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Icon: A cat in a box. His name is CB.

Some carts I have made

_

Cart #cavebears-1 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

A cave generator with a blue bear as the player.

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Cart #nufefdeyo-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

When the tanks jump, they spin.

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Cart #floppydisk-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

A spinning floppy disk.

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Cart #laserbird-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

A shmup with a bird that shoots lasers.

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Cart #papyrus-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

Undertale battle system scaled down to PICO-8. You can fight or flee.

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Cart #pico_os-1 | 2020-09-02 | Code ▽ | Embed ▽ | No License
1

A graphical desktop for PICO-8. It has paint with four canvases and a very poorly optimised game menu.
You can also set the wallpaper to one of four preset backgrounds or one of the paint canvases

_

Cart #woolcat_old-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

An early version of Woolcat, called Lemon Cat because an earlier version had a person collecting lemons.

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Cart #bleep-0 | 2020-09-01 | Code ▽ | Embed ▽ | No License
1

My first PICO-8 cart, after moving from TIC-80.

P#81421 2020-09-01 11:09 ( Edited 2020-09-02 09:37)

Cart #cubg_dungeon-5 | 2020-08-16 | Code ▽ | Embed ▽ | No License
3

A dungeon crawler made for LOWREZJAM 2020.

Also available on itch.io

Find the exit to move to the next floor. The dungeons will get larger as you complete floors. Walk into an enemy to attack it. They can also attack you if you go into the space they are moving into. Pots can be broken by walking into them. They can have gold, sneks, bombs, spike traps, or a life up in them.

After each floor a shop will open where you can buy items:

  • Life Ups will heal you.
  • Damage Ups make your attacks stronger.
  • Escape Ropes return you to the entrance of the floor you are on if you die. You can only carry one at a time.
  • Gems modify the generation of the next floors.

Open the inventory screen with X or M. It shows:

  • The map
  • Which floor you are on
  • How much gold you have
  • The escape rope in the bottom left corner, if you have one

Enemies

  • Green gels move horizontally
    [8x8]
  • Blue gels move vertically
    [8x8]
  • Red gels move randomly
    [8x8]
  • Bombs explode and deal damage when the red and white lines touch
    [8x8]
  • Sneks stay still and hiss sometimes. If you move into a tile near the snek while it is hissing it will bite you
    [8x8]
  • Skulls move horizontally and shoot blue lasers downwards which move when you move
    [8x8]
  • Red and green dogblasters shoot slow-moving lasers right and left respectively
    [16x8]
  • Ghosts slowly float through walls towards you.
    [8x8]
  • Angry boxes chase you.
    [8x8]
  • Rule breakers move towards you even if you aren't moving
    [8x8]

Changelog

0.6

  • Added title screen
  • Changed dungeon generation slightly
  • Changed the colour of some sprites again
  • Added AI for angry box and ghost
  • Released on itch.io

0.5

  • Stopped the shop from having duplicate items
  • Fixed a bug where enemies wouldn't appear in the dungeon
  • Now prevents you from buying an escape rope if you already have one
  • Now shows escape rope in the map screen if you have one
  • Updated some sprites
  • Fixed enemies being deleted after being saved by the escape rope
  • Added more enemies that appear in deeper floors

0.4

  • Changed player sprite slightly
  • Made enemies have more variety ad you move through floors
  • Added snek. It sometimes appears after breaking a pot
  • Fixed enemies dealing 3 damage instead of 1 if a bomb appeared
  • Player now bounces back after breaking a pot
  • Bombs can damage enemies
  • Updated map to show room exits
  • Made spike traps less common
  • Hopefully fixed a bug that would cause the exit to be placed off the map
  • Changed dungeon generation to make larger dungeons as you go down
  • Added a shop after each floor

0.3

  • Changed colour of walls
  • Made floors start on the space the last one ended at
  • Added particles
  • Fixed a bug where spikes would kill you instantly
  • Changed map screen
  • Added game over screen
  • Bombs can break pots
  • Added HP display

0.2

  • Added player sprites
  • Added bombs that sometimes appear when a pot is broken
  • Added a map screen
  • Added HP bars for enemies

0.1:

  • Release
P#80625 2020-08-11 09:30 ( Edited 2020-08-16 11:36)

Some things that might be useful.

