just a little experiment I did last year :)
the classic dot tunnel demo effect, 48*48 dots running at 60 fps!
press X for the real thing ᕕ( ᐛ )ᕗ
a simple plasma effect, emulating CRT screen pixels in order to display a kind of ultra-low-res hi-color effect :D
ZEPTON is a 2d voxel shmup by REZ.
You have to survive as long as possible to an always increasing number of enemies.
« GOOD LUCK »
how to play
on title screen, use Z/X, C/V or N/M to start a new game.
to pause game and access option menu, press P or return.
→ arrows: move your spaceship (you can invert y-axis in the pause menu)
→ Z/C/N: launch missile (if the target "lock" is red, the missile will go automatically on it)
→ X/V/M: fire bullets (your bullets will hit something if the target is red)
→ Z+X / C+V / N+M: ©LASER BEAM OF DOOM™ (pump spaceship energy, do not abuse!)
→ cursor move: move your spaceship
→ left button: fire bullets
→ right button: launch missile
→ left+right button: ©LASER BEAM OF DOOM™
→ added bonuses! the blue one increase your energy by 10 points, and the red
one (known as ©SUDDEN_DEATH™) kill instantly all enemies on screen!
→ a lot more code optimizations, the voxel farplane was increased a bit.
→ a brand new and deadly weapon! the mighty ©LASER BEAM OF DOOM™
→ full mouse support! now you can get rid of the keyboard to play
→ even more code optimizations, now the game run mostly at 60fps!
→ you can be a real pilot and choose to invert y-axis (option in the pause menu)
→ code size and speed optimizations (i removed almost all COLOR() calls!)
there is some tokens free, i will try to add some feature later if possible.
feel free to report me any bugs!
I totally forgot to share some screenshots from my first "big" project on PICO-8 :D
Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3
And the title screen looks like that:
my first try ever at PICO-8 coding \:D/
sorry for the very bad "music", I did everything in one weekend and the tracker is a bit buggy and hard to use with a french keyboard layout :3
the updated version feature a background starfield, a better logo and the animation use the new _update60 function :)