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by sap
Cart [#36338#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36299#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36295#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36226#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36222#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36221#] | Code | 2017-01-22 | License: CC4-BY-NC-SA | Embed
2

 
by sap
Cart [#36200#] | Code | 2017-01-21 | License: CC4-BY-NC-SA | Embed
2

P#36201 2017-01-21 13:11 ( Edited 2017-01-22 19:51)

Adjustments to the collision detection.

Cart [#10908#] | Code | 2015-05-24 | No License | Embed
5

A simple game to test the waters. Mostly playable. A few bug fixes and polish left. :]

Cart [#10903#] | Code | 2015-05-24 | No License | Embed
5

P#10904 2015-05-24 14:15 ( Edited 2016-11-29 07:36)

is it possible to avoid the aliasing when you move diagonally?

like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.

is there anything to be done here?

P#10827 2015-05-21 09:36 ( Edited 2015-05-21 13:36)

is there a sleep function? it might be a nice to have for certain effects.

P#10824 2015-05-21 08:33 ( Edited 2015-05-21 18:47)

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