Controls:
Z/C to jump and let go of the rope
X/V to attach the rope (only works if the connecting line is white, otherwise you're too far away)
Left/Right to swing on the rope (and run on the ground)
To disable music, press X/V on the title screen.
Update 01.09.2020:
Uploaded a new version, now with two game modes and three difficulty settings for each mode. Highscores are saved individually for each mode and difficulty combination.
Game Modes:
Normal
The failure line is locked to the score line and always a fixed distance away. The harder the difficutly, the closer the failure line to the score line
Speed
You are the god of this planet, unfortunately your powers are limited to the control of gravity in this patch of the galaxy. Do everything in your might to keep the planet at temperatures that can sustain organic life. To guide you, the habitable zone of each system is shown in green on the playing field.
Remark: the solar systems are auto-generated from the seed given at the start of the game. I tried to make it so all generated solar systems have a good starting position, but if you encounter a particularly bad system just restart with a different seed.
Also: After hitting start in the menu, the game may take a while to actually start. The calculation of the habitable zone is not very optimized and takes a while, so just be patient, there's nothing wrong with your browser. ;)
Controls
up arrow/down arrow: zoom in/zoom out
left arrow: show/hide debug information
z: multiply gravity by 10
x: turn off gravitational influence on player
Post
So, this is my second post. This time I'm posting some WIP of a gravity simulation I'm writing.
I'm not sure if this will ever turn into a game, maybe I'll just keep it as a "toy".
If you read "The Three Body Problem" by Cixin Liu and ever wondered how the trisolaran solar system worked, then take a look at the orbit of the planet in this simulation and imagine what it would be like, living on this planet. ;)
This cartridge implements a gravity simulation using a kind of modified newtonian gravity to make the simulation more stable for a simple toy like this.
how to play
Use z to accelerate and the arrow keys to turn.
Post
Hey everyone,
this is my first post here, so hopefully I'm doing everything correct.
I discovered PICO-8 around two weeks ago and was intrigued by its design philosophy. As someone who is only interested in Game development as a hobby, I love that basically all tools needed for developing a small game.
So I've been playing around with the program for the last two weeks and decided that the best way to learn how to use PICO-8 (and Lua, as I never used that language before) was to develop a small game.
The result is this small racing game against the time (as I don't have any idea how to write an AI for a racing game) with two tracks. The gameplay is nothing to write home about but I'm still quite fond of the end result.
In principle it's pretty easy to add more tracks, just "draw" them on the map screen with the sprites. However, I didn't bother to write a code that automates the finish-line or the creation of checkpoints along the track, so those have to be set in code.
Some small things I personally find neat: