CandyColt_Games [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=37037 MORE COLORS TRICK <p> <table><tr><td> <a href="/bbs/?pid=78405#p"> <img src="/bbs/thumbs/pico8_morecolors-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=78405#p"> MORE COLORS TRICK</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=78405#p"> [Click to Play]</a> </td></tr></table> <br /> Run the cart and you will see more colors that are not in pico 8 how I got them is I drew a square of one color and then a square of another and used _update60() to change them really fast and it goes too fast for our eyes so it looks like the colors are combined.<br /> the squares on top are the solid ones and the ones on the bottom are checkered. the ones in the middle are normal pico 8 colors.<br /> feel free to use this in any of your games.</p> https://www.lexaloffle.com/bbs/?tid=38533 https://www.lexaloffle.com/bbs/?tid=38533 Mon, 22 Jun 2020 19:30:22 UTC Echolocate <p> <table><tr><td> <a href="/bbs/?pid=76987#p"> <img src="/bbs/thumbs/pico8_echolocate-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=76987#p"> Echolocate 1.5</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=76987#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="/media/37037/echolocate.p8_2.gif" alt="" /> <p>A game where you control a bat and use echolocate to see the things in the shadows.<br /> some objects restart the game when you touch them so be careful!<br /> echos will bounce off of all objects except the player and air.<br /> use ⬆️⬇️⬅️➡️ to move and ❎ to echolocate.<br /> currently the cart is mainly a play/test area cuz I am working on the map.<br /> Feel free to post any echolocation art in the comments!<br /> Feel free to make your own play area and share it but YOU MUST:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li>Say the original game was made by <a href="https://www.lexaloffle.com/bbs/?uid=37037"> @CandyColt_Games</a></li> <li>Have a link to this game</li> <li>You MAY NOT call it anything other than &quot;Echolocate custom map by &lt;your username&gt;&quot; or something similar</li> <li>tag it with: echolocate custom map</li> <li>If you don't follow these then I will report it</li> <li>If you see a echolocate custom map page that does not follow these rules then you can report it<br /> </div></div></div><br /> there is a config page section that you can change easily<br /> Have Fun!</li> </ul> <p>1.5: fixed echolocating bouncing</p> <p>Past Updates:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=38062 https://www.lexaloffle.com/bbs/?tid=38062 Thu, 21 May 2020 16:30:48 UTC Diary of a Raspberry Pi Zero (That does not work) <img style="" border=0 src="/media/37037/Raspberry_Pi_Logo.png" alt="" /> <p>Soo... I bought a raspberry pi zero and I'm trying to get it to work so I can run and create pico 8 games on it. But every time I try to make it boot, it does this:</p> <p>.</p> <p>.</p> <p>.</p> <p>.<br /> In short, it does nothing. Has anyone had this problem and maybe solved it? Thanks!</p> <p>Oh, and we should have a name for pi's that run pico 8 games that we all use.</p> <p>(I tried to load the raspberry logo into pico 8. it didn't work)</p> https://www.lexaloffle.com/bbs/?tid=37661 https://www.lexaloffle.com/bbs/?tid=37661 Wed, 29 Apr 2020 15:27:32 UTC Should there be a &quot;Report as Revealed Easter Egg&quot;? <p>So.. let's say that someone tells how to have infinite health in the comments of a game called &quot;banana run&quot;. Should there be a &quot;Report as Revealed Easter Egg&quot;? This would help conceal the secrets of the game. Do you think there should be this? Or should it only be available to the dev?<br /> NOTE: I have not heard anything about this being added. I just thought it would be handy.