Gabe_8_bit [Lexaloffle Blog Feed] Super Mario World Overworld Theme (SFX Instrument Version) <p> <table><tr><td> <a href="/bbs/?pid=106952#p"> <img src="/bbs/thumbs/pico8_smw_overworld-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=106952#p"> SMW Overworld (SFX)</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=106952#p"> [Click to Play]</a> </td></tr></table> <br /> hi I decided to make an updated version of a SMW Remix I made a while ago except with SFX instruments.<br /> enjoy</p> Tue, 15 Feb 2022 04:53:43 UTC [BIG SHOT] PICO-8 Remix <p> <table><tr><td> <a href="/bbs/?pid=102858#p"> <img src="/bbs/thumbs/pico8_big_shot-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=102858#p"> [BIG SHOT]</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=102858#p"> [Click to Play]</a> </td></tr></table> <br /> I did a thing.</p> Wed, 15 Dec 2021 22:06:07 UTC Yogurt Yard (PICO-8 Style) <p> <table><tr><td> <a href="/bbs/?pid=98228#p"> <img src="/bbs/thumbs/pico8_yogurtyardpico8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98228#p"> Yogurt Yard (PICO-8 Style)</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=98228#p"> [Click to Play]</a> </td></tr></table> <br /> A remix I made with a bit of my spare time.<br /> Feel free to use it if you want as long as you credit me.</p> <h3>Credit <a href=""> @tesselode</a> for some SFX Intruments used</h3> Tue, 05 Oct 2021 03:51:50 UTC Masked Dedede (PICO-8 Style) <p> <table><tr><td> <a href="/bbs/?pid=97377#p"> <img src="/bbs/thumbs/pico8_masked_dedede-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97377#p"> Masked Dedede</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=97377#p"> [Click to Play]</a> </td></tr></table> <br /> A remix I made in a few hours.</p> <h3>Press (O)/Z to play the SFX Instrument version</h3> <h3>Press (X)/X to play the Non-SFX Instrument version</h3> Thu, 16 Sep 2021 01:24:50 UTC PICO-8 Flicker Sprite Demo <h1>WARNING</h1> <h3>You probably shouldn't play the demo if you are prone to seizures. Consider yourself warned.</h3> <p> <table><tr><td> <a href="/bbs/?pid=97217#p"> <img src="/bbs/thumbs/pico8_flicker_sprite_demo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97217#p"> Flicker Sprite Demo</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=97217#p"> [Click to Play]</a> </td></tr></table> <br /> I realized that you can have many more colors on screen, possibly including all the 32 base colors.</p> Sun, 12 Sep 2021 01:47:08 UTC Green Greens (Kirby's Adventure) <p> <iframe src="sfxp.php?id=46538_19" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_46538_19"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/46538_19.txt", function (retdata){ var el = document.getElementById("sfxcode_46538_19"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_46538_19" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> <br /> A simple remake of a classic NES music track.<br /> Feel free to use <strong>with credit</strong>.<br /> <code>(Does not use SFX Instruments, since those can't be copied)</code></p> Sat, 28 Aug 2021 03:44:23 UTC Deform Effect <p> <table><tr><td> <a href="/bbs/?pid=96030#p"> <img src="/bbs/thumbs/pico8_deform-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=96030#p"> Deformation Demo</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=96030#p"> [Click to Play]</a> </td></tr></table> <br /> A simple deform effect, feel free to use it <strong>with credit</strong>.</p> Sun, 15 Aug 2021 00:10:00 UTC Super Mario World Castle/Fortress Theme <p> <table><tr><td> <a href="/bbs/?pid=95818#p"> <img src="/bbs/thumbs/pico8_smw_castle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95818#p"> Super Mario World Castle Theme</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=95818#p"> [Click to Play]</a> </td></tr></table> <br /> A simple remix I made, I might use it in a game. <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">Specifically Super Mario Remix</div></div></div><br /> Music Only: <iframe src="sfxp.php?id=46538_18" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_46538_18"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/46538_18.txt", function (retdata){ var el = document.getElementById("sfxcode_46538_18"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_46538_18" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> Mon, 09 Aug 2021 22:35:21 UTC Sliding Castle (RND Jam) <p> <table><tr><td> <a href="/bbs/?pid=95539#p"> <img src="/bbs/thumbs/pico8_sliding_castle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95539#p"> Sliding Castle</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=95539#p"> [Click to Play]</a> </td></tr></table> <br /> This is a submission for the RND Game Jam and a collaboration between me and Malith.