Author of gamebooks, producer of films. @pingo on Twitter. PenguinComics.com and PenguinFilms.com for more info.
Remember SAM? (https://simulationcorner.net/index.php?page=sam).
Would it be possible in some way to use the white-noise for samples and/or digi-speech?
I'm not talking about a full-blown conversion of SAM (https://github.com/s-macke/SAM), but maybe a smaller version. Also - shouldn't it be possible to use at least 3-bit samples on the PICO-8? (https://gist.github.com/munshkr/30f35e39905e63876ff7)
I'm not the person to dive into this, but maybe someone else might be able to do some sort of conversion of the above. Personally, I would really enjoy being able to have short/small samples and make the Pico speak!
/ Pingo
Got an idea for a chase-game... Mine Train!
- Try to reach the end of the mine and not get caught by the monsters or killed in some other way...
- Spiders from the roof.
- Tentacles from the broken underground.
- Deadly holes in the train track that has to be jumped over (yea, the cart can jump) :)
- Gain speed by picking up dynamite and throw it at the monster chasing you - and at the same time extend the distance to the chasing cart.
- And other stuff I guess... :)
Suggestions on everything welcome! Code help most welcome! ;)
/ Pingo
So... dumping this stuff here, since I will never be able to actually do anything with this myself. Maybe someone else will be able to actually port this?
Short story long:
Back in 1984 I got my first computer (a VTech Laser 210), and it kind of stuck with me since then. So when I discovered some forums and stuff on that back in 2002, I made this stuff for a Barbarian port (which, as you can see, was going to be a collaboration together with Frontier and GOTO80 btw):
The Laser 210 has a high-res mode of 128x64 (wow!) with 4 colors. Yeah, the PICO-8 is waaay cooler! ;)
So today I ported most of this for the PICO... not completed, and the logo is messed up since I wanted to conserve sprites by re-using A and R (and it's not really working... yet...). The snakes need a lot of work, etc.
But, it seems it's possible to push most graphics into the PICO, and I think it should be possible to build the three fight areas too.
This is what the three areas looked like in the original Commodore 64 release (back in 1987):
Played around with YellowAfterLife's char-functions, and ended up creating a C64-sprite-font at the same time...
I guess this has already been done a thousand times here, probably much better than this... but I just had to do my own version.
Any help with minimizing/optimizing this further would be cool.
Thanks also to Lumiette for the inspiration. :)
/ Pingo
Inspired by the TweetJam-thread, I tried to make a small game myself - but I ended up at 594 chars (though not optimized at all).
Anyone know how to make this smaller?
(It's an "Air Combat" Mini Game... try to shoot down the attacking planes - before they get you! Controls: Arrows and X to shoot. C to restart.)
/ Pingo
"Low Nibble Overflow", by Pingo, 2018.
Original Amiga Pro-Tracker Module by GOTO80/HT, April, 1997.
My first take on covering GOTO80's stuff on the PICO-8. I've done some similar stuff on the BeepBox.co before, but this was actually a bit more difficult. :) Anyway - not the whole song, but at least it kind of works.
/ Pingo
A take on the C64 game Break Dance from 1984 ([youtube]https://youtu.be/9fT-zK_Kvzc[/youtube]).
Tried to do something for this: elneil's "17 games in on", though I think it can be much more optimized than this. :)
My 2nd game so far on the Pico-8, so I'm still learning, hehe...
This should be playable though, token count 421...
Any ideas on how to improve it (make it smaller) would be great. Thanks!
/ Pingo
Played around with some pixeling, based on the C64 version (by MrSid ).
Maybe someone wants to actually code this thing... :)
Should be possible to compress this to even fewer sprites - then of course, do all the other levels and stuff and the amazing animations...
/ Pingo
Hello everyone...
Got PICO-8 yesterday. I had never even heard about Lua. I'm not a coder (as everyone can see) :) but I thought the whole concept was interesting. I grew up with the 64 (though my first computer was a Laser 210), so obviously this is great fun.
Mini Ronin was a first stab at this, to see if I could even make anything that resembles a game.
Have fun! (And yes, the music can be turned off with the down key!) ;)
/ Pingo