ZEPTON is a 2d voxel shmup by REZ.
You have to survive as long as possible to an always increasing number of enemies.
« GOOD LUCK »
how to play
on title screen, use Z/X, C/V or N/M to start a new game.
to pause game and access option menu, press P or return.
→ arrows: move your spaceship (you can invert y-axis in the pause menu)
→ Z/C/N: launch missile (if the target "lock" is red, the missile will go automatically on it)
→ X/V/M: fire bullets (your bullets will hit something if the target is red)
→ Z+X / C+V / N+M: ©LASER BEAM OF DOOM™ (pump spaceship energy, do not abuse!)
→ cursor move: move your spaceship
→ left button: fire bullets
→ right button: launch missile
→ left+right button: ©LASER BEAM OF DOOM™
→ added bonuses! the blue one increase your energy by 10 points, and the red
one (known as ©SUDDEN_DEATH™) kill instantly all enemies on screen!
→ a lot more code optimizations, the voxel farplane was increased a bit.
→ a brand new and deadly weapon! the mighty ©LASER BEAM OF DOOM™
→ full mouse support! now you can get rid of the keyboard to play
→ even more code optimizations, now the game run mostly at 60fps!
→ you can be a real pilot and choose to invert y-axis (option in the pause menu)
→ code size and speed optimizations (i removed almost all COLOR() calls!)
there is some tokens free, i will try to add some feature later if possible.
feel free to report me any bugs!
:: updated to version 0.9.1!
now you can be a real pilot and choose to invert y-axis (option in the pause menu) :D
also I optimized code size and speed by removing almost all COLOR() calls! I just noticed yesterday that you can give the color number as parameters directly in all the graphical functions :3
Wow this is a great game! It is so impressive and gives me tons of ideas for the game I am currently working on--599 Pound Life (my first Pico game).
I am not very good at shooting or jumping or moving games, but I was able to score 11 points after playing for half an hour because of the intuitive controls and layout. I love the design of the city scape and the consistent color for the alien attackers. I hope to see more of the game as my skills improve.
This is amazing!! And I'm impressed that not only is it visually impressive and you've crammed 3D voxel rendering into Pico 8, but at the same time, it's very clear and fluid to play, gameplay-wise!
Thanks for including the invert option. I've always felt that if you can see your ship, it's more natural for "up" to go up. If you're inside the ship and the angle of the nose actually affects flight gradually (rather than instantly) it makes sense to push "forward" to rotate the craft in that direction and end up heading downward. This game is definitely the former.
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