</p> https://www.lexaloffle.com/bbs/?tid=37660 https://www.lexaloffle.com/bbs/?tid=37660 Wed, 29 Apr 2020 14:53:38 UTC What Color Flowers? Great Heroic Meadow Adventure Poll <h1>Okay, comment on what color flower you like best. please only comment once. This is for <a href="https://www.lexaloffle.com/bbs/?tid=37605">Great Heroic Meadow Adventure</a>. YOU MUST CHOOSE ONE OF THESE</h1> <h2>Blue Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_000.png" alt="" /> <h2>Purple Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_001.png" alt="" /> <h2>Pink Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_003.png" alt="" /> <h2>Purple and Blue Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_002.png" alt="" /> <h2>Pink and Blue Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_004.png" alt="" /> <h2>Purple and Pink Flowers:</h2> <img style="" border=0 src="/media/37037/great heroic meadow adventure.p8_005.png" alt="" /> <p>Thanks!</p> <h2>Other: _<strong><strong>__</strong></strong></h2> <p>these are the votes:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> Blue: 0%<br /> Purple: 0%<br /> Pink: 0%<br /> Purple and Blue: 50% @ExtrovertPlatypus<br /> Pink and Blue: 50% <a href="https://www.lexaloffle.com/bbs/?uid=43826"> @jmsnsh</a><br /> Purple and Pink: 0%<br /> </div></div></div></p> <h2>Currently the top flowers are pink and blue 50% and purple and blue 50%</h2> https://www.lexaloffle.com/bbs/?tid=37650 https://www.lexaloffle.com/bbs/?tid=37650 Tue, 28 Apr 2020 20:20:26 UTC How do I make monsters/actors spawn with code in Voxatron? <p>So I know how to make actors and objects appear at different times but how do I make them appear after something happens for example:<br /> An enemy gets defeated. How do I make it drop, say, a laser powerup?<br /> The player steps on a button. How do I change the floor from water to jelly?<br /> The player defeats an actor. How do I make chocolate appear?<br /> I could go on forever.<br /> Does anyone know how to do this?</p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=37645 https://www.lexaloffle.com/bbs/?tid=37645 Tue, 28 Apr 2020 17:54:11 UTC Great Heroic Meadow Adventure (WIP) <p> <table><tr><td> <a href="/bbs/?pid=75434#p"> <img src="/bbs/thumbs/pico8_great_hero_meadow_adventure-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75434#p"> Great Heroic Meadow Adventure</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75434#p"> [Click to Play]</a> </td></tr></table> <br /> A great heroic meadow adventure. There are no bugs (that I know of)<br /> If your wondering how I got the name, well, it was generated by <a href="https://www.lexaloffle.com/bbs/?uid=32135"> @thattomhall</a> <a href="https://www.lexaloffle.com/bbs/?tid=37517">RNDGAME</a>.<br /> The only thing I need to make now is the map.<br /> If anyone knows how to make bridges that you could walk across and below, that would help a lot!</p> <p>The little white bar at the top of the screen is your health<br /> If you run out of health then the game will restart<br /> The bee at the bottom left of the screen means if you press 🅾️ you will release a bee<br /> If you see the outline of a bee in the bottom left corner that means you don't have a bee to release<br /> Every three seconds a bee spawns in the honeycomb walk over the honeycomb to collect it<br /> Bees spread pollen<br /> If a weed touches pollen then it will die</p> <p>Have Fun!</p> <h3>There is a poll for this game. please vote!</h3> <p>find it <a href="https://www.lexaloffle.com/bbs/?tid=37650">here</a>.</p> https://www.lexaloffle.com/bbs/?tid=37605 https://www.lexaloffle.com/bbs/?tid=37605 Sun, 26 Apr 2020 16:24:22 UTC CPrint! <p> <table><tr><td> <a href="/bbs/?pid=75241#p"> <img src="/bbs/thumbs/pico8_cprint-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75241#p"> CPrint</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75241#p"> [Click to Play]</a> </td></tr></table> <br /> A new print that centers your text!<br /> Syntax:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>CPRINT(STRING,X,Y,COLOR)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Hope this helps!</p> https://www.lexaloffle.com/bbs/?tid=37554 https://www.lexaloffle.com/bbs/?tid=37554 Thu, 23 Apr 2020 21:31:37 UTC Mona Lisa Pixel Art <p> <table><tr><td> <a href="/bbs/?pid=75229#p"> <img src="/bbs/thumbs/pico8_monalisa-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75229#p"> Mona Lisa Pixel Art</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75229#p"> [Click to Play]</a> </td></tr></table> <br /> I was bored and wanted to do some pixel art so here it is. It's a pixelated image of the real thing, with changed colors so I can put it into pico-8. </p> <h3><a href="https://www.lexaloffle.com/bbs/?uid=1"> @zep</a> if you see this can you make a cadigory called: &quot;PICO-8: Pixel Art&quot;? thanks!