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@tesselode
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Cart #hobenibeju-0 | 2022-12-15 | Code ▽ | Embed ▽ | No License
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Earthbound-inspired battle music.

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1 comment








Cart #lonelykey-2 | 2019-08-05 | Code ▽ | Embed ▽ | No License
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A short, Sokoban-style puzzle game with many doors, but only one key.

Made in 2 days for the 2019 GMTK Jam.

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0 comments



Cart #picotune-0 | 2019-02-28 | Code ▽ | Embed ▽ | No License
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Picotune is a cute, 64x64 music player for your local PICO-8 carts~

Usage

  1. Place Picotune in your carts folder
  2. Place other carts in your carts folder
  3. Listen to your favorite tunes!
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13 comments



Cart #teramom-2 | 2019-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #teramom-1 | 2019-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #teramom-0 | 2019-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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43 comments



Cart #56764 | 2018-09-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So I dug up this old bootleg PICO-8 multicart I had. I honestly can't remember where I got it. It says it has 24 games on it, but really it's more like 10 or so? A lot of the games are just the same ones repeated with different names, and a lot of the games aren't labelled correctly. Also, don't select the "Janitor Man" cart, it'll just display a bunch of garbage.

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14 comments



Cart #55986 | 2018-09-01 | Code ▽ | Embed ▽ | No License
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Cart #55673 | 2018-08-25 | Code ▽ | Embed ▽ | No License
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Cart #55556 | 2018-08-23 | Code ▽ | Embed ▽ | No License
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Cart #55197 | 2018-08-15 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Now that Celeste has graduated from being a PICO-8 game to a full release, I thought it would be fun to backport the game's music to PICO-8. Here's a small cover of the chapter 1 theme.

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Because who doesn't want to have their PICO-8 games in a nice Steam grid?

I'll start off with a couple simple ones I made:

Celeste:

Dank Tomb:

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function arc(x, y, r, angle, c)
 if angle < 0 then return end
 for i = 0, .75, .25 do
  local a = angle
  if a < i then break end
  if a > i + .25 then a = i + .25 end
  local x1 = x + r * cos(i)
  local y1 = y + r * sin(i)
  local x2 = x + r * cos(a)
  local y2 = y + r * sin(a)
  local cx1 = min(x1, x2)
  local cx2 = max(x1, x2)
  local cy1 = min(y1, y2)
  local cy2 = max(y1, y2)
  clip(cx1, cy1, cx2 - cx1 + 2, cy2 - cy1 + 2)
  circ(x, y, r, c)
  clip()
 end
end

This function draws an arc by drawing a circle four times with different clipping regions.

Limitations:

  • Can't draw a filled arc (but you can change the circ to a circfill for an interesting effect!)
  • Can't set starting angle (but this would probably be easy to implement)
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11 comments



Cart #42744 | 2017-07-24 | Code ▽ | Embed ▽ | No License
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Cart #42720 | 2017-07-22 | Code ▽ | Embed ▽ | No License
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Cart #42445 | 2017-07-13 | Code ▽ | Embed ▽ | No License
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So after a while of not making any games, PICO-8 has made me productive again! Here's a little arcade game called NETTY. Should be pretty easy to understand, but there's more detailed instructions on the itch page: https://tesselode.itch.io/netty

I'm planning on adding a couple things in future updates. Let me know what you think?

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28 comments