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Adjustments to the collision detection.
A simple game to test the waters. Mostly playable. A few bug fixes and polish left. :]
is it possible to avoid the aliasing when you move diagonally?
like a movement vector of {1,1} is okay because you are moving full pixels, but { 0.707, 0.707 } starts to alias.
is there anything to be done here?
is there a sleep function? it might be a nice to have for certain effects.