</h3> https://www.lexaloffle.com/bbs/?tid=37552 https://www.lexaloffle.com/bbs/?tid=37552 Thu, 23 Apr 2020 19:42:13 UTC Space Chickens WIP <p> <table><tr><td> <a href="/bbs/?pid=75215#p"> <img src="/bbs/thumbs/pico8_spacechickens-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75215#p"> Space Chickens</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75215#p"> [Click to Play]</a> </td></tr></table> <br /> A game where you fly around in a spaceship as a chicken and explore planets.<br /> THIS GAME IS A WORK IN PROGRESS<br /> THIS GAME IS FULL OF SECRETS. DO NOT SHOW WHERE OR WHAT THEY ARE BUT YOU CAN SAY THAT YOU FOUND ONE.<br /> There is not much but I am adding more.<br /> all I have is space and the two planets.<br /> Below are the different planet carts.<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=75215#p"> <img src="/bbs/thumbs/pico8_spacechickensred-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75215#p"> Space Chickens:Red Planet</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75215#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=37548 https://www.lexaloffle.com/bbs/?tid=37548 Thu, 23 Apr 2020 14:46:51 UTC How do I save this??? Merge Chickens <h2>This has been solved. you may still look at the non-working code and working code.</h2> <p>So for my <a href="https://www.lexaloffle.com/bbs/?tid=37489">Merge Chickens</a> game, I have a limit of 64 chickens because there are only 64 save spaces, but when I try to make it so I can save more chickens all I get is:</p> <img style="" border=0 src="/media/37037/Screen Shot 2020-04-20 at 3.53.24 PM.png" alt="" /> <p>here is my code:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--savebuk() and loadbuk() function savebuk() local d=0 for x=0,15 do--go thrugh all of for y=0,15 do--the map tiles local i=0 local s=0 if mget(x,y)&gt;63 then i=mget(x,y) --if this tile is a chicken --set i to the sprite number end if x+1&lt;16 then if mget(x+1,y)&gt;63 then s=mget(x+1,y)*1000 --if the tile next to the --tile at x is not off the --map and if the tile is a --chicken set s to the tile --times 1000 end else if mget(0,y)&gt;63 then s=mget(0,y)*1000 --if the tile next to the --tile at x is off the map --do the same thing but --with zero end end dset(d,i+s) --save i+s here is an example --i=109 --s=72 --s gets multiplied by 1000 --s=72000 --s+i=72109 --then save that is save spot --d d+=1 --on to the next save spot! end end end function loadbuk() for d=0,63 do --all commented lines is an --example local val=dget(d) --val=72109 local s=flr(val/1000) --s=72.109 rounded down local s2=flr(val/1000)*1000 local i=val-s2 --i=72109-72000 --i=109 local x=flr(rnd(15)) local y=flr(rnd(15)) --find a random position if mget(x,y)&lt;64 then mset(x,y,s) --and if there is not a bird --already there place s --there end x=flr(rnd(15)) y=flr(rnd(15)) if mget(x,y)&lt;64 then mset(x,y,i) end --do the same thing with i end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <h1>This is the WORKING code</h1> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--savebuk() and loadbuk() function savebuk() for sp=64,127 do local num=0 for x=0,15 do for y=0,15 do if mget(x,y)==sp then num+=1 end end end dset(sp-64,num) end end function loadbuk() for sp=64,128 do local num=dget(sp-64) for i=1,num do x=flr(rnd(15)) y=flr(rnd(15)) if mget(x,y)&lt;64 then mset(x,y,sp) end end end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=37491 https://www.lexaloffle.com/bbs/?tid=37491 Mon, 20 Apr 2020 22:59:35 UTC Merge Chickens <p> <table><tr><td> <a href="/bbs/?pid=75069#p"> <img src="/bbs/thumbs/pico8_mergechickens-10.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75069#p"> Merge Chickens</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=75069#p"> [Click to Play]</a> </td></tr></table> </p> <p>I made this game for the olc:BeatTheBoredom game jam during the COVID-19 Quorentine (which rhymes and we should all say this in the games we make during COVID-19)<br /> I hope you like this fun, silly game!<br /> This game has 63 chickens.