I was wondering if Zep could give us an approximate release date for the next update of Pico-8.
Or at least if we should expect it to come shortly, or if we will have to wait several months for it.
The biggest feature I am waiting for is the raise of the code size limit.
Anyway, I am already having great fun with the current version of Pico-8.
Thanks a lot for this wonderful toy.
Here is two small suggestions to improve the syntax highlighting (at least to my taste :-) ):
1- String could use a specific color, for instance the light green (index 11).
2- Hexa numbers could be fully colored in blue. Currently, only the '0' preceding the 'x' is tinted.
Here is my second cartridge for Pico-8.
The game can be summarized as "Nibble meets breakout".
You control a worm-like character and you must reach the top of the wall. The play field scrolls down when you eat a nugget. If you don't climb fast enough, you can die by the raising deadly water. When you are blocked in a dead end, you can shrink your worm using button 1.
You cannot destruct directly the bricks. You must rely on balls to do it. The balls can be blocked or pushed by your worm, but beware of not blocking them in a corner, or they will explode!
It is a Work in Progress, and there is still a lot of work to do (and I have plenty of cool idea for it :-) ).
But it is already in a state good enough to share it with you.
There is only very basic sounds for the moment. I suggest to turn the volume off ;-)
- Fix ball's directions when pushing them with the worm
- Ignore collision with bricks outside the visible area
- Add collectible items to increase/reduce worm size
- Add minimal score system (1 broken brick = 1 point)
- Add some sounds
- Fix worm behaviour (it was not expanding as expected after a shrink)
- Small tuning of the demo level
I just discovered the Pico-8 virtual console yesterday. I love the concept of a very constain console, and the presence of a fully integrated development platform.
It will be a fun way to create mini-games and prototype puzzle games.
For testing purpose, I just wrote a 'light cycles' game.
You can use the cursor keys to move around.
At each level, either there is an additional competitor or the speed of the game is increased.
Sorry, no sound nor fancy graphics for the time being.