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Cart #jetski-4 | 2021-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made this for the one hour game jam!

Controls: Arrow keys to move, X to start

0 comments



Cart #orbz-0 | 2021-05-18 | Code ▽ | Embed ▽ | No License
7


I made this game in less than two days. I hope you enjoy it!

How to play:
Press X to rotate your multicolor orb clockwise. When a smaller orb drops down from the top, spin your orb until the matching color is facing up. If an orb drops into the wrong color, your score will reset and you have to restart.

My dad got a score of 77. I have a high score of 91.
Currently, the highest high score is held by @A_feetballer with a score of 140.

Post your scores in the comments!

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5 comments



Cart #morecolors-2 | 2020-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Run the cart and you will see more colors that are not in pico 8 how I got them is I drew a square of one color and then a square of another and used _update60() to change them really fast and it goes too fast for our eyes so it looks like the colors are combined.
the squares on top are the solid ones and the ones on the bottom are checkered. the ones in the middle are normal pico 8 colors.
feel free to use this in any of your games.

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0 comments



Cart #echolocate-1 | 2020-05-23 | Code ▽ | Embed ▽ | No License
3

A game where you control a bat and use echolocate to see the things in the shadows.
some objects restart the game when you touch them so be careful!
echos will bounce off of all objects except the player and air.
use ⬆️⬇️⬅️➡️ to move and ❎ to echolocate.
currently the cart is mainly a play/test area cuz I am working on the map.
Feel free to post any echolocation art in the comments!
Feel free to make your own play area and share it but YOU MUST:

  • Say the original game was made by @CandyColt_Games
  • Have a link to this game
  • You MAY NOT call it anything other than "Echolocate custom map by <your username>" or something similar
  • tag it with: echolocate custom map
  • If you don't follow these then I will report it
  • If you see a echolocate custom map page that does not follow these rules then you can report it

[ Continue Reading.. ]

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1 comment



Soo... I bought a raspberry pi zero and I'm trying to get it to work so I can run and create pico 8 games on it. But every time I try to make it boot, it does this:

.

.

.

.
In short, it does nothing. Has anyone had this problem and maybe solved it? Thanks!

Oh, and we should have a name for pi's that run pico 8 games that we all use.

(I tried to load the raspberry logo into pico 8. it didn't work)

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13 comments



So.. let's say that someone tells how to have infinite health in the comments of a game called "banana run". Should there be a "Report as Revealed Easter Egg"? This would help conceal the secrets of the game. Do you think there should be this? Or should it only be available to the dev?
NOTE: I have not heard anything about this being added. I just thought it would be handy.

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4 comments



Okay, comment on what color flower you like best. please only comment once. This is for Great Heroic Meadow Adventure. YOU MUST CHOOSE ONE OF THESE

Blue Flowers:

Purple Flowers:

Pink Flowers:

Purple and Blue Flowers:

Pink and Blue Flowers:

Purple and Pink Flowers:

Thanks!

Other: ___

these are the votes:


Blue: 0%
Purple: 0%
Pink: 0%
Purple and Blue: 50% @ExtrovertPlatypus
Pink and Blue: 50% @jmsnsh
Purple and Pink: 0%

Currently the top flowers are pink and blue 50% and purple and blue 50%

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2 comments



So I know how to make actors and objects appear at different times but how do I make them appear after something happens for example:
An enemy gets defeated. How do I make it drop, say, a laser powerup?
The player steps on a button. How do I change the floor from water to jelly?
The player defeats an actor. How do I make chocolate appear?
I could go on forever.
Does anyone know how to do this?

Thanks!

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4 comments



Cart #great_hero_meadow_adventure-4 | 2020-04-28 | Code ▽ | Embed ▽ | No License
4


A great heroic meadow adventure. There are no bugs (that I know of)
If your wondering how I got the name, well, it was generated by @thattomhall RNDGAME.
The only thing I need to make now is the map.
If anyone knows how to make bridges that you could walk across and below, that would help a lot!

The little white bar at the top of the screen is your health
If you run out of health then the game will restart
The bee at the bottom left of the screen means if you press 🅾️ you will release a bee
If you see the outline of a bee in the bottom left corner that means you don't have a bee to release
Every three seconds a bee spawns in the honeycomb walk over the honeycomb to collect it

[ Continue Reading.. ]

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5 comments



Cart #cprint-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


A new print that centers your text!
Syntax:

CPRINT(STRING,X,Y,COLOR)

Hope this helps!

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1 comment



Cart #monalisa-0 | 2020-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


I was bored and wanted to do some pixel art so here it is. It's a pixelated image of the real thing, with changed colors so I can put it into pico-8.

@zep if you see this can you make a cadigory called: "PICO-8: Pixel Art"? thanks!