<br /> Thank you <a href="https://www.lexaloffle.com/bbs/?uid=10661"> <a href="https://www.lexaloffle.com/bbs/?uid=10661"> @kyubr</a></a> for doing the math for me on how many of the first chicken you need to get the last one.<br /> Please do not comment what the chickens look like (It's a surprise).<br /> If you beat the game please comment below BUT DO NOT SHOW A SCREENSHOT OR SAY WHAT THE CHICKENS LOOK LIKE.<br /> If you would like to show a screenshot, please make it hidden, like this.<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"> if you would like to know how to do this look at the formatting help. </div></div></div></p> <h2>Merge Chickens Hall of Fame</h2> <p>First Highest Chicken Discovered: Anonymous tied with <a href="https://www.lexaloffle.com/bbs/?uid=37037"> @CandyColt_Games</a>: level 12<br /> Second Highest Chicken Discovered: <a href="https://www.lexaloffle.com/bbs/?uid=45949"> @FishyFry57</a>: level 11<br /> Third Highest Chicken Discovered: <a href="https://www.lexaloffle.com/bbs/?uid=10661"> <a href="https://www.lexaloffle.com/bbs/?uid=10661"> @kyubr</a></a>: level 10<br /> If you beat any of these records post your record in the comments</p> https://www.lexaloffle.com/bbs/?tid=37489 https://www.lexaloffle.com/bbs/?tid=37489 Mon, 20 Apr 2020 22:17:41 UTC Cart Two and Cart 1 back and forth Loading <p> <table><tr><td> <a href="/bbs/?pid=74975#p"> <img src="/bbs/thumbs/pico8_carttwo-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=74975#p"> Cart Two</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=74975#p"> [Click to Play]</a> </td></tr></table> <br /> This game is just a test.<br /> Please run it to see if Cart Two will load Cart 1.<br /> This is a test for another game I am working on.</p> <h2>Code</h2> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--cart two and cart 1 --by candycolt games function _draw() cls() map(0,0) print(&quot;loading cart 1...&quot;,54,44,7) end function _update() if time()&gt;2.5 then load&quot;#cart 1-2&quot; end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Cart 1 is at: <a href="https://www.lexaloffle.com/bbs/?tid=37447">https://www.lexaloffle.com/bbs/?tid=37447</a></p> <h2>Conclusion</h2> <h3>Test 1</h3> <p>Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!</p> <h3>Test 2:</h3> <p>IT WORKS!!!!!!</p> https://www.lexaloffle.com/bbs/?tid=37448 https://www.lexaloffle.com/bbs/?tid=37448 Sun, 19 Apr 2020 15:18:44 UTC Cart 1 and Cart Two Back and forth Loading <p> <table><tr><td> <a href="/bbs/?pid=74974#p"> <img src="/bbs/thumbs/pico8_cart1-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=74974#p"> Cart 1</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=74974#p"> [Click to Play]</a> </td></tr></table> <br /> This game is just a test.<br /> Please run it to see if Cart 1 will load Cart Two.<br /> This is a test for another game I am working on.</p> <h2>Code</h2> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--cart 1 and cart two --by candycolt games function _draw() cls() map(0,0) print(&quot;loading cart two...&quot;,54,44,7) end function _update() if time()&gt;2.5 then load&quot;#cart two-2&quot; end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Cart Two is at <a href="https://www.lexaloffle.com/bbs/?tid=37448">https://www.lexaloffle.com/bbs/?tid=37448</a></p> <h1>Conclusion</h1> <h3>Test 1:</h3> <p>Okay, This did not work apparently. If you know how to load a cart in another cart please comment it below. Thanks!</p> <h3>Test 2:</h3> <p>IT WORKS!!!!!!</p> https://www.lexaloffle.com/bbs/?tid=37447 https://www.lexaloffle.com/bbs/?tid=37447 Sun, 19 Apr 2020 15:11:50 UTC NO SPRITE SHEET CHALLENGE SUMBISSIONS PAGE <img style="" border=0 src="/media/37037/3_Screen Shot 2020-04-15 at 6.25.23 PM.png" alt="" /> <p>This is the submission page for the no sprite sheet challenge.<br /> For details about the challenge and all submissions or if you have a question, go to the <a href="https://www.lexaloffle.com/bbs/?pid=74797#p">No Sprite Sheet Challenge</a> page.<br /> If you have a game you would like to submit, comment the link and name of your game.