THATUSERUSER [Lexaloffle Blog Feed] PINCHWING <p> <table><tr><td> <a href="/bbs/?pid=97490#p"> <img src="/bbs/thumbs/pico8_tohodawari-13.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=97490#p"> PINCHWING 0.5.19</a><br><br> by <a href="/bbs/?uid=54646"> THATUSERUSER</a> <br><br><br> <a href="/bbs/?pid=97490#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong><em>Feedback is a blessing from heaven.</em></strong></p> <p>Ship Controls:</p> <ul> <li>Left/Right to turn the ship</li> <li>X to shoot</li> <li>O to launch a shuttle (z/c on pc)</li> </ul> <p>Menu Controls:</p> <ul> <li>Arrow keys to choose</li> <li>X/O to select</li> </ul> <p>Changelog/Prior Versions:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <p><a href="">0.5.19</a></p> <ul> <li>added 10 additional stages to smoothen out the difficulty curve</li> <li>added invincibility to the player ship after colliding with another ship</li> <li>added invincibility to the player ship after commandeering another ship</li> <li>updated the black hole to reset the player's health, ammo, and overheat bar in-between stages</li> <li>updated waves to have their own limits to the number of ships on screen</li> <li>updated waves to have their own ship spawning speeds</li> <li>fixed a bug that caused players to die exiting a black hole after entering one in a shuttle</li> <li>fixed a bug that caused ships to spawn immediately at the start of a wave</li> <li>fixed a logic error that caused the &quot;lost cause&quot; challenge to work incorrectly</li> </ul> <p><a href="">0.5.10</a></p> <ul> <li>updated ship spawns to not happen near the player's position</li> <li>updated the kamikaze ship type to not shoot bullets</li> <li>updated the kamikaze ship type to move and turn slower</li> </ul> <p><a href="">0.5.7</a></p> <ul> <li>updated the menu start button to say &quot;start&quot; rather than &quot;normal&quot;</li> </ul> <p><a href="">0.5.6</a></p> <ul> <li>updated the glider ship type to be less aggressive</li> <li>updated the roman ship type to move less sporadically</li> </ul> <p><a href="">0.5.4</a></p> <ul> <li>added more ships to the first wave that had been removed during development and that I forgot to re-add for the previous update (wops!)</li> <li>updated the commandeering mechanic to give more ammo to the player</li> <li>updated enemy ships to do less damage to the player upon collision</li> <li>updated the empty ship type to give back one hp to the player if the player is on zero hp</li> </ul> <p><a href="">0.5</a></p> <ul> <li>added an additional enemy ship spawn condition for after a player death</li> <li>updated enemy ship ai to fear the edge of the screen a more reasonable amount</li> <li>updated enemy ship ai to not be able to go out of a turn as fast</li> <li>updated enemy ship ai to passively target the middle of the screen</li> <li>updated enemy ship spawns to not occur during the black hole animation</li> <li>updated the black hole to also suck in and release scrap metal along with ships in-between stages</li> <li>updated variables for multiple enemy ship types</li> <li>updated the score counter to account for challenge options</li> <li>fixed a bug that caused the player ship to not reset their movement and turning speed after entering a black hole in a shuttle</li> </ul> <p><a href="">0.4.20</a></p> <ul> <li>updated the ai to fear the edge of the screen a reasonable amount</li> </ul> <p><a href="">0.4.19</a></p> <ul> <li>fixed a bug that caused new ships to not enter the play area</li> </ul> <p><a href="">0.4.18</a></p> <ul> <li>added a wave system</li> <li>added a &quot;black hole&quot; animation (with sfx) that begins and ends stages and tells the player which wave they are on</li> <li>added challenge modes</li> <li>updated ship spawning to be more fair</li> <li>updated score calculations to be more generous</li> <li>fixed a bug that caused AI to choose roundabout routes</li> <li>fixed a bug that caused shielded ships to immediately explode during a collision with the player ship</li> <li>and: other minor changes to gameplay</li> </ul> <p><a href="">0.4.10:</a></p> <ul> <li>added a shielded ship type that cannot be shot down</li> <li>added a kamikaze ship type that causes an immediate game over upon a collision</li> <li>added a scoring screen that shows up after a game over</li> <li>added the ability to navigate back to the menu in-game</li> <li>removed the old score counter</li> <li>updated ships to flash during invincibility frames</li> <li>updated scrap to flash before disappearing</li> <li>updated scrap to get sucked into the player ship as it is being collected</li> <li>updated scrap to not be collectable when the player is in the shuttle</li> <li>updated the player ship to create explosions and a burst of scrap after a game over (like all other ships)</li> </ul> <p><a href="">0.4:</a></p> <ul> <li>added a menu (with a sweet logo!)</li> <li>added scrap metal</li> <li>added a warning for when the player is about to go out of bounds</li> <li>added a warning for when the player's shuttle is about to explode</li> <li>added screen shake (hallelujah!)</li> <li>removed - fully - the previous fuel system (good riddance)</li> <li>updated bullet collisions to be more accurate</li> <li>updated bullets to not damage other enemies if they were shot by enemies</li> <li>updated AI <em>slightly</em> </li> <li>updated sfx</li> <li>updated sprites and visual effects (including explosions)</li> <li>updated particles to not update themselves on every frame (so they look better; not for cpu at this time)</li> <li>fixed a bug that caused you to jump out of a ship you had previously commandeered</li> </ul> <p><a href="">0.3:</a></p> <ul> <li>added the score counter (it's back!)</li> <li>added limited ammo</li> <li>added visual and sound effects for when a ship is low on hp</li> <li>added explosions</li> <li>removed the fuel system (partially)</li> <li>updated AI to move more sporadically</li> <li>updated the starting position of the player's ship to the bottom right corner</li> <li>updated the movement and turning speed of the shuttle</li> <li>updated general ship speed</li> <li>fixed a bug that caused the hp sprite to show incorrectly</li> </ul> <p><strong><em>(changelog for prior versions not recorded.)</em></strong></p> <p><a href="">0.2</a></p> <p><a href="">0.1</a><br /> </div></div></div></p> Sat, 18 Sep 2021 18:02:08 UTC &quot;Purie&quot; - Marballs 2 Custom Cart <p> <table><tr><td> <a href="/bbs/?pid=93631#p"> <img src="/bbs/thumbs/pico8_bawikawufo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=93631#p"> Purie 1.0.1</a><br><br> by <a href="/bbs/?uid=54646"> THATUSERUSER</a> <br><br><br> <a href="/bbs/?pid=93631#p"> [Click to Play]</a> </td></tr></table> </p> <p>&quot;Purie&quot; is a collection of custom levels for <a href=""> @lucatron</a>'s <a href="">Marballs 2</a>. The levels vary in difficulty from mid-range to extremely difficult, though for most of the levels the challenge simple comes from getting the &quot;skill times&quot; rather than simply completing them. <em>cough, cough, &quot;Long Line&quot;...</em></p> <p>I had a lot of fun making these levels. They are perhaps not as polished as the official ones, but they are still a good challenge. I am planning on making another custom level set in the future with far more polished and balanced levels, but I am getting ahead of myself. I hope you enjoy.</p> Thu, 17 Jun 2021 04:40:17 UTC