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I am REZ.

Happy owner/coder of http://www.chiptune.com

I'm also coder in the little underground computer group called Razor 1911

by rez

Cart [#57328#] | Code | 2018-10-01 | License: CC4-BY-NC-SA | Embed

just a little experiment I did last year :)

P#57329 2018-10-01 04:53 ( Edited 2018-10-01 17:10)

Cart [#44036#] | Code | 2017-09-09 | License: CC4-BY-NC-SA | Embed

the classic dot tunnel demo effect, 48*48 dots running at 60 fps!

P#44035 2017-09-09 17:22 ( Edited 2017-09-09 21:29)

Cart [#42212#] | Code | 2017-07-05 | License: CC4-BY-NC-SA | Embed

press X for the real thing ᕕ( ᐛ )ᕗ

P#42198 2017-07-05 05:39 ( Edited 2017-07-05 09:39)

Cart [#41877#] | Code | 2017-06-23 | License: CC4-BY-NC-SA | Embed

a simple plasma effect, emulating CRT screen pixels in order to display a kind of ultra-low-res hi-color effect :D

P#41878 2017-06-23 07:16 ( Edited 2018-11-18 18:44)

by rez
Cart [#41436#] | Code | 2017-06-09 | No License | Embed

ZEPTON is a 2d voxel shmup by REZ.


You have to survive as long as possible to an always increasing number of enemies.


how to play

on title screen, use Z/X, C/V or N/M to start a new game.
to pause game and access option menu, press P or return.

key control:
→ arrows: move your spaceship (you can invert y-axis in the pause menu)
→ Z/C/N: launch missile (if the target "lock" is red, the missile will go automatically on it)
→ X/V/M: fire bullets (your bullets will hit something if the target is red)
→ Z+X / C+V / N+M: ©LASER BEAM OF DOOM™ (pump spaceship energy, do not abuse!)

mouse control:
→ cursor move: move your spaceship
→ left button: fire bullets
→ right button: launch missile
→ left+right button: ©LASER BEAM OF DOOM™


1.0 released!:
→ added bonuses! the blue one increase your energy by 10 points, and the red
one (known as ©SUDDEN_DEATH™) kill instantly all enemies on screen!
→ a lot more code optimizations, the voxel farplane was increased a bit.

0.9.2 update:
→ a brand new and deadly weapon! the mighty ©LASER BEAM OF DOOM™
→ full mouse support! now you can get rid of the keyboard to play
→ even more code optimizations, now the game run mostly at 60fps!

0.9.1 update:
→ you can be a real pilot and choose to invert y-axis (option in the pause menu)
→ code size and speed optimizations (i removed almost all COLOR() calls!)

there is some tokens free, i will try to add some feature later if possible.

feel free to report me any bugs!

P#38171 2017-03-11 19:34 ( Edited 2018-11-12 01:53)

Hello there!

I totally forgot to share some screenshots from my first "big" project on PICO-8 :D

Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3

And the title screen looks like that:

P#37717 2017-02-22 18:07 ( Edited 2017-04-05 10:59)

my first try ever at PICO-8 coding \:D/

Cart [#25366#] | Code | 2016-07-15 | License: CC4-BY-NC-SA | Embed

sorry for the very bad "music", I did everything in one weekend and the tracker is a bit buggy and hard to use with a french keyboard layout :3

the updated version feature a background starfield, a better logo and the animation use the new _update60 function :)

P#13784 2015-09-07 12:41 ( Edited 2015-09-07 16:41)

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