesn't change at all. This is for super careful maneuvers while attacking.</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/10830/PICO-8_4.gif" width=256 height=256 alt="" /> </li> <li> <p>Every third prize balloon drops a Toque! Wearing the toque gives you one hit, with a blinkrate from an enemy. It doesn't protect you from lava, spikes, or falls!</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/10830/PICO-8_6.gif" width=256 height=256 alt="" /> </li> <li> <p>If you open three more prize balloons, without losing your toque, you get hotsauce!</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/10830/PICO-8_7.gif" width=256 height=256 alt="" /> </li> <li>Some new music and sound. Not all the songs are ready, so right now some recycle.</li> </ul> <p>Original Post:</p> <p>Hey guys!</p> <p>I've been cranking on this for a while, only sparsely tweeting about it from time to time. I figure it's done enough now to get some code review and bug finding by the community.</p> <p>It's quite playable, but if you beat the fourth level, there's only a black abyss as your reward. I can't fit any more levels proper on the cart, so the last big feature I want to put in is some level-mutator code to repeat the existing levels with some re-arrangement to extend the game (And that there, is the joy of Pico 8-- the limitations taking us to wild places like that!)</p> <p>I'd enjoy hearing what you guys think. Personally I look forward to feedback on just how hard it might be-- it might suffer from programmer-is-the-only-playtester syndrome at the moment, resulting in some serious difficulty.</p> <p>I feel the collision code needs some tips from the masters. There's also some really dumb work around for my lack of knowledge about how we concatenate strings in Lua. </p> <p>Oh and I desperately need to write more music-- this tune is gonna drive you insane pretty soon.</p> <p>I hope you all like it!</p> <p>EDIT:<br /> I didn't tell you how to play!<br /> Z to jump.<br /> X/C to Headbutt-dash<br /> If you get multiple kills on a single dash, you get a score multiplier!<br /> Free lives are awarded by score.</p> https://www.lexaloffle.com/bbs/?tid=2393 https://www.lexaloffle.com/bbs/?tid=2393 Tue, 01 Sep 2015 08:56:07 UTC