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Cart #beatwise_trigger-0 | 2021-08-01 | Code ▽ | Embed ▽ | No License

A rhythm-based dungeon crawler inspired by Enter The Gungeon and Bullets Per Minute

Made for RNDGAMEJAM 2, ran out of time on this one, tried a bunch of new things. Planning to revisit mechanics.


You can only shoot and reload on the beat. When you run out of ammo, you cannot shoot again until your gun is fully reloaded.

Defeat enemies to gain gold and find shops to buy better weapons and upgrades.

Find the exit on each floor to travel deeper into the ruins, and discover new areas.

What awaits Diot in the depths of Raven Manor?


You can change control styles using an option in the pause menu.


  • Arrows or EDSF to move
  • Z or C to shoot
  • X or V to reload
  • Auto-aim enabled

Keyboard and mouse:

  • Arrows or ESDF to move
  • Left click to shoot
  • Right click to reload
  • Aim with mouse

Jam page: https://pixelshock.itch.io/a-rhythm-based-dungeon-crawler

P#95542 2021-08-01 03:25 ( Edited 2021-08-01 03:27)

:: extar

This works really well. I love the different weapons you can upgrade to and the procedural generation of the levels is pretty impressive. There should probably be some punishment for missing beats, because at the moment you can spam buttons. How many levels are in at the moment? I think got to about the 10th or 11th floor. I made a video review where I go into more detail, and ramble a lot. :)

P#96224 2021-08-19 11:09
:: cubee


Thanks for playing!
I wasn't sure how to punish the player for missing a beat, but I may add that if I can think of one.

There are 12 levels, 3 per area, plus a final room with a boss in it.

P#96260 2021-08-20 08:17

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