</p> https://www.lexaloffle.com/bbs/?tid=37419 https://www.lexaloffle.com/bbs/?tid=37419 Sat, 18 Apr 2020 01:48:57 UTC NO SPRITE SHEET CHALLENGE! <img style="" border=0 src="/media/37037/Screen Shot 2020-04-15 at 6.25.23 PM.png" alt="" /> <p>I'm bored of this quarantine. You probably are too. So why don't we challenge ourselves?<br /> It will be like a game jam, but without a deadline.<br /> you may participate even if quarantine has ended.<br /> I will be making a game for this also.</p> <h2>Requirements</h2> <p>You are not allowed to use the sprite sheet IN ANY WAY.*<br /> You may not use SPR(), SSPR(), or any other function that uses the sprite sheet.<br /> You may use RECT(), RECTFILL(), CIRC(), CIRCFILL(), LINE() and any other command that does not use the sprite sheet.<br /> Starting on line 1 of tab 0 write:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--(your game name) BY (your name) --NO SPRITESHEET CHALLENGE</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>also, put this code somewhere in your game's code and call update웃() with _update() and call draw웃() with _draw()</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function draw웃() for c=0,15 do pal(c,c,1) end cls() rectfill(62,62,67,71,7) rectfill(60,66,69,67,7) rectfill(64,70,65,71,0) line(55,55,73,77,8) line(56,55,74,77,8) circ(64,66,14,8) print(&quot;no spritesheet challenge&quot;,20,90,9) end function upddate웃() if time()&gt;3 then state=&quot;game&quot; --^replace this with your --|method of going to the game --|screen or use this one! --|look at: --|https://nerdyteachers.com/explain/mainmenu1/ --|and --|https://nerdyteachers.com/explain/mainmenu2/ --|for help and ideas end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>please DO NOT use Gmail to send me the link or it will be put in spam.<br /> Please comment the link in the <a href="https://www.lexaloffle.com/bbs/?tid=37419">Submission Page</a>.<br /> if you already have a game that meets the requirements then you may submit it.<br /> if you have any questions comment them below.</p> <p>*okay, you can use the sprite sheet for your logo like I have in all my games. (see <a href="https://www.lexaloffle.com/bbs/?pid=74100#p">https://www.lexaloffle.com/bbs/?pid=74100#p</a>)</p> <h2>GAMES:</h2> <p><a href="https://www.lexaloffle.com/bbs/?pid=74850">Pinballvania By Guerra Games</a></p> https://www.lexaloffle.com/bbs/?tid=37372 https://www.lexaloffle.com/bbs/?tid=37372 Thu, 16 Apr 2020 00:18:42 UTC Ice Cream! <p> <table><tr><td> <a href="/bbs/?pid=74593#p"> <img src="/bbs/thumbs/pico8_ice_cream-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=74593#p"> ice_cream</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=74593#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi! This is the second PICO-8 game I have made! I made this for the Portland Indy Game Squad (PIGSquad) 3-Button, 3-Color game jam! the Creative Theme was One More Time. My dad did the sound and music (which is the ice cream truck music), and I did all the programming and everything else. Thanks!</p> https://www.lexaloffle.com/bbs/?tid=37298 https://www.lexaloffle.com/bbs/?tid=37298 Thu, 09 Apr 2020 15:15:56 UTC Speed Runner Gravity/Speed/Jump Ratio <p>Hello!<br /> I'm trying to make an endless speedrunner game. I have it almost finished but I can't figure out what I should use for the jump power, speed, and gravity.<br /> Mabey if you have made a speedrunner you could help me with this.</p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=37184 https://www.lexaloffle.com/bbs/?tid=37184 Fri, 27 Mar 2020 23:17:35 UTC CandyColt Classic <p> <table><tr><td> <a href="/bbs/?pid=74100#p"> <img src="/bbs/thumbs/pico8_candy_colt-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=74100#p"> CandyColt Classic</a><br><br> by <a href="/bbs/?uid=37037"> CandyColt_Games</a> <br><br><br> <a href="/bbs/?pid=74100#p"> [Click to Play]</a> </td></tr></table> <br /> Squidkidd and Greyskull9 present:<br /> CandyColt Classic</p> <p>We made this game for a PIGSquad (Portland Indie Game Squad) for a summer slow jam.<br /> The Creative Theme was &quot;Occult Classic&quot;.<br /> So we made a game about a colt!</p> <p>My all-time score=375! Post in the comments your best score!</p> <p>Have Fun!</p> https://www.lexaloffle.com/bbs/?tid=37118 https://www.lexaloffle.com/bbs/?tid=37118 Sat, 21 Mar 2020 20:03:10 UTC