Log In  
0

Hello,

Another noob question.

I see Aseprite has a pico-8 palette option and is quite cool for pixelling/animating. Is there a method to get the gfx data from Aseprite to Pico-8 cleanly?

I'm doing a port of a C64 game called Spaceman Splorf: Planet of Doom and would like to be able to not HAVE to do the animation natively.

Cheers,

Roy

aseprite convert
P#45609 2017-10-29 20:14

0

Has anyone achieved accurate sprite to sprite collision with Pico-8? I know I can use the overlapping bounding box method, but I'd like to be able to check on a pixel perfect level to see if a sprite touches another sprite.

Is this doable, without getting too convoluted? Or should I just stick with bounds (maybe multiple bounds for extra resolution) ??

Oh, I'm new to Pico-8, so bear with me. I usually tinker with C64 retro coding (which has hardware sprite collision detection).

collision sprites
P#45607 2017-10-29 20:02


:: More
X
About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2017-11-20 01:50 | 0.214s | 1572k | Q:11