rez [Lexaloffle Blog Feed] spherical proximitors <p> <table><tr><td> <a href="/bbs/?pid=57329#p"> <img src="/bbs/thumbs/pico57328.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57329#p"> spherical proximitors</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=57329#p"> [Click to Play]</a> </td></tr></table> </p> <p>just a little experiment I did last year :)</p> Mon, 01 Oct 2018 04:53:11 UTC dot tunnel <p> <table><tr><td> <a href="/bbs/?pid=44035#p"> <img src="/bbs/thumbs/pico44036.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44035#p"> dot tunnel</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=44035#p"> [Click to Play]</a> </td></tr></table> </p> <p>the classic dot tunnel demo effect, 48*48 dots running at 60 fps!</p> Sat, 09 Sep 2017 17:22:58 UTC BONEWAVE <p> <table><tr><td> <a href="/bbs/?pid=42198#p"> <img src="/bbs/thumbs/pico42212.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42198#p"> BONEWAVE</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=42198#p"> [Click to Play]</a> </td></tr></table> </p> <p>press <strong>X</strong> for the real thing &#5461;( &#5147; )&#5463;</p> Wed, 05 Jul 2017 05:39:46 UTC RGB plasma <p> <table><tr><td> <a href="/bbs/?pid=41878#p"> <img src="/bbs/thumbs/pico41877.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41878#p"> RGB plasma</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=41878#p"> [Click to Play]</a> </td></tr></table> </p> <p>a simple plasma effect, emulating CRT screen pixels in order to display a kind of ultra-low-res hi-color effect :D</p> Fri, 23 Jun 2017 07:16:59 UTC ZEPTON <p> <table><tr><td> <a href="/bbs/?pid=38171#p"> <img src="/bbs/thumbs/pico41436.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38171#p"> ZEPTON</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=38171#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>ZEPTON</strong> is a 2d voxel shmup by <a href="">REZ</a>.</p> <p><strong>mission</strong></p> <p>You have to survive as long as possible to an always increasing number of enemies.</p> <p>&laquo; GOOD LUCK &raquo;</p> <p><strong>how to play</strong></p> <p>on title screen, use Z/X, C/V or N/M to start a new game.<br /> to pause game and access option menu, press P or return.</p> <p><span style="text-decoration: underline;">key control</span>:<br /> &#8594; arrows: move your spaceship (you can invert y-axis in the pause menu)<br /> &#8594; Z/C/N: launch missile (if the target &quot;lock&quot; is red, the missile will go automatically on it)<br /> &#8594; X/V/M: fire bullets (your bullets will hit something if the target is red)<br /> &#8594; Z+X / C+V / N+M: &copy;LASER BEAM OF DOOM� (pump spaceship energy, do not abuse!)</p> <p><span style="text-decoration: underline;">mouse control</span>:<br /> &#8594; cursor move: move your spaceship<br /> &#8594; left button: fire bullets<br /> &#8594; right button: launch missile<br /> &#8594; left+right button: &copy;LASER BEAM OF DOOM�</p> <p><strong>notes</strong></p> <p><span style="text-decoration: underline;">1.0 released!</span>:<br /> &#8594; added bonuses! the blue one increase your energy by 10 points, and the red<br /> one (known as &copy;SUDDEN_DEATH�) kill instantly all enemies on screen!<br /> &#8594; a lot more code optimizations, the voxel farplane was increased a bit.</p> <p><span style="text-decoration: underline;">0.9.2 update</span>:<br /> &#8594; a brand new and deadly weapon! the mighty &copy;LASER BEAM OF DOOM�<br /> &#8594; full mouse support! now you can get rid of the keyboard to play<br /> &#8594; even more code optimizations, now the game run mostly at 60fps!</p> <p><span style="text-decoration: underline;">0.9.1 update</span>:<br /> &#8594; you can be a real pilot and choose to invert y-axis (option in the pause menu)<br /> &#8594; code size and speed optimizations (i removed almost all COLOR() calls!)</p> <p>there is some tokens free, i will try to add some feature later if possible.</p> <p>feel free to report me any bugs!</p> Sat, 11 Mar 2017 19:34:53 UTC ZEPTON ~ a voxel shoot'em up <p>Hello there!</p> <p>I totally forgot to share some screenshots from my first &quot;big&quot; project on PICO-8 :D</p> <p>Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3</p> <img style="margin-bottom:16px" border=0 src="" alt="" /> <p>And the title screen looks like that:</p> <img style="margin-bottom:16px" border=0 src="" alt="" /> Wed, 22 Feb 2017 18:07:56 UTC PICORULEZ <p>my first try ever at PICO-8 coding \:D/<br /> <table><tr><td> <a href="/bbs/?pid=13784#p"> <img src="/bbs/thumbs/pico25366.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13784#p"> PICORULEZ</a><br><br> by <a href="/bbs/?uid=556"> rez</a> <br><br><br> <a href="/bbs/?pid=13784#p"> [Click to Play]</a> </td></tr></table> </p> <p>sorry for the very bad &quot;music&quot;, I did everything in one weekend and the tracker is a bit buggy and hard to use with a french keyboard layout :3</p> <p>the updated version feature a background starfield, a better logo and the animation use the new _update60 function :)</p> Mon, 07 Sep 2015 12:41:00 UTC