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Hello, I am THATUSERUSER, and I like to make and play games with varying degrees of success on both fronts.

Cart #tohodawari-13 | 2021-11-05 | Code ▽ | Embed ▽ | No License
4

Feedback is a blessing from heaven.

Ship Controls:

  • Left/Right to turn the ship
  • X to shoot
  • O to launch a shuttle (z/c on pc)

Menu Controls:

  • Arrow keys to choose
  • X/O to select

Changelog/Prior Versions:

0.5.19

  • added 10 additional stages to smoothen out the difficulty curve
  • added invincibility to the player ship after colliding with another ship
  • added invincibility to the player ship after commandeering another ship
  • updated the black hole to reset the player's health, ammo, and overheat bar in-between stages
  • updated waves to have their own limits to the number of ships on screen
  • updated waves to have their own ship spawning speeds
  • fixed a bug that caused players to die exiting a black hole after entering one in a shuttle
  • fixed a bug that caused ships to spawn immediately at the start of a wave
  • fixed a logic error that caused the "lost cause" challenge to work incorrectly

0.5.10

  • updated ship spawns to not happen near the player's position
  • updated the kamikaze ship type to not shoot bullets
  • updated the kamikaze ship type to move and turn slower

0.5.7

  • updated the menu start button to say "start" rather than "normal"

0.5.6

  • updated the glider ship type to be less aggressive
  • updated the roman ship type to move less sporadically

0.5.4

  • added more ships to the first wave that had been removed during development and that I forgot to re-add for the previous update (wops!)
  • updated the commandeering mechanic to give more ammo to the player
  • updated enemy ships to do less damage to the player upon collision
  • updated the empty ship type to give back one hp to the player if the player is on zero hp

0.5

  • added an additional enemy ship spawn condition for after a player death
  • updated enemy ship ai to fear the edge of the screen a more reasonable amount
  • updated enemy ship ai to not be able to go out of a turn as fast
  • updated enemy ship ai to passively target the middle of the screen
  • updated enemy ship spawns to not occur during the black hole animation
  • updated the black hole to also suck in and release scrap metal along with ships in-between stages
  • updated variables for multiple enemy ship types
  • updated the score counter to account for challenge options
  • fixed a bug that caused the player ship to not reset their movement and turning speed after entering a black hole in a shuttle

0.4.20

  • updated the ai to fear the edge of the screen a reasonable amount

0.4.19

  • fixed a bug that caused new ships to not enter the play area

0.4.18

  • added a wave system
  • added a "black hole" animation (with sfx) that begins and ends stages and tells the player which wave they are on
  • added challenge modes
  • updated ship spawning to be more fair
  • updated score calculations to be more generous
  • fixed a bug that caused AI to choose roundabout routes
  • fixed a bug that caused shielded ships to immediately explode during a collision with the player ship
  • and: other minor changes to gameplay

0.4.10:

  • added a shielded ship type that cannot be shot down
  • added a kamikaze ship type that causes an immediate game over upon a collision
  • added a scoring screen that shows up after a game over
  • added the ability to navigate back to the menu in-game
  • removed the old score counter
  • updated ships to flash during invincibility frames
  • updated scrap to flash before disappearing
  • updated scrap to get sucked into the player ship as it is being collected
  • updated scrap to not be collectable when the player is in the shuttle
  • updated the player ship to create explosions and a burst of scrap after a game over (like all other ships)

0.4:

  • added a menu (with a sweet logo!)
  • added scrap metal
  • added a warning for when the player is about to go out of bounds
  • added a warning for when the player's shuttle is about to explode
  • added screen shake (hallelujah!)
  • removed - fully - the previous fuel system (good riddance)
  • updated bullet collisions to be more accurate
  • updated bullets to not damage other enemies if they were shot by enemies
  • updated AI slightly
  • updated sfx
  • updated sprites and visual effects (including explosions)
  • updated particles to not update themselves on every frame (so they look better; not for cpu at this time)
  • fixed a bug that caused you to jump out of a ship you had previously commandeered

0.3:

  • added the score counter (it's back!)
  • added limited ammo
  • added visual and sound effects for when a ship is low on hp
  • added explosions
  • removed the fuel system (partially)
  • updated AI to move more sporadically
  • updated the starting position of the player's ship to the bottom right corner
  • updated the movement and turning speed of the shuttle
  • updated general ship speed
  • fixed a bug that caused the hp sprite to show incorrectly

(changelog for prior versions not recorded.)

0.2

0.1

P#97490 2021-09-18 18:02 ( Edited 2021-11-05 00:35)

Cart #bawikawufo-1 | 2021-06-17 | Code ▽ | Embed ▽ | No License
7

"Purie" is a collection of custom levels for @lucatron's Marballs 2. The levels vary in difficulty from mid-range to extremely difficult, though for most of the levels the challenge simple comes from getting the "skill times" rather than simply completing them. cough, cough, "Long Line"...

I had a lot of fun making these levels. They are perhaps not as polished as the official ones, but they are still a good challenge. I am planning on making another custom level set in the future with far more polished and balanced levels, but I am getting ahead of myself. I hope you enjoy.

P#93631 2021-06-17 04:40 ( Edited 2021-11-03 12:11)

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