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Cart [#11038#] | Code | 2015-06-01 | No License | Embed
17

Hi guys,

Here is my second cartridge for Pico-8.

The game can be summarized as "Nibble meets breakout".

You control a worm-like character and you must reach the top of the wall. The play field scrolls down when you eat a nugget. If you don't climb fast enough, you can die by the raising deadly water. When you are blocked in a dead end, you can shrink your worm using button 1.

You cannot destruct directly the bricks. You must rely on balls to do it. The balls can be blocked or pushed by your worm, but beware of not blocking them in a corner, or they will explode!

It is a Work in Progress, and there is still a lot of work to do (and I have plenty of cool idea for it :-) ).
But it is already in a state good enough to share it with you.

There is only very basic sounds for the moment. I suggest to turn the volume off ;-)

Update v0.2:

  • Fix ball's directions when pushing them with the worm
  • Ignore collision with bricks outside the visible area

Update v0.3:

  • Add collectible items to increase/reduce worm size
  • Add minimal score system (1 broken brick = 1 point)
  • Add some sounds
  • Fix worm behaviour (it was not expanding as expected after a shrink)
  • Small tuning of the demo level

Enjoy.
Dragfly

P#10996 2015-05-29 17:06 ( Edited 2017-08-17 08:30)

room 3 ( maybe 4?) i got stuck when i collected the room fwd key (at very top left of room) i was facing the wall trapped, and was no way i could see id be trapped when the room advanced, perhaps a designy type bug, perhaps my bad? A cool and fun game!

P#11017 2015-05-30 17:46 ( Edited 2015-05-30 21:47)

Great idea! Fun to play.

P#11025 2015-05-31 16:48 ( Edited 2015-05-31 20:48)

Thanks for the nice comments!

I have nearly reached the code size limit, so I will probably have to wait until pico v0.1.1 is out to introduce new features (unless I succeed to reduce the existing code by refactoring it).

P#11032 2015-06-01 05:19 ( Edited 2015-06-01 09:19)

I love the core idea. It's a clever gamedesign and leveldesign.

P#11040 2015-06-01 13:09 ( Edited 2015-06-01 17:09)

Thanks Benjamin.
I like the highly constrained Pico "hardware" that guide us to focus more on game design than on pretty assets.

P#11125 2015-06-04 16:35 ( Edited 2015-06-04 20:35)

Aaaahhh, I love this concept so much! OUO

P#34691 2017-01-01 17:48 ( Edited 2017-01-01 22:48)

Thanks Notester8. Maybe I will try to update the game in the coming weeks to add some more levels.

P#43315 2017-08-17 04:30 ( Edited 2017-08-17 08:30)

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