ROFL-WAFFLES [Lexaloffle Blog Feed] Effects demo <p> <table><tr><td> <a href="/bbs/?pid=45422#p"> <img src="/bbs/thumbs/pico45421.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=45422#p"> Effects demo</a><br><br> by <a href="/bbs/?uid=14416"> ROFL-WAFFLES</a> <br><br><br> <a href="/bbs/?pid=45422#p"> [Click to Play]</a> </td></tr></table> Demonstration of player seeking orbs, score counter, smoke trail and pick-up notifications.</p> Mon, 23 Oct 2017 14:56:22 UTC Character controller demo <p> <table><tr><td> <a href="/bbs/?pid=45420#p"> <img src="/bbs/thumbs/pico45419.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=45420#p"> Character controller demo</a><br><br> by <a href="/bbs/?uid=14416"> ROFL-WAFFLES</a> <br><br><br> <a href="/bbs/?pid=45420#p"> [Click to Play]</a> </td></tr></table> Demo for a playable character used to try out animations and misc. particle effects.</p> Mon, 23 Oct 2017 14:52:11 UTC Boxxle Menu Tests <p> <table><tr><td> <a href="/bbs/?pid=45417#p"> <img src="/bbs/thumbs/pico45416.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=45417#p"> Boxxle Menu Tests</a><br><br> by <a href="/bbs/?uid=14416"> ROFL-WAFFLES</a> <br><br><br> <a href="/bbs/?pid=45417#p"> [Click to Play]</a> </td></tr></table> Simple test of GBA style menu system, ends with a dump of graphics to be used later in the port.</p> Mon, 23 Oct 2017 14:47:57 UTC Minesweeper <p> <table><tr><td> <a href="/bbs/?pid=25836#p"> <img src="/bbs/thumbs/pico25876.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25836#p"> Minesweeper 1.1</a><br><br> by <a href="/bbs/?uid=14416"> ROFL-WAFFLES</a> <br><br><br> <a href="/bbs/?pid=25836#p"> [Click to Play]</a> </td></tr></table> </p> <p>Version 1.1 is now available! </p> <p>Patch Notes 1.1</p> <ul> <li>Slight edit to the mine on the title screen</li> <li>Mouse support is now implemented </li> <li>Left click or move the mouse to enable mouse controls</li> <li>You can switch back to keyboard controls by pressing any of the usual buttons</li> </ul> <p>Some finer details (like displaying the shocked face when clicking) are missing, but will be addressed in the next update.</p> <p>EDIT: Known bug/glitch when right clicking on the web player, leading to the appearance of a &quot;both pressed&quot; message.</p> <p> <table><tr><td> <a href="/bbs/?pid=25836#p"> <img src="/bbs/thumbs/pico25835.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25836#p"> Minesweeper 1.0</a><br><br> by <a href="/bbs/?uid=14416"> ROFL-WAFFLES</a> <br><br><br> <a href="/bbs/?pid=25836#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi there! This is my first ever &quot;finished&quot; game, a simple port of minesweeper. The code behind this is by no means the most efficient/effective/simple, but it gets the job done.</p> <p>By default the game just uses the &quot;beginner&quot; difficulty, but you can change this in the first few lines of the source code. Custom difficulties work, but the menu for selecting them is in the very early stages so I have disabled that for now. Anything with more rows or columns than will fit on the screen will still be generated, but scrolling around is not yet implemented. Similarly, mouse support currently only draws a mouse selector, and cannot be used to reveal or flag tiles. Difficulty select (including custom difficulties), scrolling, mouse support, high-scores, ? tiles and the &quot;double click technique&quot; will be added in time.</p> <p>Until then, if you have any questions, find any bugs, or have any tips, let me know @TanThetaEquals2</p> <p>I hope you enjoy!</p> Sun, 24 Jul 2016 19:42:39 UTC