Lexaloffle User #46538
Hi, it's me Gabe a person who wants to make a good game. So far I'm getting pretty good at PICO-8.
NOTE: I am not affiliated with any company up to the point that you are reading this message. I do not generate any revenue from my games either. Any works in which I use copyrighted works will have the company and or the company's name tagged in the "Tags" area at the bottom of the post. Also I have a Discord server, here it is: https://discord.gg/bFNebmzTD4.
hi I decided to make an updated version of a SMW Remix I made a while ago except with SFX instruments.
enjoy
I did a thing.
A remix I made with a bit of my spare time.
Feel free to use it if you want as long as you credit me.
Credit @tesselode for some SFX Intruments used
A remix I made in a few hours.
Press (O)/Z to play the SFX Instrument version
Press (X)/X to play the Non-SFX Instrument version
WARNING
You probably shouldn't play the demo if you are prone to seizures. Consider yourself warned.
I realized that you can have many more colors on screen, possibly including all the 32 base colors.
A simple deform effect, feel free to use it with credit.
This is a submission for the RND Game Jam and a collaboration between me and Malith.
Malith: Code, Sprites, Music, Sounds, and Levels
Me (Gabe-8-Bit): Music and Sprites
Disclaimer: This is just an idea, and not a feature in the next PICO-8 Update.
I was thinking about playing a multiplayer game, when I realized I didn't have any friends to play with (sad). So I've decided to ask @zep to add an online mode for the PICO-8 Application. My idea is to make a nickname editor and match maker so that people can play PICO-8 games together. This could also be good for play testing games you want to release.
I made the startup sequence that the GameBoy Color uses except in PICO-8.
GameBoy Startup
@Czarlo made the GameBoy Startup, you can check it out here!
A simple collection of some PICO-8 Mario games.
Original games:
Super Mario Bros Authentic: https://www.lexaloffle.com/bbs/?tid=31744
Super Mario Bros 0.2: https://www.lexaloffle.com/bbs/?tid=28942
Super Mario Remix: https://www.lexaloffle.com/bbs/?tid=39432
Yoshi in Celeste 2: https://www.lexaloffle.com/bbs/?pid=yoshiceleste2-0
Arcade Mario Bros: https://www.lexaloffle.com/bbs/?pid=arcademariobros_02-1
I found that, when entering the editors, the map resets itself and, furthermore, resets the map for the game being currently played as well.
An example of this bug (using Super Mario Remix):
@zep can you please fix this or make this a setting or something? (I would prefer it being a setting available using config)
A music editor I'm working on, it's simple now but I'm planning on making it a fully usable PICO-8 music exporter. It will export in printable format using control character a. It's based on FamiTracker (an NES music maker).
[/{ : Octave Down
]/} : Octave Up
Some music I made because I was kind of bored.
This music is based on the themes in the Super Mario Bros. style in Super Mario Maker 2.
Left: Desert Theme
Right: Forest Theme
Up: Snow Theme
Down: Airship Theme
Have any suggestions for more music? Post it in the comments!
I was fiddling around with the printable sfx when I discovered the f character affected the sound playing, so I decided to make this list:
-- Filters --
n: Noise filter (Noiz)
b: Buzz
d1: Detune 1
d2: Detune 2
r1: Reverb 1
r2: Reverb 2
-- Characters --
1: n
2: b
3: n b
4: d1
5: n d1
6: b d1
7: n b d1
8: d2
9: n d2
0: [none]
Q: b r2
W: d2 r2
E: b r1
R: n b r1
T: n d1 r1
Y: b d2 r1
U: b r1
I: d1 r1
O: r2
P: r2
A: b d2
S: r1
D: n r1
F: n b r1
G: d1 r1
H: n d1 r1
J: n b d1 r1
K: d2 r1
L: n d2 r1
Z: n b d2 r1
X: n d2 r2
C: r1
V: n b r2
B: n b d2
N: n b d2 r2
M: b d2 r2
-- Example --
?"\asffbc2c3c4c2c3c4i6c2"
print("\asffbc2c3c4c2c3c4i6c2") |
As of my knowledge, this is not yet discovered or documented, so I'm going to document this discovery.
For more info on P8SCII and printable sounds, go to the manual (https://www.lexaloffle.com/pico8_manual.txt) or this informational website (https://iiviigames.github.io/pico8-api/)
Basically just a harder version of Jelpi by Zep.
PICO-8 versions of the Super Mario Bros and Super Mario Bros: The Lost Levels ending themes + the Super Mario Remix ending theme for future release.
Music and images:
Music Only:
[sfx]
Down/Left: Super Mario Bros Ending
Up/Right: Super Mario Bros: The Lost Levels Ending
X: Super Mario Remix Ending
A cart that allows you to make sprites compatible with ESPR()
So basically I made a function to add sprites beyond PICO-8's 128 by 128 sprite sheet. Feel free to use this function with credit.
function espr(data,x,y,w,h,flp_x,flp_y)
--[[
data is a list of all the
pixels that make a sprite
the sprites are 8 by 8 pixels
this function can be used
for easily adding new sprites
into the game
]]
list=split(tostr(data))
w=w or 8
h=h or (count(list)/8)
x=x or 0
y=y or 0
local val=0
local backup={}
repeat
add(backup,sget(val%w,val/w))
val+=1
until val==h*w
for pnum,p in pairs(list) do
pnum-=1
if (pnum/w)<h then
if p~=16 then sset(pnum%w,pnum/w,p) end
end
end
sspr(0,0,w,h,x,y,w,h,flp_x,flp_y)
for pnum,p in pairs(backup) do
pnum-=1
if pnum<=w*h then
sset(pnum%w,pnum/w,p)
end
end
end |
So, for example, if I do this:
espr("12,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,12",0,0,17,2) |
It will output this:

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