Another noob question.
I see Aseprite has a pico-8 palette option and is quite cool for pixelling/animating. Is there a method to get the gfx data from Aseprite to Pico-8 cleanly?
I'm doing a port of a C64 game called Spaceman Splorf: Planet of Doom and would like to be able to not HAVE to do the animation natively.
P#45609 2017-10-29 20:14 ( Edited 2017-10-30 09:14)
Wow! Well, that's easy, init!
P#45611 2017-10-29 20:50 ( Edited 2017-10-30 00:50)
And doing "export spritesheet.png" will dump the Pico-8 cart's spritesheet into a PNG.
I use PyxelEdit but still do a lot of importing & exporting of sheets (not latex).
P#45617 2017-10-29 23:03 ( Edited 2017-10-30 03:03)
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