Has anyone achieved accurate sprite to sprite collision with Pico-8? I know I can use the overlapping bounding box method, but I'd like to be able to check on a pixel perfect level to see if a sprite touches another sprite.
Is this doable, without getting too convoluted? Or should I just stick with bounds (maybe multiple bounds for extra resolution) ??
Oh, I'm new to Pico-8, so bear with me. I usually tinker with C64 retro coding (which has hardware sprite collision detection).
Searching the forum will yield more results than you might think :)
OOh thanks. It's a bit of a lottery when searching on forums, usually :)
Long time later......
I forgot to say at the time, I ended up using multiple bounds represent each entity. I could then get pretty accurate (certainly good enough) collision to detect when my spaceman hit an asteroid.
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