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I've been trying to figure out how to use PX9 to compress the spritesheets for my beat-em-up game, but I haven't been able to figure out how to use it properly.

I want to compress 2 spritesheets (and maybe the map as well) from the 0x8000 extended memory into the normal spritesheet/map, then decompress them back to the extended memory later.

Here's a look at the current sheets

World sheet
The existing compressed-looking data is copied directly from Wobblepaint. I'm not sure if it'll compress, and only the second one is used.

Actor sheet

If anyone could help, it would be greatly appreciated!

If you would like to see the details I've released so far about the game, you can look at my Twitter or its page on my website.

P#113129 2022-06-14 09:32 ( Edited 2022-06-14 09:32)

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