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Author of gamebooks, producer of films. @pingo on Twitter. PenguinComics.com and PenguinFilms.com for more info.

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Remember SAM? (https://simulationcorner.net/index.php?page=sam).

Would it be possible in some way to use the white-noise for samples and/or digi-speech?

I'm not talking about a full-blown conversion of SAM (https://github.com/s-macke/SAM), but maybe a smaller version. Also - shouldn't it be possible to use at least 3-bit samples on the PICO-8? (https://gist.github.com/munshkr/30f35e39905e63876ff7)

I'm not the person to dive into this, but maybe someone else might be able to do some sort of conversion of the above. Personally, I would really enjoy being able to have short/small samples and make the Pico speak!

/ Pingo

P#62028 2019-02-18 14:26

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Got an idea for a chase-game... Mine Train!

  • Try to reach the end of the mine and not get caught by the monsters or killed in some other way...
  • Spiders from the roof.
  • Tentacles from the broken underground.
  • Deadly holes in the train track that has to be jumped over (yea, the cart can jump) :)
  • Gain speed by picking up dynamite and throw it at the monster chasing you - and at the same time extend the distance to the chasing cart.
  • And other stuff I guess... :)

Suggestions on everything welcome! Code help most welcome! ;)

/ Pingo

P#50337 2018-03-12 16:53 ( Edited 2018-03-12 20:53)

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So... dumping this stuff here, since I will never be able to actually do anything with this myself. Maybe someone else will be able to actually port this?

Short story long:
Back in 1984 I got my first computer (a VTech Laser 210), and it kind of stuck with me since then. So when I discovered some forums and stuff on that back in 2002, I made this stuff for a Barbarian port (which, as you can see, was going to be a collaboration together with Frontier and GOTO80 btw):

The Laser 210 has a high-res mode of 128x64 (wow!) with 4 colors. Yeah, the PICO-8 is waaay cooler! ;)

So today I ported most of this for the PICO... not completed, and the logo is messed up since I wanted to conserve sprites by re-using A and R (and it's not really working... yet...). The snakes need a lot of work, etc.

But, it seems it's possible to push most graphics into the PICO, and I think it should be possible to build the three fight areas too.

This is what the three areas looked like in the original Commodore 64 release (back in 1987):

And here is my PICO-8 version from today:

If anyone wants to have a go at it, I can try to complete the graphics... :)

/ Pingo

P#50330 2018-03-12 15:35 ( Edited 2018-03-13 20:32)

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A 64x64-game, quickly made to learn how to do smtng in lores.

Arrow keys to control the ghost.
X to start game.

You only have three moves. Use them wisely!
You will gain a new life if you catch a diamond and have less than 3 lives...

Have fun! :)

/ Pingo

Cart #50206 | 2018-03-10 | Code ▽ | Embed ▽ | No License

P#50207 2018-03-10 18:25 ( Edited 2018-03-20 21:24)

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Played around with YellowAfterLife's char-functions, and ended up creating a C64-sprite-font at the same time...

I guess this has already been done a thousand times here, probably much better than this... but I just had to do my own version.

Any help with minimizing/optimizing this further would be cool.
Thanks also to Lumiette for the inspiration. :)

/ Pingo

Cart #50143 | 2018-03-09 | Code ▽ | Embed ▽ | No License

P#50142 2018-03-09 10:44 ( Edited 2018-03-09 20:23)

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Inspired by the TweetJam-thread, I tried to make a small game myself - but I ended up at 594 chars (though not optimized at all).

Anyone know how to make this smaller?

(It's an "Air Combat" Mini Game... try to shoot down the attacking planes - before they get you! Controls: Arrows and X to shoot. C to restart.)

/ Pingo

Cart #49919 | 2018-03-04 | Code ▽ | Embed ▽ | No License

P#49920 2018-03-04 07:51 ( Edited 2018-03-07 21:17)

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"Low Nibble Overflow", by Pingo, 2018.
Original Amiga Pro-Tracker Module by GOTO80/HT, April, 1997.

My first take on covering GOTO80's stuff on the PICO-8. I've done some similar stuff on the BeepBox.co before, but this was actually a bit more difficult. :) Anyway - not the whole song, but at least it kind of works.

/ Pingo

Cart #49843 | 2018-03-01 | Code ▽ | Embed ▽ | No License

P#49844 2018-03-01 15:11 ( Edited 2018-03-09 20:26)

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A take on the C64 game Break Dance from 1984 ([youtube]https://youtu.be/9fT-zK_Kvzc[/youtube]).

Tried to do something for this: elneil's "17 games in on", though I think it can be much more optimized than this. :)

My 2nd game so far on the Pico-8, so I'm still learning, hehe...

This should be playable though, token count 421...

Any ideas on how to improve it (make it smaller) would be great. Thanks!

/ Pingo

Cart #49431 | 2018-02-19 | Code ▽ | Embed ▽ | No License

P#49432 2018-02-19 17:33 ( Edited 2018-02-23 08:42)

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Played around with some pixeling, based on the C64 version (by MrSid ).

Maybe someone wants to actually code this thing... :)

Should be possible to compress this to even fewer sprites - then of course, do all the other levels and stuff and the amazing animations...

/ Pingo

P#49389 2018-02-18 12:05 ( Edited 2018-02-20 21:33)

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Cart #48979 | 2018-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello everyone...

Got PICO-8 yesterday. I had never even heard about Lua. I'm not a coder (as everyone can see) :) but I thought the whole concept was interesting. I grew up with the 64 (though my first computer was a Laser 210), so obviously this is great fun.

Mini Ronin was a first stab at this, to see if I could even make anything that resembles a game.

Have fun! (And yes, the music can be turned off with the down key!) ;)

/ Pingo

P#48980 2018-02-04 17:23 ( Edited 2018-02-04 22:23)