</p> <h3>Malith: Code, Sprites, Music, Sounds, and Levels</h3> <h3>Me (Gabe-8-Bit): Music and Sprites</h3> Sun, 01 Aug 2021 02:48:09 UTC Feature Suggestion: Online Play <h3>Disclaimer: This is just an idea, and not a feature in the next PICO-8 Update.</h3> <p>I was thinking about playing a multiplayer game, when I realized I didn't have any friends to play with (sad). So I've decided to ask <a href=""> @zep</a> to add an online mode for the PICO-8 Application. My idea is to make a nickname editor and match maker so that people can play PICO-8 games together. This could also be good for play testing games you want to release.</p> Sat, 31 Jul 2021 16:36:25 UTC GameBoy Color Startup Sequence <p> <table><tr><td> <a href="/bbs/?pid=95169#p"> <img src="/bbs/thumbs/pico8_gbc_startup-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95169#p"> GameBoy Color Startup Sequence</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=95169#p"> [Click to Play]</a> </td></tr></table> <br /> I made the startup sequence that the GameBoy Color uses except in PICO-8.</p> <h3>GameBoy Startup</h3> <p><a href=""> @Czarlo</a> made the GameBoy Startup, <a href="">you can check it out here</a>!</p> Thu, 22 Jul 2021 02:14:00 UTC Mareste + Luigeste: Celeste Classic + The Mario Series <h3>Credit <a href=""> @noel</a> for making the original Celeste Classic</h3> <h3>Credit <a href=""> <a href=""> @Czarlo</a></a> for making some sprites</h3> <p>Mareste:<br /> <table><tr><td> <a href="/bbs/?pid=95167#p"> <img src="/bbs/thumbs/pico8_mareste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95167#p"> Mareste</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=95167#p"> [Click to Play]</a> </td></tr></table> <br /> Luig<br /> <del>Mar</del>este:<br /> <table><tr><td> <a href="/bbs/?pid=95167#p"> <img src="/bbs/thumbs/pico8_luigeste-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95167#p"> Luigeste</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=95167#p"> [Click to Play]</a> </td></tr></table> <br /> A simple hack me and <a href=""> <a href=""> @Czarlo</a></a> made.</p> Thu, 22 Jul 2021 02:07:57 UTC Super Mario PICO-Stars <p>A simple collection of some PICO-8 Mario games.<br /> <table><tr><td> <a href="/bbs/?pid=94884#p"> <img src="/bbs/thumbs/pico8_super_mario_pico_stars-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94884#p"> Super Mario PICO-Stars</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94884#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Original games:</h3> <p>Super Mario Bros Authentic: <a href=""></a><br /> Super Mario Bros 0.2: <a href=""></a><br /> Super Mario Remix: <a href=""></a><br /> Yoshi in Celeste 2: <a href=""></a><br /> Arcade Mario Bros: <a href=""></a></p> Thu, 15 Jul 2021 03:14:27 UTC Edit mode resets the map <p>I found that, when entering the editors, the map resets itself and, furthermore, resets the map for the game being currently played as well.<br /> An example of this bug (using Super Mario Remix):</p> <img style="" border=0 src="/media/46538/super_mario_remix_2.gif" alt="" /> <p><a href=""> @zep</a> can you please fix this or make this a setting or something? (I would prefer it being a setting available using config)</p> Tue, 13 Jul 2021 22:52:04 UTC PICO-Tracker <p> <table><tr><td> <a href="/bbs/?pid=94609#p"> <img src="/bbs/thumbs/pico8_pico_tracker-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94609#p"> PICO-Tracker</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94609#p"> [Click to Play]</a> </td></tr></table> <br /> A music editor I'm working on, it's simple now but I'm planning on making it a fully usable PICO-8 music exporter. It will export in printable format using control character a. It's based on FamiTracker (an NES music maker).</p> <h3>[/{ : Octave Down</h3> <h3>]/} : Octave Up</h3> Fri, 09 Jul 2021 03:21:58 UTC Super Mario Remix, Extra Themes <p> <table><tr><td> <a href="/bbs/?pid=94575#p"> <img src="/bbs/thumbs/pico8_smr_extra_themes-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94575#p"> Super Mario Remix Extra Themes</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94575#p"> [Click to Play]</a> </td></tr></table> <br /> Some music I made because I was kind of bored.