|Controls: Arrows + Z/C (hold down for menu)|
|In Rambo - Prison Break you are playing John.|
He gets support by a friend via phone who is teleporting items into Johns inventory.
The ordinary proximity mine ...
the automatic anti-personnel turret with 4 bullets ...
and a programmable biobot v0.1 ...
are those items available to John to escape from prison.
He has only got 5 minutes ...
or his friend will no longer be waiting for him outside.
Will he make it?
Watch the cops. Some are following a path, some are not. Some will run after you, some won't.
Inventory (hold down Z/C)
Thanks to connorses for the portrait of the hacker/geek/guy on the phone. I've made some small alterations.
Biobot programming: hold down arrow key(s) and select with Z/C
If you ever manage to escape, take a screenshot and post it below!
PS: I'm not a Rambo fan but there are some aspects in Rambo 1 that were interesting.
Very impressive, it feels really fleshed out and complete. Took me a couple of minutes before I figured out how to escape from the first cell but after that everything was smooth sailing. I really like how many ways one could go about escaping and how creative you can get with the tools (especially the biobots).
Edit: Managed to cut it down to 2 mines, 2 doors and 2 cops.
Thanks! Yes, you're right, there are many possibilities. I started this game with just the inventory selection menu to try some different approaches (instead of going up/down or left/right in a list with additional keys). I had no idea where the game would go at that point - it grew while I was coding and testing. As a result, the code is inefficient (in terms of code re-use). The level could be bigger, and the artwork .... hides
I think I will do another one of this kind with a proper "engine" soon ... if an artist is willing to work with me, that would be awesome.
Oh wow, 2 mines, 2 doors and 2 cops ... have to try that! Maybe I should put in more cops then ;)
This is one of the most cohesive story games I've played. Great job! Does the police car always make you explode at the end? I tried programming a bio-bot to get in the way, but so far it just goes off the end of the screen. Also, I think the artwork is very cute and super-effective. The cops with their hats are particularly adorable.
Thank you! Hehe, nice idea with the biobot but the sequence is hardcoded :)
I got bored with level design so I decided to end the story right there. There's enough space left for 3 (or 7 if heavy title image removed) more levels, but ...
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