Log In  


Another noob question.

I see Aseprite has a pico-8 palette option and is quite cool for pixelling/animating. Is there a method to get the gfx data from Aseprite to Pico-8 cleanly?

I'm doing a port of a C64 game called Spaceman Splorf: Planet of Doom and would like to be able to not HAVE to do the animation natively.



P#45609 2017-10-29 20:14 ( Edited 2017-10-30 09:14)

Yup! You can use IMPORT("filename.png") to import graphics to the spritesheet, from your carts folder.

P#45610 2017-10-29 20:33 ( Edited 2017-10-30 00:33)

Wow! Well, that's easy, init!

Thanks Solar!

P#45611 2017-10-29 20:50 ( Edited 2017-10-30 00:50)

And doing "export spritesheet.png" will dump the Pico-8 cart's spritesheet into a PNG.

I use PyxelEdit but still do a lot of importing & exporting of sheets (not latex).

P#45617 2017-10-29 23:03 ( Edited 2017-10-30 03:03)


P#45625 2017-10-30 05:14 ( Edited 2017-10-30 09:14)

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2023-03-28 09:40:13 | 0.006s | Q:12