<br /> This music is based on the themes in the Super Mario Bros. style in Super Mario Maker 2.</p> <h3>Left: Desert Theme</h3> <h3>Right: Forest Theme</h3> <h3>Up: Snow Theme</h3> <h3>Down: Airship Theme</h3> <p>Have any suggestions for more music? Post it in the comments!</p> Thu, 08 Jul 2021 03:40:45 UTC Print SFX Filters <p>I was fiddling around with the printable sfx when I discovered the f character affected the sound playing, so I decided to make this list:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>-- Filters -- n: Noise filter (Noiz) b: Buzz d1: Detune 1 d2: Detune 2 r1: Reverb 1 r2: Reverb 2 -- Characters -- 1: n 2: b 3: n b 4: d1 5: n d1 6: b d1 7: n b d1 8: d2 9: n d2 0: [none] Q: b r2 W: d2 r2 E: b r1 R: n b r1 T: n d1 r1 Y: b d2 r1 U: b r1 I: d1 r1 O: r2 P: r2 A: b d2 S: r1 D: n r1 F: n b r1 G: d1 r1 H: n d1 r1 J: n b d1 r1 K: d2 r1 L: n d2 r1 Z: n b d2 r1 X: n d2 r2 C: r1 V: n b r2 B: n b d2 N: n b d2 r2 M: b d2 r2 -- Example -- ?&quot;\asffbc2c3c4c2c3c4i6c2&quot; print(&quot;\asffbc2c3c4c2c3c4i6c2&quot;)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>As of my knowledge, this is not yet discovered or documented, so I'm going to document this discovery.<br /> For more info on P8SCII and printable sounds, go to the manual (<a href=""></a>) or this informational website (<a href=""></a>)</p> Sat, 03 Jul 2021 02:54:31 UTC Jelpi, Hard Mode <p> <table><tr><td> <a href="/bbs/?pid=94281#p"> <img src="/bbs/thumbs/pico8_jelpi_hard-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94281#p"> Jelpi Hard Mode</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94281#p"> [Click to Play]</a> </td></tr></table> <br /> Basically just a harder version of Jelpi by Zep.</p> Thu, 01 Jul 2021 03:29:18 UTC Super Mario Victory/Ending Themes <p>PICO-8 versions of the Super Mario Bros and Super Mario Bros: The Lost Levels ending themes + the Super Mario Remix ending theme for future release.<br /> Music and images:<br /> <table><tr><td> <a href="/bbs/?pid=94188#p"> <img src="/bbs/thumbs/pico8_ending_themes-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94188#p"> Super Mario Ending Themes</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94188#p"> [Click to Play]</a> </td></tr></table> <br /> Music Only:<br /> <iframe src="sfxp.php?id=46538_17" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_46538_17"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/46538_17.txt", function (retdata){ var el = document.getElementById("sfxcode_46538_17"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_46538_17" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> <br /> Down/Left: Super Mario Bros Ending<br /> Up/Right: Super Mario Bros: The Lost Levels Ending<br /> X: Super Mario Remix Ending</p> Tue, 29 Jun 2021 01:31:39 UTC Adding extra sprites to PICO-8 <p>A cart that allows you to make sprites compatible with ESPR()<br /> <table><tr><td> <a href="/bbs/?pid=94122#p"> <img src="/bbs/thumbs/pico8_espr_maker-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=94122#p"> Extra Sprite Maker</a><br><br> by <a href="/bbs/?uid=46538"> Gabe_8_bit</a> <br><br><br> <a href="/bbs/?pid=94122#p"> [Click to Play]</a> </td></tr></table> <br /> So basically I made a function to add sprites beyond PICO-8's 128 by 128 sprite sheet. Feel free to use this function <strong>with credit</strong>.</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function espr(data,x,y,w,h,flp_x,flp_y) --[[ data is a list of all the pixels that make a sprite the sprites are 8 by 8 pixels this function can be used for easily adding new sprites into the game ]] list=split(tostr(data)) w=w or 8 h=h or (count(list)/8) x=x or 0 y=y or 0 local val=0 local backup={} repeat add(backup,sget(val%w,val/w)) val+=1 until val==h*w for pnum,p in pairs(list) do pnum-=1 if (pnum/w)&lt;h then if p~=16 then sset(pnum%w,pnum/w,p) end end end sspr(0,0,w,h,x,y,w,h,flp_x,flp_y) for pnum,p in pairs(backup) do pnum-=1 if pnum&lt;=w*h then sset(pnum%w,pnum/w,p) end end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>So, for example, if I do this:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>espr(&quot;12,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,12&quot;,0,0,17,2)</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>It will output this:</p> <img style="" border=0 src="/media/46538/espr_showcase_0.png" alt="" /> Sun, 27 Jun 2021 03:06:00 UTC