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ZEPTON
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Cart #57328 | 2018-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just a little experiment I did last year :)

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3 comments



Cart #44036 | 2017-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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the classic dot tunnel demo effect, 48*48 dots running at 60 fps!

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3 comments



Cart #42212 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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press X for the real thing ᕕ( ᐛ )ᕗ

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11 comments



Cart #41877 | 2017-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a simple plasma effect, emulating CRT screen pixels in order to display a kind of ultra-low-res hi-color effect :D

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7 comments



by rez
Cart #41436 | 2017-06-09 | Code ▽ | Embed ▽ | No License
231

ZEPTON is a 2d voxel shmup by REZ.

mission

You have to survive as long as possible to an always increasing number of enemies.

« GOOD LUCK »

how to play

on title screen, use Z/X, C/V or N/M to start a new game.
to pause game and access option menu, press P or return.

key control:
→ arrows: move your spaceship (you can invert y-axis in the pause menu)
→ Z/C/N: launch missile (if the target "lock" is red, the missile will go automatically on it)
→ X/V/M: fire bullets (your bullets will hit something if the target is red)

[ Continue Reading.. ]

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28 comments



Hello there!

I totally forgot to share some screenshots from my first "big" project on PICO-8 :D

Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3

And the title screen looks like that:

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9 comments



my first try ever at PICO-8 coding \:D/

Cart #25366 | 2016-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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sorry for the very bad "music", I did everything in one weekend and the tracker is a bit buggy and hard to use with a french keyboard layout :3

the updated version feature a background starfield, a better logo and the animation use the new _update60 function :)

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16 comments