Dark palette

Usage:
l: how strong the darkness effect should be

dpal={0,1,1,2,1,13,6,2,4,9,3,13,5,2,9}
function dark(l)
 l=l or 0
 if l>0 then
  for i=0,15 do
   col=dpal[i] or 0
   for a=1,l-0.5 do
    col=dpal[col]
   end
   pal(i,col)
  end
 end
end

Circle map

Usage:
x,y: coordinates to draw the map
r: radius of the map to draw

function circmap(x,y,r)
 for y2=-r,r do
  x2=sqrt(abs(y2*y2-r*r))
  tline(x-x2,y+y2,x+x2,y+y2,(x-x2)/8,(y+y2)/8)
 end
end

Can be used with dark palette to make a light:

P#79480 2020-07-17 07:00

Cart #ninjacat-9 | 2020-07-22 | Code ▽ | Embed ▽ | No License
10

[88x32]

A platformer about a ninja cat with a grappling hook, where you die in one hit.

You have nine lives. Make them count.

How to play

  • Jump with O/Z.
  • Attack with X.
  • Hit enemies while they're not looking to defeat them quickly.
    [8x8]
  • Press the jump button in the air near a grapple point to grapple to it. (Press up while grappled to reel in faster)
    [8x8]
  • Hit targets with a star to open a nearby door.
    [8x8]
  • Once you get the sword, you can switch weapons by pressing DOWN, then X while on the ground. (Current weapon is shown in the bottom left corner)
    [8x8]
  • Use the sword to dash past searchlights without being caught.
    [8x8]

At the end of most levels, break the case and steal the gem to finish. But don't touch the case, it's covered in electricity.

Also available on itch.io.

Changelog

0.2.6

  • Added my logo.

0.2.5

  • Moved thread to cartridges.
  • Score now resets properly when you die.
  • Added another level, with a new enemy. (9 levels total)
  • Added the final boss and arena.
  • Changed how the searchlights move.
  • Moved the moon down slightly to fit on the screen properly.
  • Fixed the cutout on the moon not flashing with the rest of the sky on the title screen.
  • Added new end and game over screens.
  • Added a few challenge options and a menu on the title screen to choose between them.
  • Added a menuitem to enable debug mode, which displays a minimap and gives you the sword.

0.2.4

  • Added the background to the title screen.
  • Added another level. (8 total)
  • Made placeholders for 2 more levels.
  • Changed some levels and graphics slightly.
  • Changed the title screen music to a remix of the main game music.

0.2.3

  • Added new title screen with graphics.
  • Enemy facing directions should be consistent on each run.
  • New label image of the title screen.
  • Added a score display for gold.
  • Added 2 more levels. (now up to 7)
  • Now you get the sword in level 4 instead of starting with it.
  • Added an invisible tile which pans the camera over to the right when stepped in front of.
  • Made some of the levels slightly easier.

0.2.2

  • Reduced air friction. (was stopping too quickly after releasing rope)
  • Moved background into a smaller area of the map.
  • Added level 4 and 5.
  • Added targets and doors. Hitting a target with a star opens the door.

0.2.1

  • Added new weapon: Sword. (Switch by pressing DOWN, then X while on the ground)
  • Fixed the hitbox of the case at the end of the levels.
  • Updated the design of the platform holding the gem.
  • Made the placeholder title screen look better.

0.2

  • Added simple level transitions.
  • Added level 3.
  • Changed directions to change on button press rather than velocity.
  • New label image with the right colours.

0.1

  • First version.

Older Versions


Cart #ninjacat-8 | 2020-07-21 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-6 | 2020-07-18 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-5 | 2020-07-14 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-4 | 2020-07-12 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-3 | 2020-07-11 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-1 | 2020-07-09 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat-0 | 2020-06-17 | Code ▽ | Embed ▽ | No License
10

Cart #ninjacat_prototype-0 | 2020-07-13 | Code ▽ | Embed ▽ | No License
10

P#78187 2020-06-17 10:03 ( Edited 2020-07-28 08:09)

Cart #woolcat_3d-0 | 2020-05-10 | Code ▽ | Embed ▽ | No License
10

WoolCat! Now in 3D!

Remade using Instant 3D (Modified to work with the original 64px resolution).

How to play

Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.

  • Run around with the arrow keys.
  • Collect all the wool to move to the next level.
  • There are 15 new levels for a total of 81.
  • To move diagonally, press two directions at the same time.
  • Meow with Z or X.

Developed by cubee (Website)
Original Game: Woolcat

Development GIFs.

Instant 3D code directly pasted into unmodified WoolCat:

Fixed 64px rendering:

Scaled up to final version with new sprites:

P#76305 2020-05-10 10:59 ( Edited 2020-05-11 09:17)

Cart #firedino-0 | 2020-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Be a fire-breathing dinosaur and save your valley from the evil skull lord.
[8x8]

itch.io page

Controls:

  • Arrow keys: Move
  • Z: Jump
  • X: Fire

Submission for the Bitter Jam

P#75790 2020-05-04 09:21

Cart #woolcat_cubg-0 | 2020-04-21 | Code ▽ | Embed ▽ | No License
3

WoolCat! Take Woolly home.