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0 comments



Cart #spacechickens-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1


A game where you fly around in a spaceship as a chicken and explore planets.
THIS GAME IS A WORK IN PROGRESS
THIS GAME IS FULL OF SECRETS. DO NOT SHOW WHERE OR WHAT THEY ARE BUT YOU CAN SAY THAT YOU FOUND ONE.
There is not much but I am adding more.
all I have is space and the two planets.
Below are the different planet carts.

Cart #spacechickensred-1 | 2020-04-23 | Code ▽ | Embed ▽ | No License
1


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This has been solved. you may still look at the non-working code and working code.

So for my Merge Chickens game, I have a limit of 64 chickens because there are only 64 save spaces, but when I try to make it so I can save more chickens all I get is:

here is my code:

--savebuk() and loadbuk()

function savebuk()
	local d=0
	for x=0,15 do--go thrugh all of
		for y=0,15 do--the map tiles
			local i=0
			local s=0
			if mget(x,y)>63 then
				i=mget(x,y)
			--if this tile is a chicken
			--set i to the sprite number
			end
			if x+1<16 then
				if mget(x+1,y)>63 then
					s=mget(x+1,y)*1000
				--if the tile next to the
				--tile at x is not off the
				--map and if the tile is a
				--chicken set s to the tile
				--times 1000
				end
			else
				if mget(0,y)>63 then
					s=mget(0,y)*1000

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=75072#p)
2 comments



Cart #mergechickens-10 | 2020-07-17 | Code ▽ | Embed ▽ | No License
11

I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quarentine
I hope you like this fun, silly game!
This game has 63 chickens.
Thank you @kyubr for doing the math for me on how many of the first chicken you need to get the last one.
Please do not comment what the chickens look like (It's a surprise).
If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.
If you would like to show a screenshot, please make it hidden, like this.

if you would like to know how to do this look at the formatting help.

Merge Chickens Hall of Fame

First Highest Chicken Discovered: Anonymous tied with @CandyColt_Games: level 12

[ Continue Reading.. ]

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12 comments



Cart #carttwo-2 | 2020-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


This game is just a test.
Please run it to see if Cart Two will load Cart 1.
This is a test for another game I am working on.

Code

--cart two and cart 1
--by candycolt games

function _draw()
	cls()
	map(0,0)
	print("loading cart 1...",54,44,7)
end

function _update()
	if time()>2.5 then
		load"#cart 1-2"
	end
end

Cart 1 is at: https://www.lexaloffle.com/bbs/?tid=37447

Conclusion

Test 1

Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!

Test 2:

IT WORKS!!!!!!

1
0 comments



Cart #cart1-3 | 2020-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This game is just a test.
Please run it to see if Cart 1 will load Cart Two.
This is a test for another game I am working on.

Code

--cart 1 and cart two
--by candycolt games

function _draw()
	cls()
	map(0,0)
	print("loading cart two...",54,44,7)
end

function _update()
	if time()>2.5 then
		load"#cart two-2"
	end
end

Cart Two is at https://www.lexaloffle.com/bbs/?tid=37448

Conclusion

Test 1:

Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!

Test 2:

IT WORKS!!!!!!

2
5 comments



This is the submission page for the no sprite sheet challenge.
For details about the challenge and all submissions or if you have a question, go to the No Sprite Sheet Challenge page.
If you have a game you would like to submit, comment the link and name of your game.

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0 comments



I'm bored of this quarantine. You probably are too. So why don't we challenge ourselves?
It will be like a game jam, but without a deadline.
you may participate even if quarantine has ended.
I will be making a game for this also.

Requirements

You are not allowed to use the sprite sheet IN ANY WAY.*
You may not use SPR(), SSPR(), or any other function that uses the sprite sheet.
You may use RECT(), RECTFILL(), CIRC(), CIRCFILL(), LINE() and any other command that does not use the sprite sheet.
Starting on line 1 of tab 0 write:

--(your game name) BY (your name)
--NO SPRITESHEET CHALLENGE

also, put this code somewhere in your game's code and call update웃() with _update() and call draw웃() with _draw()

function draw웃()
	for c=0,15 do
		pal(c,c,1)
	end
	cls()
	rectfill(62,62,67,71,7)
	rectfill(60,66,69,67,7)
	rectfill(64,70,65,71,0)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=74797#p)
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8 comments



Cart #ice_cream-0 | 2020-04-09 | Code ▽ | Embed ▽ | No License
4

Hi! This is the second PICO-8 game I have made! I made this for the Portland Indy Game Squad (PIGSquad) 3-Button, 3-Color game jam! the Creative Theme was One More Time. My dad did the sound and music (which is the ice cream truck music), and I did all the programming and everything else. Thanks!

4
2 comments



Hello!
I'm trying to make an endless speedrunner game. I have it almost finished but I can't figure out what I should use for the jump power, speed, and gravity.
Mabey if you have made a speedrunner you could help me with this.

Thanks!

1
0 comments





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