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PINCHWING testno.1

Cart #tohodawari-0 | 2021-09-18 | Code ▽ | Embed ▽ | No License
1

Feedback is a blessing from heaven.

This is the first demonstration for PINCHWING, a game I am making for a school project. It's been a while since I posted anything here (and my SEDEACRE posts got deleted), but I've been learning a lot about how pico-8 works, so it was definitely worth it.

Features (good/bad):

  • Somewhat fair gameplay
  • Self managing ship, bullet, and particle objects
  • 2000+ tokens
  • More than 85% of ram free (stat(1) print at the bottom right)
  • Dynamic AI
  • Rotated Sprites (using @jihem's rotation function: Thanks jihem!)
  • And lots and LOTS of math (or at least more than I would have liked; I hate math)
  • Etc.

Things to add:

  • Pretty much everything the full game will actually have. But hey, this is a good starting point.
P#97490 2021-09-18 18:02 ( Edited 2021-09-18 18:05)

Cart #bawikawufo-1 | 2021-06-17 | Code ▽ | Embed ▽ | No License
6

"Purie" is a collection of custom levels for @lucatron's Marballs 2. The levels vary in difficulty from mid-range to extremely difficult, though for most of the levels the challenge simple comes from getting the "skill times" rather than simply completing them. cough, cough, "Long Line"...

I had a lot of fun making these levels. They are perhaps not as polished as the official ones, but they are still a good challenge. I am planning on making another custom level set in the future with far more polished and balanced levels, but I am getting ahead of myself. I hope you enjoy.

P#93631 2021-06-17 04:40 ( Edited 2021-06-17 13:43)

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