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Cart #morecolors-2 | 2020-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Run the cart and you will see more colors that are not in pico 8 how I got them is I drew a square of one color and then a square of another and used _update60() to change them really fast and it goes too fast for our eyes so it looks like the colors are combined.
the squares on top are the solid ones and the ones on the bottom are checkered. the ones in the middle are normal pico 8 colors.
feel free to use this in any of your games.

P#78405 2020-06-22 19:30 ( Edited 2020-06-22 19:46)

Cart #echolocate-1 | 2020-05-23 | Code ▽ | Embed ▽ | No License
2

A game where you control a bat and use echolocate to see the things in the shadows.
some objects restart the game when you touch them so be careful!
echos will bounce off of all objects except the player and air.
use ⬆️⬇️⬅️➡️ to move and ❎ to echolocate.
currently the cart is mainly a play/test area cuz I am working on the map.
Feel free to post any echolocation art in the comments!
Feel free to make your own play area and share it but YOU MUST:

  • Say the original game was made by @CandyColt_Games
  • Have a link to this game
  • You MAY NOT call it anything other than "Echolocate custom map by <your username>" or something similar
  • tag it with: echolocate custom map
  • If you don't follow these then I will report it
  • If you see a echolocate custom map page that does not follow these rules then you can report it

there is a config page section that you can change easily
Have Fun!

1.5: fixed echolocating bouncing

Past Updates:


P#76987 2020-05-21 16:30 ( Edited 2020-05-23 16:01)

Soo... I bought a raspberry pi zero and I'm trying to get it to work so I can run and create pico 8 games on it. But every time I try to make it boot, it does this:

.

.

.

.
In short, it does nothing. Has anyone had this problem and maybe solved it? Thanks!

Oh, and we should have a name for pi's that run pico 8 games that we all use.

(I tried to load the raspberry logo into pico 8. it didn't work)

P#75595 2020-04-29 15:27 ( Edited 2020-04-29 15:29)

So.. let's say that someone tells how to have infinite health in the comments of a game called "banana run". Should there be a "Report as Revealed Easter Egg"? This would help conceal the secrets of the game. Do you think there should be this? Or should it only be available to the dev?
NOTE: I have not heard anything about this being added. I just thought it would be handy.

P#75594 2020-04-29 14:53

Okay, comment on what color flower you like best. please only comment once. This is for Great Heroic Meadow Adventure. YOU MUST CHOOSE ONE OF THESE

Blue Flowers:

Purple Flowers:

Pink Flowers:

Purple and Blue Flowers:

Pink and Blue Flowers:

Purple and Pink Flowers:

Thanks!

Other: ___

these are the votes:


Blue: 0%
Purple: 0%
Pink: 0%
Purple and Blue: 50% @ExtrovertPlatypus
Pink and Blue: 50% @jmsnsh
Purple and Pink: 0%

Currently the top flowers are pink and blue 50% and purple and blue 50%

P#75573 2020-04-28 20:20 ( Edited 2020-06-08 20:36)

So I know how to make actors and objects appear at different times but how do I make them appear after something happens for example:
An enemy gets defeated. How do I make it drop, say, a laser powerup?
The player steps on a button. How do I change the floor from water to jelly?
The player defeats an actor. How do I make chocolate appear?
I could go on forever.
Does anyone know how to do this?

Thanks!

P#75565 2020-04-28 17:54 ( Edited 2020-04-29 14:47)

Cart #great_hero_meadow_adventure-4 | 2020-04-28 | Code ▽ | Embed ▽ | No License
4

A great heroic meadow adventure. There are no bugs (that I know of)
If your wondering how I got the name, well, it was generated by @thattomhall RNDGAME.
The only thing I need to make now is the map.
If anyone knows how to make bridges that you could walk across and below, that would help a lot!

The little white bar at the top of the screen is your health
If you run out of health then the game will restart
The bee at the bottom left of the screen means if you press 🅾️ you will release a bee
If you see the outline of a bee in the bottom left corner that means you don't have a bee to release
Every three seconds a bee spawns in the honeycomb walk over the honeycomb to collect it
Bees spread pollen
If a weed touches pollen then it will die

Have Fun!

There is a poll for this game. please vote!

find it here.

P#75434 2020-04-26 16:24 ( Edited 2020-04-29 14:56)

Cart #cprint-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A new print that centers your text!
Syntax:

CPRINT(STRING,X,Y,COLOR)

Hope this helps!

P#75241 2020-04-23 21:31 ( Edited 2020-04-23 21:32)

Cart #monalisa-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I was bored and wanted to do some pixel art so here it is. It's a pixelated image of the real thing, with changed colors so I can put it into pico-8.

@zep if you see this can you make a cadigory called: "PICO-8: Pixel Art"? thanks!

P#75229 2020-04-23 19:42 ( Edited 2020-04-23 19:42)

Cart #spacechickens-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1

A game where you fly around in a spaceship as a chicken and explore planets.
THIS GAME IS A WORK IN PROGRESS
THIS GAME IS FULL OF SECRETS. DO NOT SHOW WHERE OR WHAT THEY ARE BUT YOU CAN SAY THAT YOU FOUND ONE.
There is not much but I am adding more.
all I have is space and the two planets.
Below are the different planet carts.

Cart #spacechickensred-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1

P#75215 2020-04-23 14:46 ( Edited 2020-04-23 15:48)

This has been solved. you may still look at the non-working code and working code.

So for my Merge Chickens game, I have a limit of 64 chickens because there are only 64 save spaces, but when I try to make it so I can save more chickens all I get is:

here is my code:

--savebuk() and loadbuk()

function savebuk()
    local d=0
    for x=0,15 do--go thrugh all of
        for y=0,15 do--the map tiles
            local i=0
            local s=0
            if mget(x,y)>63 then
                i=mget(x,y)
            --if this tile is a chicken
            --set i to the sprite number
            end
            if x+1<16 then
                if mget(x+1,y)>63 then
                    s=mget(x+1,y)*1000
                --if the tile next to the
                --tile at x is not off the
                --map and if the tile is a
                --chicken set s to the tile
                --times 1000
                end
            else
                if mget(0,y)>63 then
                    s=mget(0,y)*1000
                    --if the tile next to the
                    --tile at x is off the map
                    --do the same thing but
                    --with zero
                end
            end
            dset(d,i+s)
            --save i+s here is an example
            --i=109
            --s=72
            --s gets multiplied by 1000
            --s=72000
            --s+i=72109
            --then save that is save spot
            --d
            d+=1
            --on to the next save spot!
        end
    end
end

function loadbuk()
    for d=0,63 do
        --all commented lines is an
        --example
        local val=dget(d)
        --val=72109
        local s=flr(val/1000)
        --s=72.109 rounded down
        local s2=flr(val/1000)*1000
        local i=val-s2
        --i=72109-72000
        --i=109
        local x=flr(rnd(15))
        local y=flr(rnd(15))
        --find a random position
        if mget(x,y)<64 then
            mset(x,y,s)
            --and if there is not a bird
            --already there place s
            --there
        end
        x=flr(rnd(15))
        y=flr(rnd(15))
        if mget(x,y)<64 then
            mset(x,y,i)
        end
        --do the same thing with i
    end
end

This is the WORKING code

--savebuk() and loadbuk()

function savebuk()
    for sp=64,127 do
        local num=0
        for x=0,15 do
            for y=0,15 do
                if mget(x,y)==sp then
                    num+=1
                end
            end
        end
        dset(sp-64,num)
    end
end

function loadbuk()
    for sp=64,128 do
        local num=dget(sp-64)
        for i=1,num do
            x=flr(rnd(15))
            y=flr(rnd(15))
            if mget(x,y)<64 then
                mset(x,y,sp)
            end
        end
    end
end
P#75072 2020-04-20 22:59 ( Edited 2020-04-21 16:27)

Cart #mergechickens-10 | 2020-07-17 | Code ▽ | Embed ▽ | No License
10

I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quorentine (which rhymes and we should all say this in the games we make during COVID-19)
I hope you like this fun, silly game!
This game has 63 chickens.
Thank you @kyubr for doing the math for me on how many of the first chicken you need to get the last one.
Please do not comment what the chickens look like (It's a surprise).
If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.
If you would like to show a screenshot, please make it hidden, like this.

if you would like to know how to do this look at the formatting help.

Merge Chickens Hall of Fame

First Highest Chicken Discovered: @FishyFry57: level 11
Second Highest Chicken Discovered: @kyubr tied with @CandyColt_Games: level 10
Third Highest Chicken Discovered: N/A
If you beat any of these records post your record in the comments

P#75069 2020-04-20 22:17 ( Edited 2020-07-17 21:37)

Cart #carttwo-2 | 2020-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This game is just a test.
Please run it to see if Cart Two will load Cart 1.
This is a test for another game I am working on.

