--functionsetup
playeranim = 1
timer = 0
function _init()
end
function animspr(x, y, fps, start_frame, end_frame)
timer = timer + 1
if timer >= 30 / fps then
playeranim = playeranim + 1
if playeranim > end_frame then
playeranim = start_frame
end
timer = 0
end
spr(playeranim, x, y)
end
function _update()
end
function _draw()
cls()
animspr(60, 60, 4, 1, 3)
end |
how this works: animspr(x, y, fps, start_frame, end_frame)






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