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Cart #cubg_dungeon-5 | 2020-08-16 | Code ▽ | Embed ▽ | No License
5

A dungeon crawler made for LOWREZJAM 2020.

Also available on itch.io

Find the exit to move to the next floor. The dungeons will get larger as you complete floors. Walk into an enemy to attack it. They can also attack you if you go into the space they are moving into. Pots can be broken by walking into them. They can have gold, sneks, bombs, spike traps, or a life up in them.

After each floor a shop will open where you can buy items:

  • Life Ups will heal you.
  • Damage Ups make your attacks stronger.
  • Escape Ropes return you to the entrance of the floor you are on if you die. You can only carry one at a time.
  • Gems modify the generation of the next floors.

Open the inventory screen with X or M. It shows:

  • The map
  • Which floor you are on
  • How much gold you have
  • The escape rope in the bottom left corner, if you have one

Enemies

  • Green gels move horizontally
    [8x8]
  • Blue gels move vertically
    [8x8]
  • Red gels move randomly
    [8x8]
  • Bombs explode and deal damage when the red and white lines touch
    [8x8]
  • Sneks stay still and hiss sometimes. If you move into a tile near the snek while it is hissing it will bite you
    [8x8]
  • Skulls move horizontally and shoot blue lasers downwards which move when you move
    [8x8]
  • Red and green dogblasters shoot slow-moving lasers right and left respectively
    [16x8]
  • Ghosts slowly float through walls towards you.
    [8x8]
  • Angry boxes chase you.
    [8x8]
  • Rule breakers move towards you even if you aren't moving
    [8x8]

Changelog

0.6

  • Added title screen
  • Changed dungeon generation slightly
  • Changed the colour of some sprites again
  • Added AI for angry box and ghost
  • Released on itch.io

0.5

  • Stopped the shop from having duplicate items
  • Fixed a bug where enemies wouldn't appear in the dungeon
  • Now prevents you from buying an escape rope if you already have one
  • Now shows escape rope in the map screen if you have one
  • Updated some sprites
  • Fixed enemies being deleted after being saved by the escape rope
  • Added more enemies that appear in deeper floors

0.4

  • Changed player sprite slightly
  • Made enemies have more variety ad you move through floors
  • Added snek. It sometimes appears after breaking a pot
  • Fixed enemies dealing 3 damage instead of 1 if a bomb appeared
  • Player now bounces back after breaking a pot
  • Bombs can damage enemies
  • Updated map to show room exits
  • Made spike traps less common
  • Hopefully fixed a bug that would cause the exit to be placed off the map
  • Changed dungeon generation to make larger dungeons as you go down
  • Added a shop after each floor

0.3

  • Changed colour of walls
  • Made floors start on the space the last one ended at
  • Added particles
  • Fixed a bug where spikes would kill you instantly
  • Changed map screen
  • Added game over screen
  • Bombs can break pots
  • Added HP display

0.2

  • Added player sprites
  • Added bombs that sometimes appear when a pot is broken
  • Added a map screen
  • Added HP bars for enemies

0.1:

  • Release
P#80625 2020-08-11 09:30 ( Edited 2020-08-16 11:36)

Well done though:

  • why a flame character? it doesn’t impact the gameplay (see Solais for ex)
  • how to regain hp? Left 1st floor with 1 hp :/
P#80849 2020-08-16 13:45
:: cubee

@freds72

No reason for the fire character. It was added pretty early and I didn't change it.
The shop will sometimes have items to heal. Pots will also rarely drop a healing item.

P#80865 2020-08-16 22:55

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