Made for Fantasy Console Game Jam #5

Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.

  • Run around with the arrow keys.
  • Collect all the wool to move to the next level.
  • There are over 60 levels.
  • To move diagonally, press two directions at the same time.
  • Meow with Z or X.

Game music made in BeepBox

Developed by cubee (Website)
Published by Pixel Shock

P#75107 2020-04-21 10:37 ( Edited 2020-06-17 09:36)

Cart #multimarshmallow-1 | 2020-03-25 | Code ▽ | Embed ▽ | No License
5

Multi Marshmallow

Marshmallow Infinity with split-screen multiplayer.

=-=-=

New Version

The full version is now on the Marshmallow Infinity thread.

=-=-=

Press Z/O on up to 5 controllers to play with that many people. (4-5 might be a bit slow)

Collect coins to increase your score. The marshmallow with the most coins after everyone is burnt wins.
Blue coins will give you a coin or a life-up randomly.

Controls:

  • Use the left and right arrow keys to move and Z to charge a jump.
  • Release Z when the marshmallow stops flashing to jump high.
  • Release Z while it is still flashing to do a small jump.

Additional controls (3 hitpoints):

  • Hold the direction of a wall you are next to while falling and press Z to wall jump.

Additional controls (2 hitpoints):

  • Hold the direction of a wall to stick to it and fall slowly (you can still wall jump).
  • Hold the up arrow when hitting a ceiling to stick to it and climb.
  • Hold the direction of a wall to stick to it, then press up or down to climb.

Based on this split-screen demo I made:

Cart #multimallow-0 | 2020-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

P#74178 2020-03-25 05:41 ( Edited 2020-04-22 22:58)

Cart #pixeljump_cubg-0 | 2020-03-09 | Code ▽ | Embed ▽ | No License
3

Pico Pixel Jump is a remake of Pixel Jump on TIC-80.
It uses some of the PICO-8 secret colours to have a similar palette.

Keep your character jumping on the platform to earn points and get the high score.

Button controls:

  • D-Pad to move the mouse.
  • O/Z to click.

To change characters, click the left side of the title screen.

You can toggle between button and mouse control in the pause menu (P or Enter).

P#73775 2020-03-09 02:02

Cart #marshinfinity_cubg_1-0 | 2020-04-21 | Code ▽ | Embed ▽ | No License
8

Click this to see the itch.io page

v1.2 Multiplayer Update Changes:


=-=-=-=-=-=-=-=-=

New features

  • Added multiplayer!
  • Multiplayer supports up to 6 players using controllers.
  • You can choose from 8 different marshmallow colours by pressing up/down on the title screen.
  • If you get cooked in multiplayer, you become a ghost.
  • Ghosts can temporarily disable pickups for the other players and make the barrier move faster.
  • Normal players can revive ghost players by summoning a cloud and touching a ghost.
  • Reviving a ghost will take away one of your hitpoints.
  • Ghosts will also revive automatically with full health after some time.
  • If everyone is a ghost, the game is over and the player with the most coins wins!

General Changes

  • You can disable flickery effects in the pause menu.
  • The camera now forces you to move forwards if you stop for too long.
  • The score is counted based on coins instead of distance.
  • New areas.
  • Areas will randomly be flipped backwards.
  • Added invincibility powerup.
    [8x8]
  • Added slippery ice blocks.
    [8x8]

=-=-=-=-=-=-=-=-=

Marshmallow Infinity is an endless platformer about a marshmallow, originally developed in 48 hours.

Controls (Normal):

  • Use the left and right arrow keys to move and Z to charge a jump.
  • Release Z when the marshmallow stops flashing to jump high.
  • Release Z while it is still flashing to do a small jump.
  • Summon a cloud with X.

Additional controls (3 Hitpoints, Normal):

  • Hold the direction of a wall you are next to while falling and press Z to wall jump.

Additional controls (2 Hitpoints, Normal):

  • Hold the direction of a wall to stick to it and fall slowly (you can still wall jump).
  • Hold the up arrow when hitting a ceiling to stick to it and climb.
  • Hold the direction of a wall to stick to it, then press up or down to climb.

Controls (As Ghost):

  • Use the arrow keys to move.
  • Press Z to disable the pickups and speed up the barrier for a short time.
  • You will be revived automatically after some time.

Here are the original 48 hour and improved plus versions:


You can't wallclimb in this version:
Cart #marshinfinity_cubg_0-0 | 2020-03-09 | Code ▽ | Embed ▽ | No License
8

You can wallclimb in this version:
Cart #marshplus_cubg_1-0 | 2020-03-09 | Code ▽ | Embed ▽ | No License
8

P#73772 2020-03-09 01:30 ( Edited 2020-04-21 08:53)

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