0.2.2 map export includes sprite zero, which is nomally invisible on the map
In Ninja Cat, sprite zero is used as the game's icon

Editor view (near top left)

Sprite zero is one of the background sprites in Ninjoe In The Dragon's Lair

Editor view (top left)

Made for TOY BOX JAM 2020
Story
Information:
- Jump on enemies to defeat them
- Pick up keys to open doors
- If you die, you will reappear at the start of the level as long as you have at least 10 coins
- Drop-in drop-out multiplayer for up to 8 players (It may not be a good idea to play with more than 3, but the option's there) Press X to join or leave the game.
itch.io: pixel shock
Changelog:
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Most of Space Invaders in exactly 560 chars for TweetTweetJam 5.
Some carts I have made
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A cave generator with a blue bear as the player.
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When the tanks jump, they spin.
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A spinning floppy disk.
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A shmup with a bird that shoots lasers.
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Undertale battle system scaled down to PICO-8. You can fight or flee.
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A graphical desktop for PICO-8. It has paint with four canvases and a very poorly optimised game menu.
You can also set the wallpaper to one of four preset backgrounds or one of the paint canvases
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An early version of Woolcat, called Lemon Cat because an earlier version had a person collecting lemons.
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My first PICO-8 cart, after moving from TIC-80.
A dungeon crawler made for LOWREZJAM 2020.
Find the exit to move to the next floor. The dungeons will get larger as you complete floors. Walk into an enemy to attack it. They can also attack you if you go into the space they are moving into. Pots can be broken by walking into them. They can have gold, sneks, bombs, spike traps, or a life up in them.
After each floor a shop will open where you can buy items:
- Life Ups will heal you.
- Damage Ups make your attacks stronger.
- Escape Ropes return you to the entrance of the floor you are on if you die. You can only carry one at a time.
- Gems modify the generation of the next floors.
Open the inventory screen with X or M. It shows:
- The map
- Which floor you are on
- How much gold you have
- The escape rope in the bottom left corner, if you have one
Enemies
Changelog
Some things that might be useful.
Dark palette
Usage:
l: how strong the darkness effect should be
dpal={0,1,1,2,1,13,6,2,4,9,3,13,5,2,9} function dark(l) l=l or 0 if l>0 then for i=0,15 do col=dpal[i] or 0 for a=1,l-0.5 do col=dpal[col] end pal(i,col) end end end |

Circle map
Usage:
x,y: coordinates to draw the map
r: radius of the map to draw
function circmap(x,y,r) for y2=-r,r do x2=sqrt(abs(y2*y2-r*r)) tline(x-x2,y+y2,x+x2,y+y2,(x-x2)/8,(y+y2)/8) end end |

Can be used with dark palette to make a light:



A platformer about a ninja cat with a grappling hook, where you die in one hit.
You have nine lives. Make them count.
How to play
- Jump with O/Z.
- Attack with X.
- Hit enemies while they're not looking to defeat them quickly.
[8x8] - Press the jump button in the air near a grapple point to grapple to it. (Press up while grappled to reel in faster)
[8x8] - Hit targets with a star to open a nearby door.
[8x8] - Once you get the sword, you can switch weapons by pressing DOWN or UP twice. (Current weapon is shown in the bottom left corner)
[8x8] - Use the sword to dash past searchlights without being caught.
[8x8]
At the end of most levels, break the case and steal the gem to finish. But don't touch the case, it's covered in electricity.
Also available on itch.io.
Changelog
Older Versions
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WoolCat! Now in 3D!
Remade using Instant 3D (Modified to work with the original 64px resolution).
How to play
Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.
- Run around with the arrow keys.
- Collect all the wool to move to the next level.
- Collecting wool refills the happiness meter a little bit.
- Touching water or oil removes some happiness and restarts the area.
- There are 15 new levels for a total of 81.
- To move diagonally, press two directions at the same time.
- Meow with Z or X.
v1.1:
- Made it easier to move diagonally
Developed by cubee (Website)
Original Game: Woolcat
Development GIFs.
Be a fire-breathing dinosaur and save your valley from the evil skull lord.
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[8x8] |
Controls:
- Arrow keys: Move
- Z: Jump
- X: Fire
Submission for the Bitter Jam



WoolCat! Take Woolly home.
Made for Fantasy Console Game Jam #5
Keep Woolly's spirits up on his way home, be careful and keep an eye on his happiness meter, collect all the balls of wool to keep him moving forward.
- Run around with the arrow keys.
- Collect all the wool to move to the next level.
- There are over 60 levels.
- To move diagonally, press two directions at the same time.
- Meow with Z or X.
Developed by cubee (Website)
Published by Pixel Shock
Multi Marshmallow
Marshmallow Infinity with split-screen multiplayer.
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New Version
The full version is now on the Marshmallow Infinity thread.
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Press Z/O on up to 5 controllers to play with that many people. (4-5 might be a bit slow)
Collect coins to increase your score. The marshmallow with the most coins after everyone is burnt wins.
Blue coins will give you a coin or a life-up randomly.
Controls:
- Use the left and right arrow keys to move and Z to charge a jump.
- Release Z when the marshmallow stops flashing to jump high.
- Release Z while it is still flashing to do a small jump.
Additional controls (3 hitpoints):
- Hold the direction of a wall you are next to while falling and press Z to wall jump.
Additional controls (2 hitpoints):
- Hold the direction of a wall to stick to it and fall slowly (you can still wall jump).
- Hold the up arrow when hitting a ceiling to stick to it and climb.
- Hold the direction of a wall to stick to it, then press up or down to climb.
Based on this split-screen demo I made:
Pico Pixel Jump is a remake of Pixel Jump on TIC-80.
It uses some of the PICO-8 secret colours to have a similar palette.
Keep your character jumping on the platform to earn points and get the high score.
Button controls:
- D-Pad to move the mouse.
- O/Z to click.
To change characters, click the left side of the title screen.
You can toggle between button and mouse control in the pause menu (P or Enter).
Click this to see the itch.io page
v1.2 Multiplayer Update Changes:
Marshmallow Infinity is an endless platformer about a marshmallow, originally developed in 48 hours.
Controls (Normal):
- Use the left and right arrow keys to move and Z to charge a jump.
- Release Z when the marshmallow stops flashing to jump high.
- Release Z while it is still flashing to do a small jump.
- Summon a cloud with X.
Additional controls (3 Hitpoints, Normal):
- Hold the direction of a wall you are next to while falling and press Z to wall jump.
Additional controls (2 Hitpoints, Normal):
- Hold the direction of a wall to stick to it and fall slowly (you can still wall jump).
- Hold the up arrow when hitting a ceiling to stick to it and climb.
- Hold the direction of a wall to stick to it, then press up or down to climb.
Controls (As Ghost):
- Use the arrow keys to move.
- Press Z to disable the pickups and speed up the barrier for a short time.
- You will be revived automatically after some time.