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Cart [#57328#] | Copy | Code | 2018-10-01 | Link
9

just a little experiment I did last year :)

P#57329 2018-10-01 04:53 ( Edited 2018-10-01 13:10)

19

Cart [#44036#] | Copy | Code | 2017-09-09 | Link
19

the classic dot tunnel demo effect, 48*48 dots running at 60 fps!

demoscene dot tunnel
P#44035 2017-09-09 17:22 ( Edited 2017-09-09 17:29)

12

Cart [#42212#] | Copy | Code | 2017-07-05 | Link
12

press X for the real thing ᕕ( ᐛ )ᕗ

bone wave
P#42198 2017-07-05 05:39

19

Cart [#41877#] | Copy | Code | 2017-06-23 | Link
19

a simple plasma effect, emulating CRT screen pixels in order to display a kind of ultra-low-res hi-color effect :D

demoscene plasma
P#41878 2017-06-23 07:16 ( Edited 2017-11-13 15:34)

115

Cart [#41436#] | Copy | Code | 2017-06-09 | Link
115

ZEPTON is a 2d voxel shmup by REZ.

mission

You have to survive as long as possible to an always increasing number of enemies.

« GOOD LUCK »

how to play

on title screen, use Z/X, C/V or N/M to start a new game.
to pause game and access option menu, press P or return.

key control:
→ arrows: move your spaceship (you can invert y-axis in the pause menu)
→ Z/C/N: launch missile (if the target "lock" is red, the missile will go automatically on it)
→ X/V/M: fire bullets (your bullets will hit something if the target is red)
→ Z+X / C+V / N+M: ©LASER BEAM OF DOOM™ (pump spaceship energy, do not abuse!)

mouse control:
→ cursor move: move your spaceship
→ left button: fire bullets
→ right button: launch missile
→ left+right button: ©LASER BEAM OF DOOM™

notes

1.0 released!:
→ added bonuses! the blue one increase your energy by 10 points, and the red
one (known as ©SUDDEN_DEATH™) kill instantly all enemies on screen!
→ a lot more code optimizations, the voxel farplane was increased a bit.

0.9.2 update:
→ a brand new and deadly weapon! the mighty ©LASER BEAM OF DOOM™
→ full mouse support! now you can get rid of the keyboard to play
→ even more code optimizations, now the game run mostly at 60fps!

0.9.1 update:
→ you can be a real pilot and choose to invert y-axis (option in the pause menu)
→ code size and speed optimizations (i removed almost all COLOR() calls!)

there is some tokens free, i will try to add some feature later if possible.

feel free to report me any bugs!

voxel shmup laser hell
P#38171 2017-03-11 19:34 ( Edited 2018-09-22 22:27)

18

Hello there!

I totally forgot to share some screenshots from my first "big" project on PICO-8 :D

Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3

And the title screen looks like that:

P#37717 2017-02-22 18:07 ( Edited 2017-04-05 06:59)


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