Code

--cart two and cart 1
--by candycolt games

function _draw()
    cls()
    map(0,0)
    print("loading cart 1...",54,44,7)
end

function _update()
    if time()>2.5 then
        load"#cart 1-2"
    end
end

Cart 1 is at: https://www.lexaloffle.com/bbs/?tid=37447

Conclusion

Test 1

Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!

Test 2:

IT WORKS!!!!!!

P#74975 2020-04-19 15:18 ( Edited 2020-04-19 19:08)

Cart #cart1-3 | 2020-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This game is just a test.
Please run it to see if Cart 1 will load Cart Two.
This is a test for another game I am working on.

Code

--cart 1 and cart two
--by candycolt games

function _draw()
    cls()
    map(0,0)
    print("loading cart two...",54,44,7)
end

function _update()
    if time()>2.5 then
        load"#cart two-2"
    end
end

Cart Two is at https://www.lexaloffle.com/bbs/?tid=37448

Conclusion

Test 1:

Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!

Test 2:

IT WORKS!!!!!!

P#74974 2020-04-19 15:11 ( Edited 2020-04-19 19:08)

This is the submission page for the no sprite sheet challenge.
For details about the challenge and all submissions or if you have a question, go to the No Sprite Sheet Challenge page.
If you have a game you would like to submit, comment the link and name of your game.

P#74911 2020-04-18 01:48

I'm bored of this quarantine. You probably are too. So why don't we challenge ourselves?
It will be like a game jam, but without a deadline.
you may participate even if quarantine has ended.
I will be making a game for this also.

Requirements

You are not allowed to use the sprite sheet IN ANY WAY.*
You may not use SPR(), SSPR(), or any other function that uses the sprite sheet.
You may use RECT(), RECTFILL(), CIRC(), CIRCFILL(), LINE() and any other command that does not use the sprite sheet.
Starting on line 1 of tab 0 write:

--(your game name) BY (your name)
--NO SPRITESHEET CHALLENGE

also, put this code somewhere in your game's code and call update웃() with _update() and call draw웃() with _draw()

function draw웃()
    for c=0,15 do
        pal(c,c,1)
    end
    cls()
    rectfill(62,62,67,71,7)
    rectfill(60,66,69,67,7)
    rectfill(64,70,65,71,0)
    line(55,55,73,77,8)
    line(56,55,74,77,8)
    circ(64,66,14,8)
    print("no spritesheet challenge",20,90,9)
end
function upddate웃()
    if time()>3 then
        state="game"
        --^replace this with your
        --|method of going to the game
        --|screen or use this one!
        --|look at:
        --|https://nerdyteachers.com/explain/mainmenu1/
        --|and
        --|https://nerdyteachers.com/explain/mainmenu2/
        --|for help and ideas
    end
end

please DO NOT use Gmail to send me the link or it will be put in spam.
Please comment the link in the Submission Page.
if you already have a game that meets the requirements then you may submit it.
if you have any questions comment them below.

*okay, you can use the sprite sheet for your logo like I have in all my games. (see https://www.lexaloffle.com/bbs/?pid=74100#p)

GAMES:

Pinballvania By Guerra Games

P#74797 2020-04-16 00:18 ( Edited 2020-07-25 20:24)

Cart #ice_cream-0 | 2020-04-09 | Code ▽ | Embed ▽ | No License
4

Hi! This is the second PICO-8 game I have made! I made this for the Portland Indy Game Squad (PIGSquad) 3-Button, 3-Color game jam! the Creative Theme was One More Time. My dad did the sound and music (which is the ice cream truck music), and I did all the programming and everything else. Thanks!

P#74593 2020-04-09 15:15

Hello!
I'm trying to make an endless speedrunner game. I have it almost finished but I can't figure out what I should use for the jump power, speed, and gravity.
Mabey if you have made a speedrunner you could help me with this.

Thanks!

P#74260 2020-03-27 23:17

Cart #candy_colt-2 | 2020-04-11 | Code ▽ | Embed ▽ | No License
2

Squidkidd and Greyskull9 present:
CandyColt Classic

We made this game for a PIGSquad (Portland Indie Game Squad) for a summer slow jam.
The Creative Theme was "Occult Classic".
So we made a game about a colt!

My all-time score=375! Post in the comments your best score!

Have Fun!

P#74100 2020-03-21 20:03 ( Edited 2020-04-19 15:34)

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